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glGenTextures(3G)

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NAME    [Toc]    [Back]

       glGenTextures - generate texture names

SYNOPSIS    [Toc]    [Back]

       void glGenTextures(
               GLsizei n,
               GLuint *textures );

PARAMETERS    [Toc]    [Back]

       Specifies  the  number  of  texture names to be generated.
       Specifies an array in which the  generated  texture  names
       are stored.

DESCRIPTION    [Toc]    [Back]

       glGenTextures() returns n texture names in textures. There
       is no guarantee that the names form a  contiguous  set  of
       integers;  however,  it  is  guaranteed  that  none of the
       returned names was in use immediately before the  call  to
       glGenTextures().

       The generated textures have no dimensionality; they assume
       the dimensionality of the texture target to which they are
       first bound (see glBindTexture()).

       Texture  names  returned  by a call to glGenTextures() are
       not returned by subsequent calls, unless  they  are  first
       deleted with glDeleteTextures().

NOTES    [Toc]    [Back]

       glGenTextures() is available only if the GL version is 1.1
       or greater.

ERRORS    [Toc]    [Back]

       GL_INVALID_VALUE is generated if n is negative.

       GL_INVALID_OPERATION is generated  if  glGenTextures()  is
       executed between the execution of glBegin() and the corresponding
 execution of glEnd().

ASSOCIATED GETS    [Toc]    [Back]

       glIsTexture()

SEE ALSO    [Toc]    [Back]

      
      
       glBindTexture(3),    glCopyTexImage1D(3),     glCopyTexImage2D(3),  glDeleteTextures(3),  glGet(3), glGetTexParameter(3), glTexImage1D(3), glTexImage2D(3), glTexImage3D(3),
       glTexParameter(3)



                                                glGenTextures(3G)
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