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gluBuild1DMipmapLevels(3G)     OpenGL Reference	    gluBuild1DMipmapLevels(3G)


NAME    [Toc]    [Back]

     gluBuild1DMipmapLevels - builds a subset of one-dimensional mipmap	levels

C SPECIFICATION    [Toc]    [Back]

     GLint gluBuild1DMipmapLevels( GLenum target,
				   GLint internalFormat,
				   GLsizei width,
				   GLenum format,
				   GLenum type,
				   GLint level,
				   GLint base,
				   GLint max,
				   const void *data )

PARAMETERS    [Toc]    [Back]

     target	     Specifies the target texture.  Must be GL_TEXTURE_1D.

     internalFormat  Requests the internal storage format of the texture
		     image.  Must be 1,	2, 3, or 4 or one of the following
		     symbolic constants:  GL_ALPHA, GL_ALPHA4, GL_ALPHA8,
		     GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4,
		     GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16,
		     GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4,
		     GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8,
		     GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12,
		     GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4,
		     GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_RGB,
		     GL_R3_G3_B2, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10,
		     GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4,
		     GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2,	GL_RGBA12 or
		     GL_RGBA16.

     width	     Specifies the width in pixels of the texture image. This
		     should be a power of 2.

     format	     Specifies the format of the pixel data.  Must be one of:
		     GL_COLOR_INDEX, GL_DEPTH_COMPONENT, GL_RED, GL_GREEN,
		     GL_BLUE, GL_ALPHA,	GL_RGB,	GL_RGBA, GL_BGR, GL_BGRA,
		     GL_LUMINANCE, or GL_LUMINANCE_ALPHA.

     type	     Specifies the data	type for data.	Must be	one of:
		     GL_UNSIGNED_BYTE, GL_BYTE,	GL_BITMAP, GL_UNSIGNED_SHORT,
		     GL_SHORT, GL_UNSIGNED_INT,	GL_INT,	GL_FLOAT,
		     GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV,
		     GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV,
		     GL_UNSIGNED_SHORT_4_4_4_4,	GL_UNSIGNED_SHORT_4_4_4_4_REV,
		     GL_UNSIGNED_SHORT_5_5_5_1,	GL_UNSIGNED_SHORT_1_5_5_5_REV,
		     GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV,
		     GL_UNSIGNED_INT_10_10_10_2, or
		     GL_UNSIGNED_INT_2_10_10_10_REV.



									Page 1






gluBuild1DMipmapLevels(3G)     OpenGL Reference	    gluBuild1DMipmapLevels(3G)



     level	     Specifies the mipmap level	of the image data.

     base	     Specifies the minimum mipmap level	to pass	to
		     glTexImage1D.

     max	     Specifies the maximum mipmap level	to pass	to
		     glTexImage1D.

     data	     Specifies a pointer to the	image data in memory.

DESCRIPTION    [Toc]    [Back]

     gluBuild1DMipmapLevels builds a subset of prefiltered one-dimensional
     texture maps of decreasing	resolutions called a mipmap. This is used for
     the antialiasing of texture mapped	primitives.

     A return value of zero indicates success, otherwise a GLU error code is
     returned (see gluErrorString).

     A series of mipmap	levels from base to max	is built by decimating data in
     half until	size 1 x 1 is reached. At each level, each texel in the	halved
     mipmap level is an	average	of the corresponding two texels	in the larger
     mipmap level. glTexImage1D	is called to load these	mipmap levels from
     base to max. If max is larger than	the highest mipmap level for the
     texture of	the specified size, then a GLU error code is returned (see
     gluErrorString) and nothing is loaded.

     For example, if level is 2	and width is 16, the following levels are
     possible: 16 x 1, 8 x 1, 4	x 1, 2 x 1, 1 x	1. These correspond to levels
     2 through 6 respectively.	If base	is 3 and max is	5, then	only mipmap
     levels 8 x	1, 4 x 1 and 2 x 1 are loaded. However,	if max is 7 then an
     error is returned and nothing is loaded since max is larger than the
     highest mipmap level which	is, in this case, 6.

     The highest mipmap	level can be derived from the formula
     log (width2level).
	2
     See the glTexImage1D reference page for a description of the acceptable
     values for	type parameter.	See the	glDrawPixels reference page for	a
     description of the	acceptable values for level parameter.
















									Page 2






gluBuild1DMipmapLevels(3G)     OpenGL Reference	    gluBuild1DMipmapLevels(3G)


NOTES    [Toc]    [Back]

     gluBuild1DMipmapLevels is only available if the GLU version is 1.3	or
     greater.

     Formats GL_BGR, and GL_BGRA, and types GL_UNSIGNED_BYTE_3_3_2,
     GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5,
     GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4,
     GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1,
     GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_INT_8_8_8_8,
     GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, and
     GL_UNSIGNED_INT_2_10_10_10_REV are	only available if the GL version is
     1.2 or greater.

ERRORS    [Toc]    [Back]

     GLU_INVALID_VALUE is returned if level > base, base < 0, max < base or
     max is > the highest mipmap level for data.

     GLU_INVALID_VALUE is returned if width is < 1.

     GLU_INVALID_ENUM is returned if internalFormat, format, or	type are not
     legal.

     GLU_INVALID_OPERATION is returned if type is GL_UNSIGNED_BYTE_3_3_2 or
     GL_UNSIGNED_BYTE_2_3_3_REV	and format is not GL_RGB.

     GLU_INVALID_OPERATION is returned if type is GL_UNSIGNED_SHORT_5_6_5 or
     GL_UNSIGNED_SHORT_5_6_5_REV and format is not GL_RGB.

     GLU_INVALID_OPERATION is returned if type is GL_UNSIGNED_SHORT_4_4_4_4 or
     GL_UNSIGNED_SHORT_4_4_4_4_REV and format is neither GL_RGBA nor GL_BGRA.

     GLU_INVALID_OPERATION is returned if type is GL_UNSIGNED_SHORT_5_5_5_1 or
     GL_UNSIGNED_SHORT_1_5_5_5_REV and format is neither GL_RGBA nor GL_BGRA.

     GLU_INVALID_OPERATION is returned if type is GL_UNSIGNED_INT_8_8_8_8 or
     GL_UNSIGNED_INT_8_8_8_8_REV and format is neither GL_RGBA nor GL_BGRA.

     GLU_INVALID_OPERATION is returned if type is GL_UNSIGNED_INT_10_10_10_2
     or	GL_UNSIGNED_INT_2_10_10_10_REV and format is neither GL_RGBA nor
     GL_BGRA.

SEE ALSO    [Toc]    [Back]

      
      
     glDrawPixels, glTexImage1D, glTexImage2D, glTexImage3D,
     gluBuild1DMipmaps,	gluBuild2DMipmaps, gluBuild3DMipmaps, gluErrorString,
     glGetTexImage, glGetTexLevelParameter, gluBuild2DMipmapLevels,
     gluBuild3DMipmapLevels


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