gluCylinder() gluCylinder()
gluCylinder - draw a cylinder
void gluCylinder(
GLUquadric* quad,
GLdouble base,
GLdouble top,
GLdouble height,
GLint slices,
GLint stacks );
Specifies the quadrics object (created with
gluNewQuadric()). Specifies the radius of the cylinder at
z = 0. Specifies the radius of the cylinder at z =
height. Specifies the height of the cylinder. Specifies
the number of subdivisions around the z axis. Specifies
the number of subdivisions along the z axis.
gluCylinder() draws a cylinder oriented along the z axis.
The base of the cylinder is placed at z = 0, and the top
at z = height. Like a sphere, a cylinder is subdivided
around the z axis into slices, and along the z axis into
stacks.
Note that if top is set to 0.0, this routine generates a
cone.
If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation()),
then any generated normals point away
from the z axis. Otherwise, they point toward the z axis.
If texturing is turned on (with gluQuadricTexture()), then
texture coordinates are generated so that t ranges linearly
from 0.0 at z = 0 to 1.0 at z = height, and s ranges
from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at
the -y axis, to 0.75 at the -x axis, and back to 1.0 at
the +y axis.
gluDisk(3), gluNewQuadric(3), gluPartialDisk(3),
gluQuadricTexture(3), gluSphere(3)
gluCylinder()
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