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gluCylinder()                                       gluCylinder()


NAME    [Toc]    [Back]

       gluCylinder - draw a cylinder

SYNOPSIS    [Toc]    [Back]

       void gluCylinder(
               GLUquadric* quad,
               GLdouble base,
               GLdouble top,
               GLdouble height,
               GLint slices,
               GLint stacks );

PARAMETERS    [Toc]    [Back]

       Specifies    the    quadrics    object    (created    with
       gluNewQuadric()).  Specifies the radius of the cylinder at
       z  =  0.   Specifies  the  radius  of  the cylinder at z =
       height.  Specifies the height of the cylinder.   Specifies
       the  number  of subdivisions around the z axis.  Specifies
       the number of subdivisions along the z axis.

DESCRIPTION    [Toc]    [Back]

       gluCylinder() draws a cylinder oriented along the z  axis.
       The  base  of the cylinder is placed at z = 0, and the top
       at z = height. Like a sphere,  a  cylinder  is  subdivided
       around  the  z axis into slices, and along the z axis into
       stacks.

       Note that if top is set to 0.0, this routine  generates  a
       cone.

       If  the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation()),
 then any  generated  normals  point  away
       from  the z axis. Otherwise, they point toward the z axis.

       If texturing is turned on (with gluQuadricTexture()), then
       texture  coordinates  are  generated so that t ranges linearly
 from 0.0 at z = 0 to 1.0 at z = height, and s ranges
       from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at
       the -y axis, to 0.75 at the -x axis, and back  to  1.0  at
       the +y axis.

SEE ALSO    [Toc]    [Back]

      
      
       gluDisk(3),      gluNewQuadric(3),      gluPartialDisk(3),
       gluQuadricTexture(3), gluSphere(3)



                                                    gluCylinder()
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