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glDeleteTextures(3G)
Contents
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glDeleteTextures - delete named textures
void glDeleteTextures(
GLsizei n,
const GLuint *textures );
Specifies the number of textures to be deleted. Specifies
an array of textures to be deleted.
glDeleteTextures() deletes n textures named by the elements
of the array textures. After a texture is deleted,
it has no contents or dimensionality, and its name is free
for reuse (for example by glGenTextures()). If a texture
that is currently bound is deleted, the binding reverts to
0 (the default texture).
glDeleteTextures() silently ignores 0's and names that do
not correspond to existing textures.
glDeleteTextures() is available only if the GL version is
1.1 or greater.
GL_INVALID_VALUE is generated if n is negative.
GL_INVALID_OPERATION is generated if glDeleteTextures() is
executed between the execution of glBegin() and the corresponding
execution of glEnd().
glIsTexture()
glAreTexturesResident(3), glBindTexture(3), glCopyTexImage1D(3), glCopyTexImage2D(3), glGenTextures(3), glGet(3),
glGetTexParameter(3), glPrioritizeTextures(3), glTexImage1D(3), glTexImage2D(3), glTexParameter(3)
glDeleteTextures(3G)
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