glXChooseFBConfig(3G) OpenGL Reference - GLX glXChooseFBConfig(3G)
glXChooseFBConfig - return a list of GLX frame buffer configurations that
match the specified attributes
GLXFBConfig * glXChooseFBConfig( Display *dpy,
int screen,
int *attribList,
int *nitems )
dpy Specifies the connection to the X server.
screen Specifies the screen number.
attribList Specifies a list of attribute/value pairs. The last
attribute must be None.
nitems Returns the number of elements in the list returned by
glXChooseFBConfig.
glXChooseFBConfig returns GLX frame buffer configurations that match the
attributes specified in attribList, or NULL, if no matches are found. If
attribList is NULL then glXChooseFBConfig returns an array of GLX frame
buffer configurations that are available on the specified screen. If an
error occurs, no frame buffer configurations exist on the specified
screen, or if no frame buffer configurations match the specified
attributes, then NULL is returned. Use XFree to free the memory returned
by glXChooseFBConfig.
All attributes in attribList, including boolean attributes, are
immediately followed by the corresponding desired value. The list is
terminated with None. If an attribute is not specified in attribList then
the default value (see below) is used (and the attribute is said to be
specified implicitly). For example, if GLX_STEREO is not specified then
it is assumed to be False. For some attributes, the default is
GLX_DONT_CARE meaning that any value is OK for this attribute, so the
attribute will not be checked.
Attributes are matched in an attribute-specific manner. Some of the
attributes, such as GLX_LEVEL, must match the specified value exactly;
others, such as, GLX_RED_SIZE must meet or exceed the specified minimum
values. If more than one GLX frame buffer configuration is found, then a
list of configurations, sorted according to the ``best'' match criteria,
is returned. The match criteria for each attribute and the exact sorting
order is defined below.
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glXChooseFBConfig(3G) OpenGL Reference - GLX glXChooseFBConfig(3G)
The interpretations of the various GLX visual attributes are as follows:
GLX_FBCONFIG_ID Must be followed by a valid XID that indicates
the desired GLX frame buffer configuration. When
a GLX_FBCONFIG_ID is specified, all attributes
are ignored. The default value is GLX_DONT_CARE.
GLX_BUFFER_SIZE Must be followed by a nonnegative integer that
indicates the desired color index buffer size.
The smallest index buffer of at least the
specified size is preferred. This attribute is
gnored if GLX_COLOR_INDEX_BIT is not set in
GLX_RENDER_TYPE. The default value is 0.
GLX_LEVEL Must be followed by an integer buffer-level
specification. This specification is honored
exactly. Buffer level 0 corresponds to the
default frame buffer of the display. Buffer
level 1 is the first overlay frame buffer, level
two the second overlay frame buffer, and so on.
Negative buffer levels correspond to underlay
frame buffers. The default value is 0.
GLX_DOUBLEBUFFER Must be followed by True or False. If True is
specified, then only double-buffered frame
buffer configurations are considered; if False
is specified, then only single-buffered frame
buffer configurations are considered. The
default value is GLX_DONT_CARE.
GLX_STEREO Must be followed by True or False. If True is
specified, then only stereo frame buffer
configurations are considered; if False is
specified, then only monoscopic frame buffer
configurations are considered. The default
value is False.
GLX_AUX_BUFFERS Must be followed by a nonnegative integer that
indicates the desired number of auxiliary
buffers. Configurations with the smallest
number of auxiliary buffers that meet or exceed
the specified number are preferred. The default
value is 0.
GLX_RED_SIZE Must be followed by a nonnegative minimum size
specification. If this value is zero, the
smallest available red buffer is preferred.
Otherwise, the largest available red buffer of
at least the minimum size is preferred. The
default value is 0.
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glXChooseFBConfig(3G) OpenGL Reference - GLX glXChooseFBConfig(3G)
GLX_GREEN_SIZE Must be followed by a nonnegative minimum size
specification. If this value is zero, the
smallest available green buffer is preferred.
Otherwise, the largest available green buffer of
at least the minimum size is preferred. The
default value is 0.
GLX_BLUE_SIZE Must be followed by a nonnegative minimum size
specification. If this value is zero, the
smallest available blue buffer is preferred.
Otherwise, the largest available blue buffer of
at least the minimum size is preferred. The
default value is 0.
GLX_ALPHA_SIZE Must be followed by a nonnegative minimum size
specification. If this value is zero, the
smallest available alpha buffer is preferred.
Otherwise, the largest available alpha buffer of
at least the minimum size is preferred. The
default value is 0.
GLX_DEPTH_SIZE Must be followed by a nonnegative minimum size
specification. If this value is zero, frame
buffer configurations with no depth buffer are
preferred. Otherwise, the largest available
depth buffer of at least the minimum size is
preferred. The default value is 0.
GLX_STENCIL_SIZE Must be followed by a nonnegative integer that
indicates the desired number of stencil
bitplanes. The smallest stencil buffer of at
least the specified size is preferred. If the
desired value is zero, frame buffer
configurations with no stencil buffer are
preferred. The default value is 0.
GLX_ACCUM_RED_SIZE Must be followed by a nonnegative minimum size
specification. If this value is zero, frame
buffer configurations with no red accumulation
buffer are preferred. Otherwise, the largest
possible red accumulation buffer of at least the
minimum size is preferred. The default value is
0.
GLX_ACCUM_GREEN_SIZE Must be followed by a nonnegative minimum size
specification. If this value is zero, frame
buffer configurations with no green accumulation
buffer are preferred. Otherwise, the largest
possible green accumulation buffer of at least
the minimum size is preferred. The default
value is 0.
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glXChooseFBConfig(3G) OpenGL Reference - GLX glXChooseFBConfig(3G)
GLX_ACCUM_BLUE_SIZE Must be followed by a nonnegative minimum size
specification. If this value is zero, frame
buffer configurations with no blue accumulation
buffer are preferred. Otherwise, the largest
possible blue accumulation buffer of at least
the minimum size is preferred. The default
value is 0.
GLX_ACCUM_ALPHA_SIZE Must be followed by a nonnegative minimum size
specification. If this value is zero, frame
buffer configurations with no alpha accumulation
buffer are preferred. Otherwise, the largest
possible alpha accumulation buffer of at least
the minimum size is preferred. The default
value is 0.
GLX_RENDER_TYPE Must be followed by a mask indicating which
OpenGL rendering modes the frame buffer
configuration must support. Valid bits are
GLX_RGBA_BIT and GLX_COLOR_INDEX_BIT. If the
mask is set to GLX_RGBA_BIT |
GLX_COLOR_INDEX_BIT then only frame buffer
configurations that can be bound to both RGBA
contexts and color index contexts will be
considered. The default value is GLX_RGBA_BIT.
GLX_DRAWABLE_TYPE Must be followed by a mask indicating which GLX
drawable types the frame buffer configuration
must support. Valid bits are GLX_WINDOW_BIT,
GLX_PIXMAP_BIT and GLX_PBUFFER_BIT. For
example, if mask is set to GLX_WINDOW_BIT |
GLX_PIXMAP_BIT, only frame buffer configurations
that support both windows and GLX pixmaps will
be considered. The default value is
GLX_WINDOW_BIT.
GLX_X_RENDERABLE Must be followed by True or False. If True is
specified, then only frame buffer configurations
that have associated X visuals (and can be used
to render to Windows and/or GLX pixmaps) will be
considered. The default value is GLX_DONT_CARE.
GLX_X_VISUAL_TYPE Must be followed by one of GLX_TRUE_COLOR,
GLX_DIRECT_COLOR, GLX_PSEUDO_COLOR,
GLX_STATIC_COLOR, GLX_GRAY_SCALE,
GLX_STATIC_GRAY, indicating the desired X visual
type. Not all frame buffer configurations have
an associated X visual. If GLX_DRAWABLE_TYPE is
specified in attribList and the mask that
follows does not have GLX_WINDOW_BIT set, then
this value is ignored. It is also ignored if
GLX_X_RENDERABLE is specified as False.
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glXChooseFBConfig(3G) OpenGL Reference - GLX glXChooseFBConfig(3G)
RGBA rendering may be supported for visuals of
type GLX_TRUE_COLOR, GLX_DIRECT_COLOR,
GLX_PSEUDO_COLOR, or GLX_STATIC_COLOR, but color
index rendering is only supported for visuals of
type GLX_PSEUDO_COLOR or GLX_STATIC_COLOR (i.e.,
single-channel visuals).
The tokens GLX_GRAY_SCALE and GLX_STATIC_GRAY
will not match current OpenGL enabled visuals,
but are included for future use.
The default value for GLX_X_VISUAL_TYPE is
GLX_DONT_CARE.
GLX_CONFIG_CAVEAT Must be followed by one of GLX_NONE,
GLX_SLOW_CONFIG, GLX_NON_CONFORMANT_CONFIG. If
GLX_NONE is specified, then only frame buffer
configurations with no caveats will be
considered; if GLX_SLOW_CONFIG is specified,
then only slow frame buffer configurations will
be considered; if GLX_NON_CONFORMANT_CONFIG is
specified, then only non-conformant frame buffer
configurations will be considered. The default
value is GLX_DONT_CARE.
GLX_TRANSPARENT_TYPE Must be followed by one of GLX_NONE,
GLX_TRANSPARENT_RGB, GLX_TRANSPARENT_INDEX. If
GLX_NONE is specified, then only opaque frame
buffer configurations will be considered; if
GLX_TRANSPARENT_RGB is specified, then only
transparent frame buffer configurations that
support RGBA rendering will be considered; if
GLX_TRANSPARENT_INDEX is specified, then only
transparent frame buffer configurations that
support color index rendering will be
considered. The default value is GLX_NONE.
GLX_TRANSPARENT_INDEX_VALUE [Toc] [Back]
Must be followed by an integer value indicating
the transparent index value; the value must be
between 0 and the maximum framebuffer value for
indices. Only frame buffer configurations that
use the specified transparent index value will
be considered. The default value is
GLX_DONT_CARE.
This attribute is ignored unless
GLX_TRANSPARENT_TYPE is included in attribList
and specified as GLX_TRANSPARENT_INDEX.
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glXChooseFBConfig(3G) OpenGL Reference - GLX glXChooseFBConfig(3G)
GLX_TRANSPARENT_RED_VALUE [Toc] [Back]
Must be followed by an integer value indicating
the transparent red value; the value must be
between 0 and the maximum framebuffer value for
red. Only frame buffer configurations that use
the specified transparent red value will be
considered. The default value is GLX_DONT_CARE.
This attribute is ignored unless
GLX_TRANSPARENT_TYPE is included in attribList
and specified as GLX_TRANSPARENT_RGB.
GLX_TRANSPARENT_GREEN_VALUE [Toc] [Back]
Must be followed by an integer value indicating
the transparent green value; the value must be
between 0 and the maximum framebuffer value for
green. Only frame buffer configurations that
use the specified transparent green value will
be considered. The default value is
GLX_DONT_CARE.
This attribute is ignored unless
GLX_TRANSPARENT_TYPE is included in attribList
and specified as GLX_TRANSPARENT_RGB.
GLX_TRANSPARENT_BLUE_VALUE [Toc] [Back]
Must be followed by an integer value indicating
the transparent blue value; the value must be
between 0 and the maximum framebuffer value for
blue. Only frame buffer configurations that use
the specified transparent blue value will be
considered. The default value is GLX_DONT_CARE.
This attribute is ignored unless
GLX_TRANSPARENT_TYPE is included in attribList
and specified as GLX_TRANSPARENT_RGB.
GLX_TRANSPARENT_ALPHA_VALUE [Toc] [Back]
Must be followed by an integer value indicating
the transparent alpha value; the value must be
between 0 and the maximum framebuffer value for
alpha. Only frame buffer configurations that
use the specified transparent alpha value will
be considered. The default value is
GLX_DONT_CARE.
When more than one GLX frame buffer configuration matches the specified
attributes, a list of matching configurations is returned. The list is
sorted according to the following precedence rules, which are applied in
ascending order (i.e., configurations that are considered equal by a
lower numbered rule are sorted by the higher numbered rule):
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glXChooseFBConfig(3G) OpenGL Reference - GLX glXChooseFBConfig(3G)
1. By GLX_CONFIG_CAVEAT where the precedence is GL_NONE,
GLX_SLOW_CONFIG, and GLX_NON_CONFORMANT_CONFIG.
2. Larger total number of RGBA color components (GLX_RED_SIZE,
GLX_GREEN_SIZE, GLX_BLUE_SIZE, plus GLX_ALPHA_SIZE) that have higher
number of bits. If the requested number of bits in attribList is
zero or GLX_DONT_CARE for a particular color component, then the
number of bits for that component is not considered.
3. Smaller GLX_BUFFER_SIZE.
4. Single buffered configuration (GLX_DOUBLEBUFFER being False precedes
a double buffered one.
5. Smaller GLX_AUX_BUFFERS.
6. Larger GLX_DEPTH_SIZE.
7. Smaller GLX_STENCIL_SIZE.
8. Larger total number of accumulation buffer color components
(GLX_ACCUM_RED_SIZE, GLX_ACCUM_GREEN_SIZE, GLX_ACCUM_BLUE_SIZE, plus
GLX_ACCUM_ALPHA_SIZE) that have higher number of bits. If the
requested number of bits in attribList is zero or GLX_DONT_CARE for
a particular color component, then the number of bits for that
component is not considered.
9. By GLX_X_VISUAL_TYPE where the precedence order is GLX_TRUE_COLOR,
GLX_DIRECT_COLOR, GLX_PSEUDO_COLOR, GLX_STATIC_COLOR,
GLX_GRAY_SCALE, GLX_STATIC_GRAY.
attribList =
{GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_RED_SIZE, 4,
GLX_GREEN_SIZE, 4, GLX_BLUE_SIZE, 4, None};
Specifies a frame buffer configuration that supports RGBA rendering and
exists in the normal frame buffer, not an overlay or underlay buffer.
The returned visual supports at least four bits each of red, green, and
blue, and possibly no bits of alpha. It does not support stereo display.
It may or may not have one or more auxiliary color buffers, a back
buffer, a depth buffer, a stencil buffer, or an accumulation buffer.
glXChooseFBConfig is available only if the GLX version is 1.3 or greater.
If the GLX version is 1.1 or 1.0, the GL version must be 1.0. If the GLX
version is 1.2, then the GL version must be 1.1. If the GLX version is
1.3, then the GL version must be 1.2.
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glXChooseFBConfig(3G) OpenGL Reference - GLX glXChooseFBConfig(3G)
glXGetFBConfigs and glXGetFBConfigAttrib can be used to implement
selection algorithms other than the generic one implemented by
glXChooseFBConfig. Call glXChooseFBConfig to retrieve all the frame
buffer configurations on a particular screen or, alternatively, all the
frame buffer configurations with a particular set of attributes. Next
call glXGetFBConfigAttrib to retrieve additional attributes for the frame
buffer configurations and then select between them.
GLX implementers are strongly discouraged, but not proscribed, from
changing the selection algorithm used by glXChooseFBConfig. Therefore,
selections may change from release to release of the client-side library.
NULL is returned if an undefined GLX attribute is encountered in
attribList, if screen is invalid or if dpy does not support the GLX
extension.
glXGetFBConfigAttrib, glXGetFBConfigs, glXGetVisualFromFBConfig
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