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glXChooseVisual()                               glXChooseVisual()


NAME    [Toc]    [Back]

       glXChooseVisual  -  return a visual that matches specified
       attributes

SYNOPSIS    [Toc]    [Back]

       XVisualInfo* glXChooseVisual(
               Display *dpy,
               int screen,
               int *attribList );

PARAMETERS    [Toc]    [Back]

       Specifies the connection to the X server.   Specifies  the
       screen number.  Specifies a list of boolean attributes and
       integer attribute/value pairs. The last attribute must  be
       None.

DESCRIPTION    [Toc]    [Back]

       glXChooseVisual()  returns  a  pointer  to  an XVisualInfo
       structure describing the visual that best meets a  minimum
       specification.  The  boolean  GLX attributes of the visual
       that is returned will match the specified values, and  the
       integer  GLX  attributes will meet or exceed the specified
       minimum values. If all other  attributes  are  equivalent,
       then  TrueColor and PseudoColor visuals have priority over
       DirectColor and StaticColor visuals, respectively.  If  no
       conforming  visual  exists,  NULL is returned. To free the
       data returned by this function, use XFree.

       All  boolean  GLX  attributes  default  to  False   except
       GLX_USE_GL,  which  defaults  to  True.  All  integer  GLX
       attributes default to  zero.  Default  specifications  are
       superseded  by  attributes included in attribList. Boolean
       attributes included in attribList  are  understood  to  be
       True.  Integer  attributes  and enumerated type attributes
       are followed immediately by the corresponding  desired  or
       minimum value. The list must be terminated with None.

       The  interpretations  of the various GLX visual attributes
       are as follows: Ignored. Only visuals that can be rendered
       with  GLX  are considered.  Must be followed by a nonnegative
 integer that indicates the desired color index buffer
       size.  The smallest index buffer of at least the specified
       size is preferred. Ignored if GLX_RGBA is asserted.   Must
       be followed by an integer buffer-level specification. This
       specification is honored exactly.  Buffer level zero  corresponds
  to  the main frame buffer of the display. Buffer
       level one is the first overlay frame buffer, level two the
       second  overlay  frame  buffer, and so on. Negative buffer
       levels correspond to underlay frame buffers.  If  present,
       only  TrueColor  and  DirectColor  visuals are considered.
       Otherwise, only PseudoColor and  StaticColor  visuals  are
       considered.   If present, only double-buffered visuals are
       considered.  Otherwise, only single-buffered  visuals  are
       considered.   If  present, only stereo visuals are considered.
 Otherwise, only monoscopic visuals  are  considered.
       Must  be  followed by a nonnegative integer that indicates
       the desired number of auxiliary buffers.  Visuals with the
       smallest number of auxiliary buffers that meets or exceeds
       the specified number are preferred.  Must be followed by a
       nonnegative  minimum  size specification. If this value is
       zero, the smallest available red buffer is preferred. Otherwise,
  the  largest available red buffer of at least the
       minimum size is preferred.  Must be followed by a nonnegative
  minimum  size  specification. If this value is zero,
       the smallest available green buffer is  preferred.  Otherwise,
  the  largest available green buffer of at least the
       minimum size is preferred.  Must be followed by a nonnegative
  minimum  size  specification. If this value is zero,
       the smallest available blue buffer  is  preferred.  Otherwise,
  the  largest  available blue buffer of at least the
       minimum size is preferred.  Must be followed by a nonnegative
  minimum  size  specification. If this value is zero,
       the smallest available alpha buffer is  preferred.  Otherwise,
  the  largest available alpha buffer of at least the
       minimum size is preferred.  Must be followed by a nonnegative
  minimum  size  specification. If this value is zero,
       visuals with no depth buffer are preferred. Otherwise, the
       largest  available  depth  buffer  of at least the minimum
       size is preferred.  Must  be  followed  by  a  nonnegative
       integer  that indicates the desired number of stencil bitplanes.
  The smallest stencil buffer of at least the specified
  size  is  preferred.  If the desired value is zero,
       visuals with no stencil buffer  are  preferred.   Must  be
       followed  by  a nonnegative minimum size specification. If
       this value is  zero,  visuals  with  no  red  accumulation
       buffer  are preferred. Otherwise, the largest possible red
       accumulation buffer of at least the minimum size  is  preferred.
   Must  be  followed by a nonnegative minimum size
       specification. If this value  is  zero,  visuals  with  no
       green  accumulation  buffer  are preferred. Otherwise, the
       largest possible green accumulation buffer of at least the
       minimum size is preferred.  Must be followed by a nonnegative
 minimum size specification. If this  value  is  zero,
       visuals  with  no  blue accumulation buffer are preferred.
       Otherwise, the largest possible blue  accumulation  buffer
       of  at  least the minimum size is preferred.  Must be followed
 by a nonnegative minimum size specification. If this
       value  is  zero, visuals with no alpha accumulation buffer
       are preferred. Otherwise, the largest possible alpha accumulation
 buffer of at least the minimum size is preferred.

NOTES    [Toc]    [Back]

       XVisualInfo is defined in Xutil.h.  It is a structure that
       includes visual, visualID, screen, and depth elements.

       glXChooseVisual()  is implemented as a client-side utility
       using only XGetVisualInfo  and  glXGetConfig().  Calls  to
       these  two  routines  can  be  used to implement selection
       algorithms other than the generic one implemented by  glXChooseVisual().


       GLX  implementers  are  strongly discouraged, but not proscribed,
 from changing the  selection  algorithm  used  by
       glXChooseVisual().   Therefore, selections may change from
       release to release of the client-side library.

       There is no direct filter for picking  only  visuals  that
       support  GLXPixmaps.  GLXPixmaps are supported for visuals
       whose GLX_BUFFER_SIZE is one of  the  pixmap  depths  supported
 by the X server.








ERRORS    [Toc]    [Back]

       NULL  is returned if an undefined GLX attribute is encountered
 in attribList.

EXAMPLES    [Toc]    [Back]

       Specifies a single-buffered RGB visual in the normal frame
       buffer,  not  an  overlay or underlay buffer. The returned
       visual supports at least four bits each of red, green, and
       blue,  and  possibly no bits of alpha. It does not support
       color index mode, double-buffering, or stereo display.  It
       may or may not have one or more auxiliary color buffers, a
       depth buffer, a stencil buffer, or an accumulation buffer.

SEE ALSO    [Toc]    [Back]

      
      
       glXCreateContext(3), glXGetConfig(3)



                                                glXChooseVisual()
[ Back ]
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