glIsTexture - determine if a name corresponds to a texture
GLboolean glIsTexture(
GLuint texture );
Specifies a value that may be the name of a texture.
glIsTexture() returns GL_TRUE if texture is currently the
name of a texture. If texture is zero, or is a non-zero
value that is not currently the name of a texture, or if
an error occurs, glIsTexture() returns GL_FALSE.
glIsTexture() is available only if the GL version is 1.1
or greater.
GL_INVALID_OPERATION is generated if glIsTexture() is executed
between the execution of glBegin() and the corresponding
execution of glEnd().
glBindTexture(3), glCopyTexImage1D(3), glCopyTexImage2D(3), glDeleteTextures(3), glGenTextures(3), glGet(3),
glGetTexParameter(3), glTexImage1D(3), glTexImage2D(3),
glTexImage3D(3), glTexParameter(3)
glIsTexture(3G)
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