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  man pages->Tru64 Unix man pages -> glTexSubImage2D (3)              
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glTexSubImage2D(3G)

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NAME    [Toc]    [Back]

       glTexSubImage2D - specify a two-dimensional texture subimage

SYNOPSIS    [Toc]    [Back]

       void glTexSubImage2D(
               GLenum target,
               GLint level,
               GLint xoffset,
               GLint yoffset,
               GLsizei width,
               GLsizei height,
               GLenum format,
               GLenum type,
               const GLvoid *pixels );

PARAMETERS    [Toc]    [Back]

       Specifies  the  target  texture.  Must  be  GL_TEXTURE_2D.
       Specifies  the level-of-detail number. Level 0 is the base
       image level. Level n is the nth  mipmap  reduction  image.
       Specifies  a  texel  offset  in the x direction within the
       texture array.  Specifies a texel offset in the  y  direction
 within the texture array.  Specifies the width of the
       texture subimage.  Specifies the  height  of  the  texture
       subimage.   Specifies the of the pixel data. The following
       symbolic  values  are  accepted:  GL_COLOR_INDEX,  GL_RED,
       GL_GREEN,  GL_BLUE,  GL_ALPHA,  GL_RGB,  GL_BGR,  GL_RGBA,
       GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.   Specifies
       the  data  type  of the pixel data. The following symbolic
       values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP,
       GL_UNSIGNED_SHORT,   GL_SHORT,   GL_UNSIGNED_INT,  GL_INT,
       GL_FLOAT,                          GL_UNSIGNED_BYTE_3_3_2,
       GL_UNSIGNED_BYTE_2_3_3_REV,       GL_UNSIGNED_SHORT_5_6_5,
       GL_UNSIGNED_SHORT_5_6_5_REV,    GL_UNSIGNED_SHORT_4_4_4_4,
       GL_UNSIGNED_SHORT_4_4_4_4_REV,  GL_UNSIGNED_SHORT_5_5_5_1,
       GL_UNSIGNED_SHORT_1_5_5_5_REV,    GL_UNSIGNED_INT_8_8_8_8,
       GL_UNSIGNED_INT_8_8_8_8_REV,   GL_UNSIGNED_INT_10_10_10_2,
       and GL_UNSIGNED_INT_2_10_10_10_REV.  Specifies  a  pointer
       to the image data in memory.

DESCRIPTION    [Toc]    [Back]

       Texturing maps a portion of a specified texture image onto
       each graphical primitive for which texturing  is  enabled.
       To  enable  and  disable  two-dimensional  texturing, call
       glEnable() and glDisable() with argument GL_TEXTURE_2D.

       glTexSubImage2D() redefines a contiguous subregion  of  an
       existing  two-dimensional texture image. The texels referenced
 by pixels replace the portion of the  existing  texture
 array with x indices xoffset and xoffset + width - 1,
       inclusive, and y indices yoffset and yoffset + height - 1,
       inclusive.  This region may not include any texels outside
       the range of the texture array as it was originally specified.
 It is not an error to specify a subtexture with zero
       width or height, but such a specification has no effect.







NOTES    [Toc]    [Back]

       glTexSubImage2D() is available only if the GL  version  is
       1.1 or greater.

       Texturing has no effect in color index mode.

       glPixelStore()  and glPixelTransfer() modes affect texture
       images in exactly the way they affect glDrawPixels().

       Formats     GL_BGR,     and     GL_BGRA     and      types
       GL_UNSIGNED_BYTE_3_3_2,        GL_UNSIGNED_BYTE_2_3_3_REV,
       GL_UNSIGNED_SHORT_5_6_5,      GL_UNSIGNED_SHORT_5_6_5_REV,
       GL_UNSIGNED_SHORT_4_4_4_4,  GL_UNSIGNED_SHORT_4_4_4_4_REV,
       GL_UNSIGNED_SHORT_5_5_5_1,  GL_UNSIGNED_SHORT_1_5_5_5_REV,
       GL_UNSIGNED_INT_8_8_8_8,      GL_UNSIGNED_INT_8_8_8_8_REV,
       GL_UNSIGNED_INT_10_10_10_2,                            and
       GL_UNSIGNED_INT_2_10_10_10_REV  are  available only if the
       GL version is 1.2 or greater.

       When  the  GL_ARB_multitexture  extension  is   supported,
       glTexSubImage2D() specifies a two-dimensional[t]exture for
       the current  texture  unit,  specified  with  glActiveTextureARB().


       When  the  GL_ARB_imaging extension is supported, the RGBA
       components specified in pixels may  be  processed  by  the
       imaging   pipeline.    See   glTexImage1D()  for  specific
       details.

ERRORS    [Toc]    [Back]

       GL_INVALID_ENUM is generated  if  target  is  not  GL_TEXTURE_2D.


       GL_INVALID_OPERATION is generated if the texture array has
       not been defined by a previous glTexImage2D() operation.

       GL_INVALID_VALUE is generated if level is less than 0.

       GL_INVALID_VALUE may be generated if level is greater than
       log   sub  2max,  where  max  is  the  returned  value  of
       GL_MAX_TEXTURE_SIZE.

       GL_INVALID_VALUE is generated if xoffset < -b, (xoffset  +
       width)  > (w-b), yoffset < -b, or (yoffset + height) > (hb),
 where w is the  GL_TEXTURE_WIDTH,  h  is  the  GL_TEXTURE_HEIGHT,
  and  b  is  the  border width of the texture
       image being modified. Note that w and h include twice  the
       border width.

       GL_INVALID_VALUE  is  generated if width or height is less
       than 0.

       GL_INVALID_ENUM is generated if format is not an  accepted
       constant.

       GL_INVALID_ENUM  is  generated  if type is not a type constant.


       GL_INVALID_ENUM is generated if type is GL_BITMAP and format
 is not GL_COLOR_INDEX.

       GL_INVALID_OPERATION  is generated if glTexSubImage2D() is
       executed between the execution of glBegin() and the corresponding
 execution of glEnd().

       GL_INVALID_OPERATION  is  generated  if  type  is  one  of
       GL_UNSIGNED_BYTE_3_3_2,        GL_UNSIGNED_BYTE_2_3_3_REV,
       GL_UNSIGNED_SHORT_5_6_5,   or  GL_UNSIGNED_SHORT_5_6_5_REV
       and format is not GL_RGB.

       GL_INVALID_OPERATION  is  generated  if  type  is  one  of
       GL_UNSIGNED_SHORT_4_4_4_4,  GL_UNSIGNED_SHORT_4_4_4_4_REV,
       GL_UNSIGNED_SHORT_5_5_5_1,  GL_UNSIGNED_SHORT_1_5_5_5_REV,
       GL_UNSIGNED_INT_8_8_8_8,      GL_UNSIGNED_INT_8_8_8_8_REV,
       GL_UNSIGNED_INT_10_10_10_2,                             or
       GL_UNSIGNED_INT_2_10_10_10_REV   and   format  is  neither
       GL_RGBA nor GL_BGRA.

ASSOCIATED GETS    [Toc]    [Back]

       glGetTexImage()
       glIsEnabled() with argument GL_TEXTURE_2D

SEE ALSO    [Toc]    [Back]

      
      
       glActiveTextureARB(3), glCopyTexImage1D(3), , glCopyTexImage2D(3),    ,   glCopyTexSubImage1D(3),   glCopyTexSubImage2D(3),   glCopyTexSubImage3D(3),   ,   glDrawPixels(3),
       glPixelStore(3), glPixelTransfer(3), glTexEnv(3), glTexImage2D(3), glTexGen(3),  glTexImage1D(3),  glTexImage3D(3),
       glTexSubImage1D(3), glTexSubImage3D(3), glTexParameter(3)



                                              glTexSubImage2D(3G)
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