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  man pages->Tru64 Unix man pages -> glRasterPos2fv (3)              
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glRasterPos(3G)

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NAME    [Toc]    [Back]

       glRasterPos,  glRasterPos2d, glRasterPos2f, glRasterPos2i,
       glRasterPos2s,  glRasterPos3d,  glRasterPos3f,   glRasterPos3i,
    glRasterPos3s,   glRasterPos4d,   glRasterPos4f,
       glRasterPos4i,  glRasterPos4s,  glRasterPos2dv,  glRasterPos2fv,
  glRasterPos2iv,  glRasterPos2sv,  glRasterPos3dv,
       glRasterPos3fv, glRasterPos3iv, glRasterPos3sv,  glRasterPos4dv,
  glRasterPos4fv,  glRasterPos4iv, glRasterPos4sv -
       specify the raster position for pixel operations

SYNOPSIS    [Toc]    [Back]

       void glRasterPos2d(
               GLdouble x,
               GLdouble y ); void glRasterPos2f(
               GLfloat x,
               GLfloat y ); void glRasterPos2i(
               GLint x,
               GLint y ); void glRasterPos2s(
               GLshort x,
               GLshort y ); void glRasterPos3d(
               GLdouble x,
               GLdouble y,
               GLdouble z ); void glRasterPos3f(
               GLfloat x,
               GLfloat y,
               GLfloat z ); void glRasterPos3i(
               GLint x,
               GLint y,
               GLint z ); void glRasterPos3s(
               GLshort x,
               GLshort y,
               GLshort z ); void glRasterPos4d(
               GLdouble x,
               GLdouble y,
               GLdouble z,
               GLdouble w ); void glRasterPos4f(
               GLfloat x,
               GLfloat y,
               GLfloat z,
               GLfloat w ); void glRasterPos4i(
               GLint x,
               GLint y,
               GLint z,
               GLint w ); void glRasterPos4s(
               GLshort x,
               GLshort y,
               GLshort z,
               GLshort w );

PARAMETERS    [Toc]    [Back]

       Specify the x, y, z, and w object coordinates (if present)
       for the raster position.

SYNOPSIS    [Toc]    [Back]

       void glRasterPos2dv(
               const GLdouble *v ); void glRasterPos2fv(
               const GLfloat *v ); void glRasterPos2iv(
               const GLint *v ); void glRasterPos2sv(
               const GLshort *v ); void glRasterPos3dv(
               const GLdouble *v ); void glRasterPos3fv(
               const GLfloat *v ); void glRasterPos3iv(
               const GLint *v ); void glRasterPos3sv(
               const GLshort *v ); void glRasterPos4dv(
               const GLdouble *v ); void glRasterPos4fv(
               const GLfloat *v ); void glRasterPos4iv(
               const GLint *v ); void glRasterPos4sv(
               const GLshort *v );

PARAMETERS    [Toc]    [Back]

       Specifies  a  pointer  to  an array of two, three, or four
       elements, specifying x, y, z, and w  coordinates,  respectively.

DESCRIPTION    [Toc]    [Back]

       The GL maintains a 3D position in window coordinates. This
       position, called the raster position, is used to  position
       pixel  and bitmap write operations.  It is maintained with
       subpixel accuracy.  See  glBitmap(),  glDrawPixels(),  and
       glCopyPixels().

       The current raster position consists of three window coordinates
 (x, y, z), a clip coordinate  value  (w),  an  eye
       coordinate  distance,  a  valid  bit, and associated color
       data and texture coordinates.  The w coordinate is a  clip
       coordinate,  because  w is not projected to window coordinates.
  glRasterPos4() specifies object coordinates x,  y,
       z,  and  w  explicitly.   glRasterPos3()  specifies object
       coordinate x, y, and z explicitly, while w  is  implicitly
       set  to  1.  glRasterPos2() uses the argument values for x
       and y while implicitly setting z and w to 0 and 1.

       The object  coordinates  presented  by  glRasterPos()  are
       treated  just like those of a glVertex() command: They are
       transformed by the current modelview and projection matrices
 and passed to the clipping stage. If the vertex is not
       culled, then it is projected and scaled to window  coordinates,
  which  become the new current raster position, and
       the GL_CURRENT_RASTER_POSITION_VALID option  is  set.   If
       the  vertex  is  culled, then the valid bit is cleared and
       the current raster position and associated color and  texture
 coordinates are undefined.

       The  current raster position also includes some associated
       color  data  and  texture  coordinates.  If  lighting   is
       enabled,  then  GL_CURRENT_RASTER_COLOR  (in RGBA mode) or
       GL_CURRENT_RASTER_INDEX (in color index mode)  is  set  to
       the  color  produced  by  the  lighting  calculation  (see
       glLight(), glLightModel(), and glShadeModel()). If  lighting
  is disabled, current color (in RGBA mode, state variable
 GL_CURRENT_COLOR) or  color  index  (in  color  index
       mode,  state  variable GL_CURRENT_INDEX) is used to update
       the current raster color.

       Likewise, GL_CURRENT_RASTER_TEXTURE_COORDS is updated as a
       function  of  GL_CURRENT_TEXTURE_COORDS, based on the texture
 matrix and  the  texture  generation  functions  (see
       glTexGen()).  Finally, the distance from the origin of the
       eye coordinate system to the vertex as transformed by only
       the  modelview matrix replaces GL_CURRENT_RASTER_DISTANCE.

       Initially, the current raster position is (0,  0,  0,  1),
       the  current  raster  distance is 0, the valid bit is set,
       the associated RGBA color is (1, 1, 1, 1), the  associated
       color  index  is 1, and the associated texture coordinates
       are (0, 0, 0, 1). In RGBA mode, GL_CURRENT_RASTER_INDEX is
       always  1;  in  color  index mode, the current raster RGBA
       color always maintains its initial value.

NOTES    [Toc]    [Back]

       The raster position is modified both by glRasterPos()  and
       by glBitmap().

       When  the raster position coordinates are invalid, drawing
       commands that are based on the raster position are ignored
       (that is, they do not result in changes to GL state).

       Calling  glDrawElements(),  or  glDrawRangeElements()  may
       leave  the  current  color  or  index  indeterminate.   If
       glRasterPos() is executed while the current color or index
       is indeterminate, the  current  raster  color  or  current
       raster index remains indeterminate.

       To set a valid raster position outside the viewport, first
       set a valid raster position,  then  call  glBitmap()  with
       NULL as the bitmap parameter.

       When  the GL_ARB_imaging extension is supported, there are
       distinct raster texture coordinates for each texture unit.
       Each  texture  unit's  current ratster texture coordinates
       are updated by glRasterPos().

ERRORS    [Toc]    [Back]

       GL_INVALID_OPERATION is generated if glRasterPos() is executed
  between  the  execution of glBegin() and the corresponding
 execution of glEnd().

ASSOCIATED GETS    [Toc]    [Back]

       glGet() with argument GL_CURRENT_RASTER_POSITION
       glGet() with argument GL_CURRENT_RASTER_POSITION_VALID
       glGet() with argument GL_CURRENT_RASTER_DISTANCE
       glGet() with argument GL_CURRENT_RASTER_COLOR
       glGet() with argument GL_CURRENT_RASTER_INDEX
       glGet() with argument GL_CURRENT_RASTER_TEXTURE_COORDS

SEE ALSO    [Toc]    [Back]

      
      
       glBitmap(3), glCopyPixels(3), glDrawArrays(3),  glDrawElements(3),  glDrawRangeElements(3), glDrawPixels(3), glTexCoord(3), glTexGen(3), glVertex(3)



                                                  glRasterPos(3G)
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