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glDrawArraysEXT(3G)	       OpenGL Reference		   glDrawArraysEXT(3G)


NAME    [Toc]    [Back]

     glDrawArraysEXT - render primitives from array data

C SPECIFICATION    [Toc]    [Back]

     void glDrawArraysEXT( GLenum mode,
			   GLint first,
			   GLsizei count )

PARAMETERS    [Toc]    [Back]

     mode   Specifies what kind	of primitives to render.  Symbolic constants
	    GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES,
	    GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN,	GL_TRIANGLES, GL_QUAD_STRIP,
	    GL_QUADS, and GL_POLYGON are accepted.

     first  Specifies the starting index in the	enabled	arrays.

     count  Specifies the number of indices which should be rendered.

DESCRIPTION    [Toc]    [Back]

     glDrawArraysEXT makes it possible to specify multiple geometric
     primitives	with very few subroutine calls.	Instead	of calling an OpenGL
     procedure to pass each individual vertex, normal, or color, separate
     arrays of vertices, normals, and colors can be prespecified, and used to
     define a sequence of primitives (all of the same type) with a single call
     to	glDrawArraysEXT.

     When glDrawArraysEXT is called, count sequential elements from each
     enabled array are used to construct a sequence of geometric primitives,
     beginning with element first. mode	specifies what kind of primitives are
     constructed, and how the array elements are used to construct these
     primitives. If GL_VERTEX_ARRAY_EXT	is not enabled,	no geometric
     primitives	are generated.

     Vertex attributes that are	modified by glDrawArraysEXT have an
     unspecified value after glDrawArraysEXT returns.  For example, if
     GL_COLOR_ARRAY_EXT	is enabled, the	value of the current color is
     undefined after glDrawArraysEXT executes.	Attributes that	aren't
     modified remain well defined.

     Operation of glDrawArraysEXT is atomic with respect to error generation.
     If	an error is generated, no other	operations take	place.

NOTES    [Toc]    [Back]

     glDrawArraysEXT may be included in	display	lists. If glDrawArraysEXT is
     entered into a display list, the necessary	array data (determined by the
     array pointers and	enables) is also entered into the display list.
     Because the array pointers	and enables are	client side state, their
     values affect display lists when the lists	are created, not when the
     lists are executed.




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glDrawArraysEXT(3G)	       OpenGL Reference		   glDrawArraysEXT(3G)



     Static array data may be read and cached by the implementation at any
     time.  If static array elements are modified and the arrays are not
     respecified, the results of any subsequent	calls to glDrawArraysEXT are
     undefined.

     Although it is not	an error to respecify an array between the execution
     of	glBegin	and the	corresponding execution	of glEnd, the result of	such
     respecification is	undefined.

     glDrawArraysEXT is	part of	the EXT_vertex_array extension,	not part of
     the core GL command set. If GL_EXT_vertex_array is	included in the	string
     returned by glGetString, when called with argument	GL_EXTENSIONS,
     extension EXT_vertex_array	is supported.

ERRORS    [Toc]    [Back]

     GL_INVALID_ENUM is	generated if mode is not an accepted value.

     GL_INVALID_VALUE is generated if count is negative.

     GL_INVALID_OPERATION is generated if glDrawArraysEXT is called between
     the execution of glBegin and the corresponding execution of glEnd.

SEE ALSO    [Toc]    [Back]

      
      
     glArrayElementEXT,	glColorPointerEXT, glEdgeFlagPointerEXT,
     glGetPointervEXT, glIndexPointerEXT, glNormalPointerEXT,
     glTexCoordPointerEXT, glVertexPointerEXT


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