*nix Documentation Project
·  Home
 +   man pages
·  Linux HOWTOs
·  FreeBSD Tips
·  *niX Forums

  man pages->IRIX man pages -> OpenGL/gltexparameter (3)              
Title
Content
Arch
Section
 

Contents


glTexParameter(3G)	       OpenGL Reference		    glTexParameter(3G)


NAME    [Toc]    [Back]

     glTexParameterf, glTexParameteri, glTexParameterfv, glTexParameteriv -
     set texture parameters

C SPECIFICATION    [Toc]    [Back]

     void glTexParameterf( GLenum target,
			   GLenum pname,
			   GLfloat param )
     void glTexParameteri( GLenum target,
			   GLenum pname,
			   GLint param )

PARAMETERS    [Toc]    [Back]

     target  Specifies the target texture, which must be either	GL_TEXTURE_1D,
	     GL_TEXTURE_2D, GL_DETAIL_TEXTURE_2D_SGIS, or GL_TEXTURE_3D_EXT.
	     GL_TEXTURE_4D_SGIS.

     pname   Specifies the symbolic name of a single-valued texture parameter.
	     pname can be one of the following:	 GL_TEXTURE_MIN_FILTER,
	     GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_LOD,	GL_TEXTURE_MAX_LOD,
	     GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_WRAP_S,
	     GL_TEXTURE_WRAP_T,	GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_Q_SGIS,
	     GL_TEXTURE_PRIORITY, GL_DETAIL_TEXTURE_LEVEL_SGIS,
	     GL_DETAIL_TEXTURE_MODE_SGIS, GL_TEXTURE_BASE_LEVEL_SGIS,
	     GL_TEXTURE_MAX_LEVEL_SGIS,	GL_TEXTURE_MIN_LOD_SGIS,
	     GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_LOD_BIAS_S_SGIX,
	     GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX,
	     GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX,
	     GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_DUAL_TEXTURE_SELECT_SGIS,
	     GL_QUAD_TEXTURE_SELECT_SGIS, GL_TEXTURE_CLIPMAP_FRAME_SGIX,
	     GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_COMPARE_OPERATOR_SGIX,	or
	     GL_SHADOW_AMBIENT_SGIX.

     param   Specifies the value of pname.

C SPECIFICATION    [Toc]    [Back]

     void glTexParameterfv( GLenum target,
			    GLenum pname,
			    const GLfloat *params )
     void glTexParameteriv( GLenum target,
			    GLenum pname,
			    const GLint	*params	)

PARAMETERS    [Toc]    [Back]

     target
	  Specifies the	target texture,	which must be either GL_TEXTURE_1D,
	  GL_TEXTURE_2D, GL_DETAIL_TEXTURE_2D_SGIS, or GL_TEXTURE_3D_EXT.
	  GL_TEXTURE_4D_SGIS.




									Page 1






glTexParameter(3G)	       OpenGL Reference		    glTexParameter(3G)



     pname
	  Specifies the	symbolic name of a texture parameter.  pname can be
	  one of the following:	 GL_TEXTURE_MIN_FILTER,	GL_TEXTURE_MAG_FILTER,
	  GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL,
	  GL_TEXTURE_MAX_LEVEL,	GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T,
	  GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_PRIORITY,
	  GL_DETAIL_TEXTURE_LEVEL_SGIS,	GL_DETAIL_TEXTURE_MODE_SGIS,
	  GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX,
	  GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BASE_LEVEL_SGIS,
	  GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MIN_LOD_SGIS,
	  GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_LOD_BIAS_S_SGIX,
	  GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_LOD_BIAS_R_SGIX,
	  GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX,
	  GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_DUAL_TEXTURE_SELECT_SGIS,
	  GL_QUAD_TEXTURE_SELECT_SGIS, GL_TEXTURE_CLIPMAP_FRAME_SGIX,
	  GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX,
	  GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COMPARE_SGIX,
	  GL_TEXTURE_COMPARE_OPERATOR_SGIX, or GL_SHADOW_AMBIENT_SGIX.

     params
	  Specifies a pointer to an array where	the value or values of pname
	  are stored.

DESCRIPTION    [Toc]    [Back]

     Texture mapping is	a technique that applies an image onto an object's
     surface as	if the image were a decal or cellophane	shrink-wrap. The image
     is	created	in texture space, with an (s, t, r) coordinate system. A
     texture is	a one-,	two-, or three-dimensional image and a set of
     parameters	that determine how samples are derived from the	image.

     glTexParameter assigns the	value or values	in params to the texture
     parameter specified as pname. target defines the target texture, either
     GL_TEXTURE_1D, GL_TEXTURE_2D, GL_DETAIL_TEXTURE_2D_SGIS, GL_TEXTURE_3D,
     or	GL_TEXTURE_4D_SGIS.  The following symbols are accepted	in pname:

     GL_TEXTURE_MIN_FILTER    [Toc]    [Back]
	       The texture minifying function is used whenever the pixel being
	       textured	maps to	an area	greater	than one texture element.
	       There are eight defined minifying functions.  Two of them use
	       the nearest one or nearest four texture elements	to compute the
	       texture value. Four use mipmaps,	and one	uses a mipmap variant
	       called a	clipmap.  One uses an application-specified filter
	       that combines four adjacent texture elements (in	the 1D case)
	       or sixteen adjacent texture elements (in	the 2D case).

	       A mipmap	is an ordered set of arrays representing the same
	       image at	progressively lower resolutions. If the	texture	has
			   n	m
	       dimensions 2  x 2 , there are max(n,m)+1	mipmaps. The first
								n    m
	       mipmap is the original texture, with dimensions 2  x 2 .	Each
						 k-1	l-1	    k	 l
	       subsequent mipmap has dimensions	2    x 2   , where 2  x	2  are
	       the dimensions of the previous mipmap, until either k = 0 or
	       l = 0.  At that point, subsequent mipmaps have dimension



									Page 2






glTexParameter(3G)	       OpenGL Reference		    glTexParameter(3G)



		    l-1	    k-1
	       1 x 2	or 2	x 1 until the final mipmap, which has
	       dimension 1 x 1.	To define the mipmaps, call glTexImage1D,
	       glTexImage2D, glTexImage3D, glCopyTexImage1D, or
	       glCopyTexImage2D	with the level argument	indicating the order
	       of the mipmaps.	Level 0	is the original	texture; level
	       max(n,m)	is the final 1 x 1 mipmap.

	       A clipmap virtualizes a 2D mipmap by storing and	using only a
	       portion of a full mipmap	``pyramid'' at any given time.	In a
	       clipmap with N+1	levels numbered	0 (the base) through N (the
	       tip), each image	level from B through N contains	the full image
	       from the	corresponding level of the complete mipmap.  Each
	       image level from	0 through B-1 contains a subimage of the
	       corresponding level of the complete mipmap, called the region
	       of interest.  The region	of interest must be the	same size in
	       all the levels 0	through	B-1 - that is, precisely the same size
	       as the texture image at mipmap level B.	For the	clipmap	to be
	       usable, only the	region of interest need	reside in texture
	       memory.	When texture filtering requires	texels (texture
	       elements) that are inside the region of interest	for a level,
	       they are	fetched	in just	the way	they would be accessed for a
	       mipmap.	When the required texels fall outside the region of
	       interest, then successively higher clipmap levels are queried
	       until one is found that contains	texels at the appropriate
	       coordinates.

	       Since each 2D mipmap level usually contains four	times as many
	       texels as the subsequent	level, using a clipmap for a few of
	       the highest-resolution levels can reduce	texture	memory
	       requirements tremendously.  In addition to reducing memory
	       requirements, clipmaps also have	features that support paging
	       texture images into and out of texture memory.  Clipmaps	also
	       can be virtualized to support many more levels of detail	than
	       ordinarily would	be available.  (See below for more information
	       on paging and virtualization.)  Note that clipmaps may be used
	       only with borderless 2D textures.

	       params supplies a function for minifying	the texture as one of
	       the following:

	       GL_NEAREST
			 Returns the value of the texture element that is
			 nearest (in Manhattan distance) to the	center of the
			 pixel being textured.

	       GL_LINEAR Returns the weighted average of the two, four,	or
			 eight texture elements	that are closest to the	center
			 of the	pixel being textured.  These can include
			 border	texture	elements, depending on the values of
			 GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and
			 GL_TEXTURE_WRAP_R, and	on the exact mapping.




									Page 3






glTexParameter(3G)	       OpenGL Reference		    glTexParameter(3G)



	       GL_NEAREST_MIPMAP_NEAREST
			 Chooses the mipmap that most closely matches the size
			 of the	pixel being textured and uses the GL_NEAREST
			 criterion (the	texture	element	nearest	to the center
			 of the	pixel) to produce a texture value.

	       GL_LINEAR_MIPMAP_NEAREST
			 Chooses the mipmap that most closely matches the size
			 of the	pixel being textured and uses the GL_LINEAR
			 criterion (a weighted average of the four texture
			 elements that are closest to the center of the	pixel)
			 to produce a texture value.

	       GL_NEAREST_MIPMAP_LINEAR
			 Chooses the two mipmaps that most closely match the
			 size of the pixel being textured and uses the
			 GL_NEAREST criterion (the texture element nearest to
			 the center of the pixel) to produce a texture value
			 from each mipmap. The final texture value is a
			 weighted average of those two values.

	       GL_LINEAR_MIPMAP_LINEAR
			 Chooses the two mipmaps that most closely match the
			 size of the pixel being textured and uses the
			 GL_LINEAR criterion (a	weighted average of the	four
			 texture elements that are closest to the center of
			 the pixel) to produce a texture value from each
			 mipmap.  The final texture value is a weighted
			 average of those two values.

	       GL_PIXEL_TEX_GEN_Q_CEILING_SGIX

	       GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX

	       GL_PIXEL_TEX_GEN_Q_ROUND_SGIX
			 The SGIX_impact_pixel_texture extension allows	the
			 glPixelTexGenSGIX command to utilize a	4D texture
			 when there is no hardware support for linear
			 interpolation in the q	coordinate. In this case the
			 application may get the desired result	from a twopass
 operation; on the	first pass the filter function
			 is set	to ceiling with	alpha-blending disabled,
			 followed by a second pass set to floor	with the
			 appropriate blendfunction set.	If a nearest-neighbor
			 mode is acceptable, a one-pass	method can be used
			 with the filter set to	round (the default).

			 Additional information	about 4D pixel-texturing can
			 be found man pages for	glPixelTexGenSGIX.






									Page 4






glTexParameter(3G)	       OpenGL Reference		    glTexParameter(3G)



	       GL_FILTER4_SGIS
			 Returns a weighted average of the four	texture
			 elements (in the 1D case) or the sixteen texture
			 elements (in the 2D case) that	are closest to the
			 center	of the pixel being textured.  These can
			 include border	texture	elements, although the
			 behavior in such cases	is rarely useful.  The weights
			 are derived from a filter kernel specified by the
			 user; see glTexFilterFuncSGIS for details.  Note that
			 this mode is not supported for	3D textures.

	       GL_LINEAR_CLIPMAP_LINEAR_SGIX
			 Similar to GL_LINEAR_MIPMAP_LINEAR, but used only
			 with clipmaps.	 This method may be used with any
			 magnification filter except GL_FILTER4_SGIS; however,
			 detail	and sharpen filtering are performed only when
			 texels	are supplied by	the level 0 image of the
			 clipmap.

	       As more texture elements	are sampled in the minification
	       process,	fewer aliasing artifacts will be apparent. While the
	       GL_NEAREST and GL_LINEAR	minification functions can be faster
	       than the	four mipmap filtering modes, they sample only one,
	       four, or	eight texture elements to determine the	texture	value
	       of the pixel being rendered and can produce moire patterns or
	       ragged transitions. The initial value of	GL_TEXTURE_MIN_FILTER
	       is GL_NEAREST_MIPMAP_LINEAR.

     GL_TEXTURE_MAG_FILTER    [Toc]    [Back]
	       The texture magnification function is used when the pixel being
	       textured	maps to	an area	less than or equal to one texture
	       element.	 It sets the texture magnification function to any of
	       the following.  GL_NEAREST is generally faster than GL_LINEAR,
	       but it can produce textured images with sharper edges because
	       the transition between texture elements is not as smooth. The
	       initial value of	GL_TEXTURE_MAG_FILTER is GL_LINEAR.

	       GL_NEAREST
			 Returns the value of the texture element that is
			 nearest (in Manhattan distance) to the	center of the
			 pixel being textured.

	       GL_LINEAR Returns the weighted average of the two, four,	or
			 eight texture elements	that are closest to the	center
			 of the	pixel being textured.  These can include
			 border	texture	elements, depending on the values of
			 GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and
			 GL_TEXTURE_WRAP_R, and	on the exact mapping.

	       GL_LINEAR_DETAIL_SGIS
			 Returns a weighted average of samples from the
			 current 2D texture and	from the current 2D detail



									Page 5






glTexParameter(3G)	       OpenGL Reference		    glTexParameter(3G)



			 texture, for all four color components.

	       GL_LINEAR_DETAIL_ALPHA_SGIS
			 Returns a weighted average of samples from the
			 current 2D texture and	from the current 2D detail
			 texture for the alpha color component;	the other
			 three color components	are returned as	for GL_LINEAR.

	       GL_LINEAR_DETAIL_COLOR_SGIS
			 Returns a weighted average of samples from the
			 current 2D texture and	from the current 2D detail
			 texture for the red, green, and blue color
			 components; the alpha color component is returned as
			 for GL_LINEAR.

	       GL_LINEAR_SHARPEN_SGIS
			 Returns an extrapolation derived from level zero and
			 level one texture image samples.  This	is similar to
			 GL_LINEAR filtering, but with less blurring.

	       GL_LINEAR_SHARPEN_ALPHA_SGIS
			 Returns a sharpened extrapolated value	for the	alpha
			 color component.  All other color components are
			 returned as for GL_LINEAR.

	       GL_LINEAR_SHARPEN_COLOR_SGIS
			 Returns sharpened extrapolated	values for the red,
			 green,	and blue color components.  The	alpha
			 component is returned as for GL_LINEAR.

	       GL_PIXEL_TEX_GEN_Q_CEILING_SGIX

	       GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX

	       GL_PIXEL_TEX_GEN_Q_ROUND_SGIX
			 The SGIX_impact_pixel_texture extension allows	the
			 glPixelTexGenSGIX command to utilize a	4D texture
			 when there is no hardware support for linear
			 interpolation in the q	coordinate. In this case the
			 application may get the desired result	from a twopass
 operation; on the	first pass the filter function
			 is set	to ceiling with	alpha-blending disabled,
			 followed by a second pass set to floor	with the
			 appropriate blendfunction set.	If a nearest-neighbor
			 mode is acceptable, a one-pass	method can be used
			 with the filter set to	round (the default).

			 Additional information	about 4D pixel-texturing can
			 be found man pages for	glPixelTexGenSGIX.






									Page 6






glTexParameter(3G)	       OpenGL Reference		    glTexParameter(3G)



	       GL_FILTER4_SGIS
			 As with minification, returns a weighted average of
			 the four texture elements (in the 1D case) or the
			 sixteen texture elements (in the 2D case) that	are
			 closest to the	center of the pixel being textured.
			 These can include border texture elements, although
			 the behavior in such cases is rarely useful.  The
			 weights are derived from a filter kernel specified by
			 the user; see glTexFilterFuncSGIS.  Note that this
			 mode is not supported for 3D textures.

	       See glDetailTexFuncSGIS for more	explanation of the detail
	       texture magnification filters, and glSharpenTexFuncSGIS for
	       more explanation	of the sharpen texture magnification filters.

     GL_TEXTURE_MIN_LOD    [Toc]    [Back]
	       Sets the	minimum	level-of-detail	parameter.  This floatingpoint
 value limits the selection	of highest resolution mipmap
	       (lowest mipmap level). The initial value	is -1000.

     GL_TEXTURE_MAX_LOD    [Toc]    [Back]
	       Sets the	maximum	level-of-detail	parameter.  This floatingpoint
 value limits the selection	of the lowest resolution
	       mipmap (highest mipmap level). The initial value	is 1000.

     GL_TEXTURE_BASE_LEVEL    [Toc]    [Back]
	       Specifies the index of the lowest defined mipmap	level. This is
	       an integer value. The initial value is 0.

     GL_TEXTURE_MAX_LEVEL    [Toc]    [Back]
	       Sets the	index of the highest defined mipmap level. This	is an
	       integer value. The initial value	is 1000.

     GL_TEXTURE_WRAP_S    [Toc]    [Back]
	       Sets the	wrap parameter for texture coordinate s	to GL_CLAMP,
	       GL_REPEAT, GL_CLAMP_TO_BORDER_SGIS, or GL_CLAMP_TO_EDGE.
	       GL_CLAMP	causes s coordinates to	be clamped to the range	[0,1]
	       and is useful for preventing wrapping artifacts when mapping a
	       single image onto an object.  GL_CLAMP_TO_EDGE causes s
						      |__   __|
	       coordinates to be clamped to the	range	 ,1-   , where N is
						      |2N   2N|
	       the size	of the texture in the direction	of clamping.
	       GL_REPEAT causes	the integer part of the	s coordinate to	be
	       ignored;	the GL uses only the fractional	part, thereby creating
	       a repeating pattern. GL_CLAMP_TO_BORDER_SGIS is similar to
	       GL_CLAMP, but the s coordinate range is adjusted	slightly to
	       ensure that the texture border is fully accessed.  Border
	       texture elements	are accessed only if wrapping is set to
	       GL_CLAMP.  Initially, GL_TEXTURE_WRAP_S is set to GL_REPEAT.

     GL_TEXTURE_WRAP_T    [Toc]    [Back]
	       Sets the	wrap parameter for texture coordinate t	to GL_CLAMP,
	       GL_REPEAT, GL_CLAMP_TO_BORDER_SGIS, or GL_CLAMP_TO_EDGE.	 See



									Page 7






glTexParameter(3G)	       OpenGL Reference		    glTexParameter(3G)



	       the discussion under GL_TEXTURE_WRAP_S. Initially,
	       GL_TEXTURE_WRAP_T is set	to GL_REPEAT.

     GL_TEXTURE_WRAP_R    [Toc]    [Back]
	       Sets the	wrap parameter for texture coordinate r	to GL_CLAMP,
	       GL_REPEAT, GL_CLAMP_TO_BORDER_SGIS, or GL_CLAMP_TO_EDGE.	 See
	       the discussion under GL_TEXTURE_WRAP_S. Initially,
	       GL_TEXTURE_WRAP_R is set	to GL_REPEAT.

     GL_TEXTURE_WRAP_Q_SGIS    [Toc]    [Back]
	       Sets the	wrap parameter for texture coordinate q	to GL_CLAMP,
	       GL_REPEAT, or GL_CLAMP_TO_BORDER_SGIS.  See the discussion
	       under GL_TEXTURE_WRAP_S,	but note that the q coordinate wraps
	       only when the SGIS_texture4D extension is being used.
	       Initially, GL_TEXTURE_WRAP_Q_SGIS is set	to GL_REPEAT.

     GL_TEXTURE_BORDER_COLOR    [Toc]    [Back]
	       Sets a border color.  params contains four values that comprise
	       the RGBA	color of the texture border. Integer color components
	       are interpreted linearly	such that the most positive integer
	       maps to 1.0, and	the most negative integer maps to -1.0.	 The
	       values are clamped to the range [0,1] when they are specified.
	       Initially, the border color is (0, 0, 0,	0).

     GL_DETAIL_TEXTURE_LEVEL_SGIS    [Toc]    [Back]
	       Specifies the level of the detail texture image.	 Must be
	       negative.  See glDetailTexFuncSGIS for more information.

     GL_DETAIL_TEXTURE_MODE_SGIS    [Toc]    [Back]
	       Specifies the detail texture mode.  The permissible values are
	       GL_ADD and GL_MODULATE.	See glDetailTexFuncSGIS	for more
	       information.

     GL_POST_TEXTURE_FILTER_BIAS_SGIX    [Toc]    [Back]

     GL_POST_TEXTURE_FILTER_SCALE_SGIX    [Toc]    [Back]
	       Specifies the bias and scale values for the texture. params
	       contains	four values that comprise the R, G, B, and A bias
	       terms (in the case of GL_POST_TEXTURE_FILTER_BIAS_SGIX) or
	       scale factors (in the case of
	       GL_POST_TEXTURE_FILTER_SCALE_SGIX).

	       The scale, bias,	and clamp to [0, 1] operations are applied, in
	       that order, directly before the texture environment equations,
	       or, if the SGI_texture_color_table extension exists, directly
	       before the texture color	lookup table.  See glColorTableSGI for
	       more information	about color lookup tables.

     GL_TEXTURE_PRIORITY    [Toc]    [Back]
	       Specifies the texture residence priority.  Permissible values
	       are in the range	[0.0, 1.0].  See glPrioritizeTextures for more
	       information.



									Page 8






glTexParameter(3G)	       OpenGL Reference		    glTexParameter(3G)



     GL_TEXTURE_BASE_LEVEL_SGIS    [Toc]    [Back]

     GL_TEXTURE_MAX_LEVEL_SGIS    [Toc]    [Back]
	       The GL specification describes a	``complete'' set of mipmap
	       image arrays as array levels 0 through p, where p is a welldefined
 function	of the dimensions of the level 0 image
	       discussed under GL_TEXTURE_MIN_FILTER above.  The level 0 image
	       is the base level (the highest-resolution image,	with the
	       largest dimensions), and	the level p image is the maximum level
	       (the lowest-resolution image, with the smallest dimensions, 1
	       by 1).  To be used for texturing, all the levels	of the
	       complete	mipmap set must	be loaded.

	       The SGIS_texture_lod extension allows the base and maximum
	       levels to be redefined -	the base level may be set to a value
	       greater than zero, and the maximum level	may be set to a	value
	       less than p.  This permits a large texture to be	loaded and
	       used initially at low resolution, and then at higher
	       resolutions as more data	or texture loading time	becomes
	       available.  To be used for texturing, only the levels between
	       the base	and maximum (inclusive)	must be	loaded.	 (Other	levels
	       may be loaded, but only the levels from base through maximum
	       will be used.)

	       When pname is GL_TEXTURE_BASE_LEVEL_SGIS, params	specifies the
	       base level of the mipmap	set for	the texture designated by
	       target.	The default value is zero.

	       When pname is GL_TEXTURE_MAX_LEVEL_SGIS,	params specifies the
	       maximum level of	the mipmap set for the texture designated by
	       target.	The default value is 1000.

     GL_TEXTURE_MIN_LOD_SGIS    [Toc]    [Back]

     GL_TEXTURE_MAX_LOD_SGIS    [Toc]    [Back]
	       When pixel fragments are	being generated	for a textured
	       primitive, a level-of-detail (LOD) is computed for each
	       fragment.  The LOD is related to	the number of texels that
	       contribute to the color of the fragment,	and is used to select
	       the mipmap levels (see above) that participate in the fragment
	       color computation.

	       Normally	the LOD	is clamped to a	range determined by the
	       filtering method	and the	base and maximum mipmap	levels.	 When
	       the application changes the base	or maximum mipmap levels, the
	       LOD range changes discontinuously, and the texture resolution
	       in rendered scenes appears to ``pop'' to	a new value rather
	       than making a smooth transition.	 The SGIS_texture_lod
	       extension allows	the LOD	to be clamped to an arbitrary userdefined
 range instead of	the range implied by the base and
	       maximum mipmap levels.  Because this clamping can be varied
	       continuously, the transition to a higher- or lower-resolution



									Page 9






glTexParameter(3G)	       OpenGL Reference		    glTexParameter(3G)



	       texture can be accomplished smoothly.

	       When pname is GL_TEXTURE_MIN_LOD_SGIS, params specifies the new
	       minimum LOD value for the texture designated by target.	The
	       default is -1000.

	       When pname is GL_TEXTURE_MAX_LOD_SGIS, params specifies the new
	       maximum LOD value for the texture designated by target.	The
	       default is 1000.

     GL_TEXTURE_LOD_BIAS_S_SGIX    [Toc]    [Back]

     GL_TEXTURE_LOD_BIAS_T_SGIX    [Toc]    [Back]

     GL_TEXTURE_LOD_BIAS_R_SGIX    [Toc]    [Back]
	       Many textures have very low energy at high frequencies;
	       however,	the LOD	calculation has	to assume the opposite.	 The
	       result is that mapped textures can appear excessively blurry in
	       one or more diminensions.  The SGIX_texture_lod_bias extension
	       provides	user-control over a texture dimension's	influence on
	       the fragment LOD	calculation.  The bias specifies the number of
	       LODs (both integer and fractional) which	should be added	to the
	       LOD computed for	the specified dimension.  The fragment's final
	       LOD is a	function of the	LODs computed for each texture
	       dimension.

	       Some examples where this	extension should be used follow.
	       Textures	with non-power-of-two diminensions stretched to	the
	       nearest power-of-two should have	a bias between 0 and -1.0,
	       since the stretching didn't actually add	any high frequency
	       information.  Textures from filtered sources such as video are
	       often overfiltered differently in each dimension, and benefit
	       from separate negative biases for each dimension.  A negative
	       bias can	also be	used to	reduce one texture dimension's control
	       on the LOD or bluriness.	This is	helpful	with a texture such as
	       a road which may	appear too blurry when it is repeated many
	       times in	one direction. Finally,	a positive bias	can be used to
	       intentionally make a texture appear blurrier.

	       When pname is GL_TEXTURE_LOD_BIAS_S_SGIX, params	specifies bias
	       to add to the intermediate LOD calculated for the s dimension
	       designated by target.  The default is 0.

	       When pname is GL_TEXTURE_LOD_BIAS_T_SGIX, params	specifies bias
	       to add to the intermediate LOD calculated for the t dimension
	       designated by target.  The default is 0.

	       When pname is GL_TEXTURE_LOD_BIAS_R_SGIX, params	specifies bias
	       to add to the intermediate LOD calculated for the r dimension
	       designated by target.  The default is 0.





								       Page 10






glTexParameter(3G)	       OpenGL Reference		    glTexParameter(3G)



     GL_TEXTURE_MAX_CLAMP_S_SGIX    [Toc]    [Back]

     GL_TEXTURE_MAX_CLAMP_T_SGIX    [Toc]    [Back]

     GL_TEXTURE_MAX_CLAMP_R_SGIX    [Toc]    [Back]
	       Specifies an upper bound	for texture coordinate clamping.
	       Normally	texture	coordinates are	clamped	to a maximum of	1.0
	       when the	wrap parameter is set to one of	GL_CLAMP,
	       GL_CLAMP_TO_BORDER_SGIS,	or GL_CLAMP_TO_EDGE.  The
	       SGIX_texture_coordinate_clamp extension allows the user to
	       specify a maximum clamp of any floating point value in the
	       range [0,1].

	       When pname is GL_TEXTURE_MAX_CLAMP_S_SGIX, params specifies the
	       maximum coordinate clamp	for the	s dimension designated by
	       target.	The default is 1.0.

	       When pname is GL_TEXTURE_MAX_CLAMP_T_SGIX, params specifies the
	       maximum coordinate clamp	for the	t dimension designated by
	       target.	The default is 1.0.

	       When pname is GL_TEXTURE_MAX_CLAMP_R_SGIX, params specifies the
	       maximum coordinate clamp	for the	r dimension designated by
	       target.	The default is 1.0.

     GL_DUAL_TEXTURE_SELECT_SGIS    [Toc]    [Back]

     GL_QUAD_TEXTURE_SELECT_SGIS    [Toc]    [Back]
	       On some Silicon Graphics	machines with hardware texturing,
	       texel sizes must	be a multiple of 16 bits.  Most	texture
	       internal	formats	simply occupy a	multiple of 16 bits that is at
	       least as	large as the format requested by the application,
	       leaving the remaining bits of each texel	unused.	 The GL_DUAL_
	       and GL_QUAD_ texture internal formats allow multiple textures
	       with small texels to be packed into the space of	a single 16-
	       bit texture, thus making	full use of texture memory.  For
	       example,	an 8-bit luminance texture would normally use a	full
	       16 bits of texture memory for each texel, but if	the
	       application chooses the GL_DUAL_LUMINANCE8_SGIS internal
	       format, then two	8-bit luminance	textures can be	packed into
	       the same	space.

	       Some Silicon Graphics machines with hardware texturing do not
	       have the	above texel size restriction, but may benefit from
	       this extension by loading textures at a faster rate.

	       When such a texture is active, the application must select
	       which of	the two	packed textures	will be	used for drawing.
	       params specifies	which is selected.  For	GL_DUAL_ texture
	       storage formats,	params assumes the value 0 or 1.  For GL_QUAD_
	       texture storage formats,	params assumes the value 0, 1, 2, or
	       3.  See glTexImage1D, glTexImage2D or glTexImage3DEXT for



								       Page 11






glTexParameter(3G)	       OpenGL Reference		    glTexParameter(3G)



	       information about loading dual and quad textures.

     GL_TEXTURE_CLIPMAP_CENTER_SGIX    [Toc]    [Back]
	       A clipmap's region of interest is determined by some aspect of
	       the application;	for example, it	may be derived from an
	       observer's position in a	terrain	map.  The application defines
	       the center of the region	of interest by executing
	       glTexParameter with pname set to	GL_TEXTURE_CLIPMAP_CENTER_SGIX
	       and params pointing to an array with two	elements.  The first
	       element is the s	coordinate of the center of the	region of
	       interest	in the level 0 texture image, and the second element
	       is the t	coordinate of the center.  (Note that the position
	       (s_center,t_center) at level 0 corresponds to the position
	       (s_center/2,t_center/2) at level	1, and so on as	the level
	       number increases.)  The coordinates of the center may be
	       changed at any time; for	example, as an observer	moves over a
	       terrain map.

     GL_TEXTURE_CLIPMAP_FRAME_SGIX    [Toc]    [Back]
	       As the center of	a clipmap's region of interest changes,	it may
	       become necessary	to load	new texture image data into levels 0
	       through B-1 of the clipmap.  This can be	accomplished by
	       executing glTexSubImage2DEXT for	each of	the levels.  However,
	       texture memory in addition to that used for the region of
	       interest	is needed to store the new image data in each level.
	       This memory can be reserved by executing	glTexParameter with
	       pname set to GL_TEXTURE_CLIPMAP_FRAME_SGIX and params set to a
	       floating-point value in the range [0,1].	 This reserves
	       params*D_s/2 texels on either side of the region	of interest
	       along the s coordinate, and params*D_t/2	texels on either side
	       of the region of	interest along the t coordinate, where D_s and
	       D_t are the dimensions of the region of interest	in the s and t
	       directions, respectively.  This additional memory is best
	       considered as a ``frame'' around	the region of interest,	where
	       params specifies	the size of the	frame as a fraction of the
	       size of the region of interest.	The frame width	may be changed
	       at any time.

     GL_TEXTURE_CLIPMAP_OFFSET_SGIX    [Toc]    [Back]
	       After new texture image data has	been loaded into the frame
	       around a	clipmap's region of interest, the region of interest
	       must be offset to incorporate the new data (and release the
	       memory occupied by old data that's no longer needed).  This is
	       accomplished by adding offsets to all s and t coordinates used
	       to access the clipmap.  These offsets may force coordinates to
	       wrap around, so they have the effect of mapping the texture
	       image and frame onto a torus.  This behavior is useful for
	       continuous roaming through very large texture images.  The
	       offsets are specified by	executing glTexParameter with pname
	       set to GL_TEXTURE_CLIPMAP_OFFSET_SGIX and params	pointing to an
	       array with two elements.	 The first element is the offset to be
	       applied to s coordinates	for the	level 0	image, and the second



								       Page 12






glTexParameter(3G)	       OpenGL Reference		    glTexParameter(3G)



	       element is the offset to	be applied to t	coordinates for	the
	       level 0 image.  The coordinate offsets may be changed at	any
	       time.

     GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX    [Toc]    [Back]
	       To utilize a texture of greater than GL_MAX_CLIPMAP_DEPTH_SGIX
	       levels of detail, additional parameters are provided to index
	       into a clipmap contained	within a larger, virtual clipmap.
	       This clipmap is specified by executing glTexParameter with
	       pname set to GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX and params
	       pointing	to an array with three elements.  The first element,
	       known as	the lod	offset,	is the level of	detail in the virtual
	       clipmap corresponding to	the base level of the smaller clipmap;
	       the second element is the depth of the smaller clipmap; and the
	       third element is	the depth of the virtual clipmap.

	       These values can	be changed at any time.	 For example, the
	       polygons	in a scene that	span more than
	       GL_MAX_CLIPMAP_DEPTH_SGIX levels	can be divided into smaller
	       groups of polygons, each	of which spans fewer than
	       GL_MAX_CLIPMAP_DEPTH_SGIX levels.  The
	       GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX parameters	are set	before
	       the drawing of each group of polygons to	ensure they only need
	       texels that are available in the	active subregion of the
	       virtual clipmap.

	       Texture coordinates are relative	to the base level of the
	       virtual clipmap,	as are the clipmap center and offset (see
	       GL_TEXTURE_CLIPMAP_CENTER_SGIX and
	       GL_TEXTURE_CLIPMAP_OFFSET_SGIX above) and the minimum and
	       maximum levels of detail	(see GL_TEXTURE_MIN_LOD_SGIS,
	       GL_TEXTURE_MAX_LOD_SGIS,	GL_TEXTURE_BASE_LEVEL_SGIS, or
	       GL_TEXTURE_MAX_LEVEL_SGIS above).

	       Texel address and level of detail generation proceed with the
	       smaller clipmap precisely as described above for	the nonvirtual
 clipmap.	 If the	level of detail	is such	that a level
	       below the lod offset would be indexed, texture magnification is
	       performed even though the finer texture information may be
	       resident	in texture memory.  Likewise, levels of	detail coarser
	       than the	lod offset plus	the clipmap depth may demonstrate
	       aliasing.  The application must choose
	       GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX parameters	to prevent
	       unwanted	filtering artifacts.

     GL_TEXTURE_COMPARE_SGIX    [Toc]    [Back]

     GL_TEXTURE_COMPARE_OPERATOR_SGIX    [Toc]    [Back]
	       The SGIX_shadow extension adds a	new stage to the texturing
	       process.	 Once a	texture	value has been fetched from texture
	       memory, it may be compared with the iterated texture r
	       coordinate to determine if an object is in shadow.  The result



								       Page 13






glTexParameter(3G)	       OpenGL Reference		    glTexParameter(3G)



	       of the comparison, rather than the texture value	itself,	is
	       sent to the filtering stage.  If	the test passes, the object is
	       considered to be	in shadow; the result of the comparison	is 0.
	       If the test fails, the result is	1.  When used with textures
	       that consist of depth values (internal format
	       GL_DEPTH_COMPONENT16_SGIX, for example) and a properly-chosen
	       texture matrix, this can	be used	to implement shadows.  The
	       comparison operation is enabled by executing glTexParameter
	       with pname set to GL_TEXTURE_COMPARE_SGIX and params set	to the
	       value GL_TRUE.  (It is disabled by using	the value GL_FALSE.)
	       The comparison operation	is selected by executing
	       glTexParameter with pname set to
	       GL_TEXTURE_COMPARE_OPERATOR_SGIX	and params set to the value
	       GL_TEXTURE_LEQUAL_R_SGIX	or GL_TEXTURE_GEQUAL_R_SGIX.  Note
	       that the	texture	values are treated as though they range	from
	       0.0 through 1.0,	just like depth	values,	so the r coordinates
	       chosen by the application must also fall	in that	range.

     GL_SHADOW_AMBIENT_SGIX    [Toc]    [Back]
	       The SGIX_shadow_ambient extension modifies the behavior of the
	       SGIX_shadow extension slightly.	When a texture comparison
	       implemented by SGIX_shadow passes, SGIX_shadow_ambient causes
	       the result to be	the shadow ambient value rather	than zero.
	       Larger shadow ambient values result in lighter shadows.

NOTES    [Toc]    [Back]

     GL_TEXTURE_3D, GL_TEXTURE_MIN_LOD,	GL_TEXTURE_MAX_LOD,
     GL_TEXTURE_BASE_LEVEL, and	GL_TEXTURE_MAX_LEVEL are only available	if the
     GL	version	is 1.2 or greater.

     Suppose that a program has	enabled	texturing (by calling glEnable with
     argument GL_TEXTURE_1D, GL_TEXTURE_2D, or GL_TEXTURE_3D) and has set
     GL_TEXTURE_MIN_FILTER to one of the functions that	requires a mipmap.  If
     either the	dimensions of the texture images currently defined (with
     previous calls to glTexImage1D, glTexImage2D, glTexImage3D,
     glCopyTexImage1D, or glCopyTexImage2D) do not follow the proper sequence
     for mipmaps (described above), or there are fewer texture images defined
     between the base and maximum levels than are needed, or the set of
     texture images have differing numbers of texture components, then it is
     as	if texture mapping were	disabled.

     Linear filtering accesses the four	nearest	texture	elements only in 2D
     textures.	In 1D textures,	linear filtering accesses the two nearest
     texture elements.

     A similar consideration applies for clipmaps.  The	only difference	is
     that levels 0 through B of	the clipmap must have the same dimensions,
     rather than varying by a factor of	two for	each successive	level.	Note
     that the parameter	B is never specified explicitly	by the application; it
     is	inferred from the level	at which the texture image dimensions stop
     changing.	(Recall	that the dimensions for	each level are provided	as
     arguments to the glTexImage command.)



								       Page 14






glTexParameter(3G)	       OpenGL Reference		    glTexParameter(3G)



     The maximum number	of levels in a clipmap is limited; the limit can be
     determined	by calling glGet with argument GL_MAX_CLIPMAP_DEPTH_SGIX.

     The maximum number	of levels in a virtual clipmap is limited; the limit
     can be determined by calling glGet	with argument
     GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX.

     GL_TEXTURE_MIN_LOD_SGIS, GL_TEXTURE_MAX_LOD_SGIS,
     GL_TEXTURE_BASE_LEVEL_SGIS, and GL_TEXTURE_MAX_LEVEL_SGIS are part	of the
     SGIS_texture_lod extension.  GL_FILTER4_SGIS is part of the
     SGIS_texture_filter4 extension.  GL_POST_TEXTURE_FILTER_BIAS_SGIX and
     GL_POST_TEXTURE_FILTER_SCALE_SGIX are part	of the SGIX_texture_scale_bias
     extension.	GL_DUAL_TEXTURE_SELECT_SGIS and	GL_QUAD_TEXTURE_SELECT_SGIS
     are part of the SGIS_texture_select extension.
     GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_CENTER_SGIX,
     GL_TEXTURE_CLIPMAP_OFFSET_SGIX, and GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX
     are part of the SGIX_clipmap extension.  GL_CLAMP_TO_BORDER_SGIS is part
     of	the SGIS_texture_border_clamp extension.  GL_TEXTURE_COMPARE_SGIX and
     GL_TEXTURE_COMPARE_OPERATOR_SGIX are part of the SGIX_shadow extension.
     GL_SHADOW_AMBIENT_SGIX is part of the SGIX_shadow_ambient extension.
     GL_PIXEL_TEX_GEN_Q_CEILING_SGIX, GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX, and
     GL_PIXEL_TEX_GEN_Q_ROUND_SGIX are part of the SGIX_impact_pixel_texture
     extension.	 GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, and
     GL_TEXTURE_LOD_BIAS_R_SGIX	are part of the	SGIX_texture_lod_bias
     extension.	 GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, and
     GL_TEXTURE_MAX_CLAMP_S_SGIX are part of the SGIX_texture_coordinate_clamp
     extension.	 See glIntro for more information about	using extensions.

ERRORS    [Toc]    [Back]

     GL_INVALID_ENUM is	generated if target or pname is	not one	of the
     accepted defined values.

     GL_INVALID_ENUM is	generated if params should have	a defined constant
     value (based on the value of pname) and does not.

     GL_INVALID_OPERATION is generated if glTexParameter is executed between
     the execution of glBegin and the corresponding execution of glEnd.

     GL_INVALID_VALUE is generated if an attempt is made to set
     GL_TEXTURE_BASE_LEVEL_SGIS	or GL_TEXTURE_MAX_LEVEL_SGIS to	a negative
     value.

     GL_INVALID_VALUE is generated if pname is GL_TEXTURE_CLIPMAP_CENTER_SGIX
     and either	of the two values specified by params is negative.

     GL_INVALID_VALUE is generated if pname is GL_TEXTURE_CLIPMAP_OFFSET_SGIX
     and either	of the two values specified by params is negative.

     GL_INVALID_VALUE is generated if pname is
     GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX and any of the three	values
     specified by params is negative.




								       Page 15






glTexParameter(3G)	       OpenGL Reference		    glTexParameter(3G)



     GL_INVALID_VALUE is generated if pname is
     GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX and the sum of the first two	values
     specified by params is greater than the third.

     GL_INVALID_VALUE is generated if pname is GL_TEXTURE_MAX_CLAMP_S_SGIX,
     GL_TEXTURE_MAX_CLAMP_T_SGIX, or GL_TEXTURE_MAX_CLAMP_S_SGIX and params is
     less than 0 or greater than 1.

ASSOCIATED GETS    [Toc]    [Back]

     glGetIntegerv with	argument GL_MAX_CLIPMAP_DEPTH_SGIX
     glGetIntegerv with	argument GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX
     glGetTexParameter
     glGetTexLevelParameter


MACHINE	DEPENDENCIES
     The SGIX_clipmap extension	is supported only on InfiniteReality systems.
     The following restrictions	apply:

	  1.  For best performance, the	``breakpoint'' clipmap level (B) must
	      be loaded	before any other level.	 The implementation derives
	      the size of the clipmap from the size of this level, so loading
	      this level first permits efficient allocation of texture memory.

	  2.  Clipmaps must be square.

	  3.  GL_TEXTURE_WRAP_S	and GL_TEXTURE_WRAP_T must be set to
	      GL_CLAMP_TO_EDGE_SGIS.

	  4.  It is more efficient to set clipmap attributes that affect
	      texture memory allocation	(such as
	      GL_TEXTURE_CLIPMAP_FRAME_SGIX) before loading the	first level of
	      the clipmap, rather than after loading it.

	  5.  Virtual clipmaps (whose GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX
	      parameters have been defined) use	texture	memory inefficiently.
	      Each level of detail allocates a region of texture memory	the
	      same size	as that	of a clipped level.  Any clipmap whose depth
	      is less than GL_MAX_CLIPMAP_DEPTH_SGIX should avoid this by not
	      specifying GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX parameters.  An
	      application can not readback the texture levels whose size is
	      smaller than that	of the clipped level.

	  6.  The depth	of the virtual clipmap given in
	      GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX must be defined before any
	      texture levels are downloaded, and it can	not be changed once it
	      has been specified.  If the application tries to change the
	      virtual depth, no	action is taken.

	  7.  When using virtual clipmaps, an application should not
	      overcommit texture memory.  Doing	so will	result in undefined
	      behavior.



								       Page 16






glTexParameter(3G)	       OpenGL Reference		    glTexParameter(3G)



     On	RealityEngine, RealityEngine2, and VTX systems
     GL_DETAIL_TEXTURE_LEVEL_SGIS must be less than or equal to	4.

     On	High Impact and	Maximum	Impact systems,	the following restrictions
     apply to detail texturing:

	  1.  When detail texturing, the GL_TEXTURE_MIN_FILTER must specify
	      mipmapping; if not, the detail will be effectively disabled.

	  2.  When specifying GL_TEXTURE_MAG_FILTER, the only mode supported
	      is GL_LINEAR_DETAIL_SGIS.

	  3.  When specifying GL_DETAIL_TEXTURE_MODE_SGIS, the only mode
	      supported	is GL_ADD.

	  4.  When specifying GL_DETAIL_TEXTURE_LEVEL_SGIS, any	values outside
	      of the range [-2..-6] will be clamped to the limits of that
	      range.

     Detail texturing acts as if the mipmap stack were extended	by a number of
     levels equal to the absolute value	of the GL_DETAIL_TEXTURE_LEVEL_SGIS
     parameter.	 The number of normal mipmap levels plus the number of detail
     levels must not exceed the	maximum	number of levels that can be supported
     on	the hardware.  For example, on InfiniteReality systems the maximum
     number of levels is 15.  A	detail texture at level	-4 could be supported
     on	a base texture of size 2K (that	is, a base texture with	11 levels) but
     not on a base texture that	is larger than 2K (one with 12 or more
     levels).  Failure to observe this constraint causes detail	textures to
     swim or jitter.

     Octane2 VPro systems use the same hardware	for the	SGIS_detail_texture
     extension and the SGIX_texture_scale_bias extension.  If the texture
     magnification function is one of the detail texture functions, any	usersupplied
 GL_POST_TEXTURE_FILTER_SCALE_SGIX	or
     GL_POST_TEXTURE_FILTER_SCALE_SGIX parameters will be ignored.

     The SGIX_shadow extension is supported only on InfiniteReality systems.

     The SGIX_shadow_ambient extension is supported only on InfiniteReality
     systems.

     The SGIS_texture_lod extension is supported on Octane2 VPro systems and
     High Impact and Maximum Impact systems.  On High Impact and Maximum
     Impact systems, however, setting the GL_TEXTURE_MAX_LOD_SGIS will have no
     effect.

     The SGIX_texture_lod_bias extension is supported only on Octane2 VPro
     systems and InfiniteReality systems.

     GL_CLAMP_TO_BORDER_SGIS is	supported only on Octane2 VPro systems and
     High Impact and Maximum Impact systems.




								       Page 17






glTexParameter(3G)	       OpenGL Reference		    glTexParameter(3G)



     GL_CLAMP_TO_EDGE_SGIS is supported	only on	Octane2	VPro systems,
     InfiniteReality systems, and O2 systems.

     Texture borders are not supported on InfiniteReality systems, so the
     border width should always	be zero.  Applications should use the texture
     wrap mode GL_CLAMP_TO_EDGE_SGIS to	obtain behavior	similar	to that	of
     borders.

     GL_CLAMP and GL_CLAMP_TO_BORDER_SGIS modes	are not	supported on O2
     systems, and when set will	produce	the same clamping result as the
     GL_CLAMP_TO_EDGE_SGIS wrap	mode.

     On	InfiniteReality	systems, if the	post-texture filter scale and bias
     values are	set to values other than the defaults, they are	limited	to the
     range [0.0, 1.0).	(note: this range excludes 1.0.)  The
     SGIX_texture_scale_bias extension is not supported	on RealityEngine,
     RealityEngine2, and VTX systems or	on High	Impact and Maximum Impact
     systems.

     The SGIS_texture_select extension is supported only on InfiniteReality
     systems, High Impact and Maximum Impact on	Octane systems,	and High
     Impact and	Maximum	Impact on Indigo2 systems with the TRAM	option card.

     The SGIS_texture_filter4 extension	is supported only on InfiniteReality
     systems.

     On	InfiniteReality	systems, GL_INVALID_VALUE is generated if the value of
     the argument n to the command glTexFilterFuncSGIS does not	equal the
     value of the implementation dependent constant Size, which	can be
     determined	by calling glGetTexParameter with argument
     GL_TEXTURE_FILTER4_SIZE_SGIS.  This restriction will be removed in	a
     future release.

     GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, and
     GL_TEXTURE_MAX_CLAMP_S_SGIX are only supported on Octane2 VPro systems.

SEE ALSO    [Toc]    [Back]

      
      
     glDetailTexFuncSGIS, glDrawPixels,	glBindTexture, glCopyPixels,
     glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D,
     glCopyTexSubImage2D, glCopyTexSubImage3D, glPixelStore, glPixelTexGen,
     glPixelTransfer, glPrioritizeTextures, glSharpenTexFuncSGIS, glTexEnv,
     glTexFilterFuncSGIS, glTexGen, glTexImage1D, glTexImage2D,	glTexImage3D,
     glTexSubImage1D, glTexSubImage2D, glTexSubImage3D


								       PPPPaaaaggggeeee 11118888
[ Back ]
 Similar pages
Name OS Title
glTexEnvfv Tru64 set texture environment parameters
glTexEnvf Tru64 set texture environment parameters
glTexEnvi Tru64 set texture environment parameters
gltexenv IRIX set texture environment parameters
glTexEnviv Tru64 set texture environment parameters
glTexEnv Tru64 set texture environment parameters
glGetTexEnv Tru64 return texture environment parameters
glGetTexEnvfv Tru64 return texture environment parameters
glGetTexEnviv Tru64 return texture environment parameters
glgettexenv IRIX return texture environment parameters
Copyright © 2004-2005 DeniX Solutions SRL
newsletter delivery service