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glRect(3G)		       OpenGL Reference			    glRect(3G)


NAME    [Toc]    [Back]

     glRectd, glRectf, glRecti,	glRects, glRectdv, glRectfv, glRectiv,
     glRectsv -	draw a rectangle

C SPECIFICATION    [Toc]    [Back]

     void glRectd( GLdouble x1,
		   GLdouble y1,
		   GLdouble x2,
		   GLdouble y2 )
     void glRectf( GLfloat x1,
		   GLfloat y1,
		   GLfloat x2,
		   GLfloat y2 )
     void glRecti( GLint x1,
		   GLint y1,
		   GLint x2,
		   GLint y2 )
     void glRects( GLshort x1,
		   GLshort y1,
		   GLshort x2,
		   GLshort y2 )

PARAMETERS    [Toc]    [Back]

     x1, y1 Specify one	vertex of a rectangle.

     x2, y2 Specify the	opposite vertex	of the rectangle.

C SPECIFICATION    [Toc]    [Back]

     void glRectdv( const GLdouble *v1,
		    const GLdouble *v2 )
     void glRectfv( const GLfloat *v1,
		    const GLfloat *v2 )
     void glRectiv( const GLint	*v1,
		    const GLint	*v2 )
     void glRectsv( const GLshort *v1,
		    const GLshort *v2 )

PARAMETERS    [Toc]    [Back]

     v1	  Specifies a pointer to one vertex of a rectangle.

     v2	  Specifies a pointer to the opposite vertex of	the rectangle.

DESCRIPTION    [Toc]    [Back]

     glRect supports efficient specification of	rectangles as two corner
     points.  Each rectangle command takes four	arguments, organized either as
     two consecutive pairs of (x,y) coordinates, or as two pointers to arrays,
     each containing an	(x,y) pair.  The resulting rectangle is	defined	in the
     z = 0 plane.




									Page 1






glRect(3G)		       OpenGL Reference			    glRect(3G)



     glRect(x1,	y1, x2,	y2) is exactly equivalent to the following sequence:

	  glBegin(GL_POLYGON);
	  glVertex2(x1,	y1);
	  glVertex2(x2,	y1);
	  glVertex2(x2,	y2);
	  glVertex2(x1,	y2);
	  glEnd();

     Note that if the second vertex is above and to the	right of the first
     vertex, the rectangle is constructed with a counterclockwise winding.

ERRORS    [Toc]    [Back]

     GL_INVALID_OPERATION is generated if glRect is executed between the
     execution of glBegin and the corresponding	execution of glEnd.

SEE ALSO    [Toc]    [Back]

      
      
     glBegin, glVertex


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