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glDeleteTextures(3G)

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NAME    [Toc]    [Back]

       glDeleteTextures - delete named textures

SYNOPSIS    [Toc]    [Back]

       void glDeleteTextures(
               GLsizei n,
               const GLuint *textures );

PARAMETERS    [Toc]    [Back]

       Specifies the number of textures to be deleted.  Specifies
       an array of textures to be deleted.

DESCRIPTION    [Toc]    [Back]

       glDeleteTextures() deletes n textures named  by  the  elements
  of the array textures.  After a texture is deleted,
       it has no contents or dimensionality, and its name is free
       for  reuse (for example by glGenTextures()).  If a texture
       that is currently bound is deleted, the binding reverts to
       0 (the default texture).

       glDeleteTextures()  silently ignores 0's and names that do
       not correspond to existing textures.

NOTES    [Toc]    [Back]

       glDeleteTextures() is available only if the GL version  is
       1.1 or greater.

ERRORS    [Toc]    [Back]

       GL_INVALID_VALUE is generated if n is negative.

       GL_INVALID_OPERATION is generated if glDeleteTextures() is
       executed between the execution of glBegin() and the corresponding
 execution of glEnd().

ASSOCIATED GETS    [Toc]    [Back]

       glIsTexture()

SEE ALSO    [Toc]    [Back]

      
      
       glAreTexturesResident(3),  glBindTexture(3),  glCopyTexImage1D(3), glCopyTexImage2D(3), glGenTextures(3), glGet(3),
       glGetTexParameter(3),   glPrioritizeTextures(3),  glTexImage1D(3), glTexImage2D(3), glTexParameter(3)



                                             glDeleteTextures(3G)
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