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glXChooseFBConfig(3G)	    OpenGL Reference - GLX	 glXChooseFBConfig(3G)


NAME    [Toc]    [Back]

     glXChooseFBConfig - return	a list of GLX frame buffer configurations that
     match the specified attributes

C SPECIFICATION    [Toc]    [Back]

     GLXFBConfig * glXChooseFBConfig( Display *dpy,
				      int screen,
				      int *attribList,
				      int *nitems )

PARAMETERS    [Toc]    [Back]

     dpy	 Specifies the connection to the X server.

     screen	 Specifies the screen number.

     attribList	 Specifies a list of attribute/value pairs.  The last
		 attribute must	be None.

     nitems	 Returns the number of elements	in the list returned by
		 glXChooseFBConfig.

DESCRIPTION    [Toc]    [Back]

     glXChooseFBConfig returns GLX frame buffer	configurations that match the
     attributes	specified in attribList, or NULL, if no	matches	are found.  If
     attribList	is NULL	then glXChooseFBConfig returns an array	of GLX frame
     buffer configurations that	are available on the specified screen.	If an
     error occurs, no frame buffer configurations exist	on the specified
     screen, or	if no frame buffer configurations match	the specified
     attributes, then NULL is returned.	 Use XFree to free the memory returned
     by	glXChooseFBConfig.

     All attributes in attribList, including boolean attributes, are
     immediately followed by the corresponding desired value. The list is
     terminated	with None. If an attribute is not specified in attribList then
     the default value (see below) is used (and	the attribute is said to be
     specified implicitly). For	example, if GLX_STEREO is not specified	then
     it	is assumed to be False.	For some attributes, the default is
     GLX_DONT_CARE meaning that	any value is OK	for this attribute, so the
     attribute will not	be checked.

     Attributes	are matched in an attribute-specific manner.  Some of the
     attributes, such as GLX_LEVEL, must match the specified value exactly;
     others, such as, GLX_RED_SIZE must	meet or	exceed the specified minimum
     values. If	more than one GLX frame	buffer configuration is	found, then a
     list of configurations, sorted according to the ``best'' match criteria,
     is	returned. The match criteria for each attribute	and the	exact sorting
     order is defined below.






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glXChooseFBConfig(3G)	    OpenGL Reference - GLX	 glXChooseFBConfig(3G)



     The interpretations of the	various	GLX visual attributes are as follows:

     GLX_FBCONFIG_ID	      Must be followed by a valid XID that indicates
			      the desired GLX frame buffer configuration. When
			      a	GLX_FBCONFIG_ID	is specified, all attributes
			      are ignored. The default value is	GLX_DONT_CARE.

     GLX_BUFFER_SIZE	      Must be followed by a nonnegative	integer	that
			      indicates	the desired color index	buffer size.
			      The smallest index buffer	of at least the
			      specified	size is	preferred.  This attribute is
			      gnored if	GLX_COLOR_INDEX_BIT is not set in
			      GLX_RENDER_TYPE. The default value is 0.

     GLX_LEVEL		      Must be followed by an integer buffer-level
			      specification.  This specification is honored
			      exactly.	Buffer level 0 corresponds to the
			      default frame buffer of the display.  Buffer
			      level 1 is the first overlay frame buffer, level
			      two the second overlay frame buffer, and so on.
			      Negative buffer levels correspond	to underlay
			      frame buffers.  The default value	is 0.

     GLX_DOUBLEBUFFER	      Must be followed by True or False. If True is
			      specified, then only double-buffered frame
			      buffer configurations are	considered; if False
			      is specified, then only single-buffered frame
			      buffer configurations are	considered.  The
			      default value is GLX_DONT_CARE.

     GLX_STEREO		      Must be followed by True or False. If True is
			      specified, then only stereo frame	buffer
			      configurations are considered; if	False is
			      specified, then only monoscopic frame buffer
			      configurations are considered.  The default
			      value is False.

     GLX_AUX_BUFFERS	      Must be followed by a nonnegative	integer	that
			      indicates	the desired number of auxiliary
			      buffers.	Configurations with the	smallest
			      number of	auxiliary buffers that meet or exceed
			      the specified number are preferred.  The default
			      value is 0.

     GLX_RED_SIZE	      Must be followed by a nonnegative	minimum	size
			      specification.  If this value is zero, the
			      smallest available red buffer is preferred.
			      Otherwise, the largest available red buffer of
			      at least the minimum size	is preferred.  The
			      default value is 0.





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glXChooseFBConfig(3G)	    OpenGL Reference - GLX	 glXChooseFBConfig(3G)



     GLX_GREEN_SIZE	      Must be followed by a nonnegative	minimum	size
			      specification.  If this value is zero, the
			      smallest available green buffer is preferred.
			      Otherwise, the largest available green buffer of
			      at least the minimum size	is preferred.  The
			      default value is 0.

     GLX_BLUE_SIZE	      Must be followed by a nonnegative	minimum	size
			      specification.  If this value is zero, the
			      smallest available blue buffer is	preferred.
			      Otherwise, the largest available blue buffer of
			      at least the minimum size	is preferred.  The
			      default value is 0.

     GLX_ALPHA_SIZE	      Must be followed by a nonnegative	minimum	size
			      specification.  If this value is zero, the
			      smallest available alpha buffer is preferred.
			      Otherwise, the largest available alpha buffer of
			      at least the minimum size	is preferred.  The
			      default value is 0.

     GLX_DEPTH_SIZE	      Must be followed by a nonnegative	minimum	size
			      specification.  If this value is zero, frame
			      buffer configurations with no depth buffer are
			      preferred.  Otherwise, the largest available
			      depth buffer of at least the minimum size	is
			      preferred.  The default value is 0.

     GLX_STENCIL_SIZE	      Must be followed by a nonnegative	integer	that
			      indicates	the desired number of stencil
			      bitplanes.  The smallest stencil buffer of at
			      least the	specified size is preferred.  If the
			      desired value is zero, frame buffer
			      configurations with no stencil buffer are
			      preferred.  The default value is 0.

     GLX_ACCUM_RED_SIZE	      Must be followed by a nonnegative	minimum	size
			      specification.  If this value is zero, frame
			      buffer configurations with no red	accumulation
			      buffer are preferred.  Otherwise,	the largest
			      possible red accumulation	buffer of at least the
			      minimum size is preferred.  The default value is
			      0.

     GLX_ACCUM_GREEN_SIZE     Must be followed by a nonnegative	minimum	size
			      specification.  If this value is zero, frame
			      buffer configurations with no green accumulation
			      buffer are preferred.  Otherwise,	the largest
			      possible green accumulation buffer of at least
			      the minimum size is preferred.  The default
			      value is 0.




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glXChooseFBConfig(3G)	    OpenGL Reference - GLX	 glXChooseFBConfig(3G)



     GLX_ACCUM_BLUE_SIZE      Must be followed by a nonnegative	minimum	size
			      specification.  If this value is zero, frame
			      buffer configurations with no blue accumulation
			      buffer are preferred.  Otherwise,	the largest
			      possible blue accumulation buffer	of at least
			      the minimum size is preferred.  The default
			      value is 0.

     GLX_ACCUM_ALPHA_SIZE     Must be followed by a nonnegative	minimum	size
			      specification.  If this value is zero, frame
			      buffer configurations with no alpha accumulation
			      buffer are preferred.  Otherwise,	the largest
			      possible alpha accumulation buffer of at least
			      the minimum size is preferred.  The default
			      value is 0.

     GLX_RENDER_TYPE	      Must be followed by a mask indicating which
			      OpenGL rendering modes the frame buffer
			      configuration must support.  Valid bits are
			      GLX_RGBA_BIT and GLX_COLOR_INDEX_BIT. If the
			      mask is set to GLX_RGBA_BIT |
			      GLX_COLOR_INDEX_BIT then only frame buffer
			      configurations that can be bound to both RGBA
			      contexts and color index contexts	will be
			      considered.  The default value is	GLX_RGBA_BIT.

     GLX_DRAWABLE_TYPE	      Must be followed by a mask indicating which GLX
			      drawable types the frame buffer configuration
			      must support. Valid bits are GLX_WINDOW_BIT,
			      GLX_PIXMAP_BIT and GLX_PBUFFER_BIT.  For
			      example, if mask is set to GLX_WINDOW_BIT	|
			      GLX_PIXMAP_BIT, only frame buffer	configurations
			      that support both	windows	and GLX	pixmaps	will
			      be considered.  The default value	is
			      GLX_WINDOW_BIT.

     GLX_X_RENDERABLE	      Must be followed by True or False.  If True is
			      specified, then only frame buffer	configurations
			      that have	associated X visuals (and can be used
			      to render	to Windows and/or GLX pixmaps) will be
			      considered.  The default value is	GLX_DONT_CARE.

     GLX_X_VISUAL_TYPE	      Must be followed by one of GLX_TRUE_COLOR,
			      GLX_DIRECT_COLOR,	GLX_PSEUDO_COLOR,
			      GLX_STATIC_COLOR,	GLX_GRAY_SCALE,
			      GLX_STATIC_GRAY, indicating the desired X	visual
			      type.  Not all frame buffer configurations have
			      an associated X visual. If GLX_DRAWABLE_TYPE is
			      specified	in attribList and the mask that
			      follows does not have GLX_WINDOW_BIT set,	then
			      this value is ignored. It	is also	ignored	if
			      GLX_X_RENDERABLE is specified as False.



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glXChooseFBConfig(3G)	    OpenGL Reference - GLX	 glXChooseFBConfig(3G)



			      RGBA rendering may be supported for visuals of
			      type GLX_TRUE_COLOR, GLX_DIRECT_COLOR,
			      GLX_PSEUDO_COLOR,	or GLX_STATIC_COLOR, but color
			      index rendering is only supported	for visuals of
			      type GLX_PSEUDO_COLOR or GLX_STATIC_COLOR	(i.e.,
			      single-channel visuals).

			      The tokens GLX_GRAY_SCALE	and GLX_STATIC_GRAY
			      will not match current OpenGL enabled visuals,
			      but are included for future use.

			      The default value	for GLX_X_VISUAL_TYPE is
			      GLX_DONT_CARE.

     GLX_CONFIG_CAVEAT	      Must be followed by one of GLX_NONE,
			      GLX_SLOW_CONFIG, GLX_NON_CONFORMANT_CONFIG.  If
			      GLX_NONE is specified, then only frame buffer
			      configurations with no caveats will be
			      considered; if GLX_SLOW_CONFIG is	specified,
			      then only	slow frame buffer configurations will
			      be considered; if	GLX_NON_CONFORMANT_CONFIG is
			      specified, then only non-conformant frame	buffer
			      configurations will be considered.  The default
			      value is GLX_DONT_CARE.

     GLX_TRANSPARENT_TYPE     Must be followed by one of GLX_NONE,
			      GLX_TRANSPARENT_RGB, GLX_TRANSPARENT_INDEX.  If
			      GLX_NONE is specified, then only opaque frame
			      buffer configurations will be considered;	if
			      GLX_TRANSPARENT_RGB is specified,	then only
			      transparent frame	buffer configurations that
			      support RGBA rendering will be considered; if
			      GLX_TRANSPARENT_INDEX is specified, then only
			      transparent frame	buffer configurations that
			      support color index rendering will be
			      considered.  The default value is	GLX_NONE.

     GLX_TRANSPARENT_INDEX_VALUE    [Toc]    [Back]
			      Must be followed by an integer value indicating
			      the transparent index value; the value must be
			      between 0	and the	maximum	framebuffer value for
			      indices.	Only frame buffer configurations that
			      use the specified	transparent index value	will
			      be considered.  The default value	is
			      GLX_DONT_CARE.

			      This attribute is	ignored	unless
			      GLX_TRANSPARENT_TYPE is included in attribList
			      and specified as GLX_TRANSPARENT_INDEX.






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glXChooseFBConfig(3G)	    OpenGL Reference - GLX	 glXChooseFBConfig(3G)



     GLX_TRANSPARENT_RED_VALUE    [Toc]    [Back]
			      Must be followed by an integer value indicating
			      the transparent red value; the value must	be
			      between 0	and the	maximum	framebuffer value for
			      red.  Only frame buffer configurations that use
			      the specified transparent	red value will be
			      considered.  The default value is	GLX_DONT_CARE.

			      This attribute is	ignored	unless
			      GLX_TRANSPARENT_TYPE is included in attribList
			      and specified as GLX_TRANSPARENT_RGB.

     GLX_TRANSPARENT_GREEN_VALUE    [Toc]    [Back]
			      Must be followed by an integer value indicating
			      the transparent green value; the value must be
			      between 0	and the	maximum	framebuffer value for
			      green.  Only frame buffer	configurations that
			      use the specified	transparent green value	will
			      be considered.  The default value	is
			      GLX_DONT_CARE.

			      This attribute is	ignored	unless
			      GLX_TRANSPARENT_TYPE is included in attribList
			      and specified as GLX_TRANSPARENT_RGB.

     GLX_TRANSPARENT_BLUE_VALUE    [Toc]    [Back]
			      Must be followed by an integer value indicating
			      the transparent blue value; the value must be
			      between 0	and the	maximum	framebuffer value for
			      blue.  Only frame	buffer configurations that use
			      the specified transparent	blue value will	be
			      considered.  The default value is	GLX_DONT_CARE.

			      This attribute is	ignored	unless
			      GLX_TRANSPARENT_TYPE is included in attribList
			      and specified as GLX_TRANSPARENT_RGB.

     GLX_TRANSPARENT_ALPHA_VALUE    [Toc]    [Back]
			      Must be followed by an integer value indicating
			      the transparent alpha value; the value must be
			      between 0	and the	maximum	framebuffer value for
			      alpha.  Only frame buffer	configurations that
			      use the specified	transparent alpha value	will
			      be considered.  The default value	is
			      GLX_DONT_CARE.

     When more than one	GLX frame buffer configuration matches the specified
     attributes, a list	of matching configurations is returned.	The list is
     sorted according to the following precedence rules, which are applied in
     ascending order (i.e., configurations that	are considered equal by	a
     lower numbered rule are sorted by the higher numbered rule):




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glXChooseFBConfig(3G)	    OpenGL Reference - GLX	 glXChooseFBConfig(3G)



     1.	  By GLX_CONFIG_CAVEAT where the precedence is GL_NONE,
	  GLX_SLOW_CONFIG, and GLX_NON_CONFORMANT_CONFIG.

     2.	   Larger total	number of RGBA color components	(GLX_RED_SIZE,
	  GLX_GREEN_SIZE, GLX_BLUE_SIZE, plus GLX_ALPHA_SIZE) that have	higher
	  number of bits. If the requested number of bits in attribList	is
	  zero or GLX_DONT_CARE	for a particular color component, then the
	  number of bits for that component is not considered.

     3.	  Smaller GLX_BUFFER_SIZE.

     4.	  Single buffered configuration	(GLX_DOUBLEBUFFER being	False precedes
	  a double buffered one.

     5.	  Smaller GLX_AUX_BUFFERS.

     6.	  Larger GLX_DEPTH_SIZE.

     7.	  Smaller GLX_STENCIL_SIZE.

     8.	  Larger total number of accumulation buffer color components
	  (GLX_ACCUM_RED_SIZE, GLX_ACCUM_GREEN_SIZE, GLX_ACCUM_BLUE_SIZE, plus
	  GLX_ACCUM_ALPHA_SIZE)	that have higher number	of bits. If the
	  requested number of bits in attribList is zero or GLX_DONT_CARE for
	  a particular color component,	then the number	of bits	for that
	  component is not considered.

     9.	  By GLX_X_VISUAL_TYPE where the precedence order is GLX_TRUE_COLOR,
	  GLX_DIRECT_COLOR, GLX_PSEUDO_COLOR, GLX_STATIC_COLOR,
	  GLX_GRAY_SCALE, GLX_STATIC_GRAY.

EXAMPLES    [Toc]    [Back]

     attribList	=
		 {GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_RED_SIZE, 4,
		 GLX_GREEN_SIZE, 4, GLX_BLUE_SIZE, 4, None};

     Specifies a frame buffer configuration that supports RGBA rendering and
     exists in the normal frame	buffer,	not an overlay or underlay buffer.
     The returned visual supports at least four	bits each of red, green, and
     blue, and possibly	no bits	of alpha.  It does not support stereo display.
     It	may or may not have one	or more	auxiliary color	buffers, a back
     buffer, a depth buffer, a stencil buffer, or an accumulation buffer.

NOTES    [Toc]    [Back]

     glXChooseFBConfig is available only if the	GLX version is 1.3 or greater.

     If	the GLX	version	is 1.1 or 1.0, the GL version must be 1.0.  If the GLX
     version is	1.2, then the GL version must be 1.1.  If the GLX version is
     1.3, then the GL version must be 1.2.






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glXChooseFBConfig(3G)	    OpenGL Reference - GLX	 glXChooseFBConfig(3G)



     glXGetFBConfigs and glXGetFBConfigAttrib can be used to implement
     selection algorithms other	than the generic one implemented by
     glXChooseFBConfig.	Call glXChooseFBConfig to retrieve all the frame
     buffer configurations on a	particular screen or, alternatively, all the
     frame buffer configurations with a	particular set of attributes. Next
     call glXGetFBConfigAttrib to retrieve additional attributes for the frame
     buffer configurations and then select between them.

     GLX implementers are strongly discouraged,	but not	proscribed, from
     changing the selection algorithm used by glXChooseFBConfig.  Therefore,
     selections	may change from	release	to release of the client-side library.

ERRORS    [Toc]    [Back]

     NULL is returned if an undefined GLX attribute is encountered in
     attribList, if screen is invalid or if dpy	does not support the GLX
     extension.

SEE ALSO    [Toc]    [Back]

      
      
     glXGetFBConfigAttrib, glXGetFBConfigs, glXGetVisualFromFBConfig


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