glEdgeFlagPointer(3G) OpenGL Reference glEdgeFlagPointer(3G)
glEdgeFlagPointer - define an array of edge flags
void glEdgeFlagPointer( GLsizei stride,
const GLboolean *pointer )
stride Specifies the byte offset between consecutive edge flags. If
stride is 0 (the initial value), the edge flags are understood
to be tightly packed in the array. The initial value is 0.
pointer Specifies a pointer to the first edge flag in the array. The
initial value is zero.
glEdgeFlagPointer specifies the location and data format of an array of
boolean edge flags to use when rendering. stride specifies the byte
stride from one edge flag to the next allowing vertices and attributes to
be packed into a single array or stored in separate arrays. (Singlearray
storage may be more efficient on some implementations; see
glInterleavedArrays.)
When an edge flag array is specified, stride and pointer are saved as
client-side state.
To enable and disable the edge flag array, call glEnableClientState and
glDisableClientState with the argument GL_EDGE_FLAG_ARRAY. If enabled,
the edge flag array is used when glDrawArrays, glDrawElements, or
glArrayElement is called.
Use glDrawArrays to construct a sequence of primitives (all of the same
type) from prespecified vertex and vertex attribute arrays. Use
glArrayElement to specify primitives by indexing vertices and vertex
attributes and glDrawElements to construct a sequence of primitives by
indexing vertices and vertex attributes.
glEdgeFlagPointer is available only if the GL version is 1.1 or greater.
The edge flag array is initially disabled and it won't be accessed when
glArrayElement, glDrawElements or glDrawArrays is called.
Execution of glEdgeFlagPointer is not allowed between the execution of
glBegin and the corresponding execution of glEnd, but an error may or may
not be generated. If no error is generated, the operation is undefined.
glEdgeFlagPointer is typically implemented on the client side.
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glEdgeFlagPointer(3G) OpenGL Reference glEdgeFlagPointer(3G)
Edge flag array parameters are client-side state and are therefore not
saved or restored by glPushAttrib and glPopAttrib. Use
glPushClientAttrib and glPopClientAttrib instead.
GL_INVALID_ENUM is generated if stride is negative.
glIsEnabled with argument GL_EDGE_FLAG_ARRAY
glGet with argument GL_EDGE_FLAG_ARRAY_STRIDE
glGetPointerv with argument GL_EDGE_FLAG_ARRAY_POINTER
MACHINE DEPENDENCIES
On RealityEngine, RealityEngine2, and VTX systems, do not enable or
disable GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_EXT, GL_NORMAL_ARRAY,
GL_NORMAL_ARRAY_EXT, GL_COLOR_ARRAY, GL_COLOR_ARRAY_EXT,
GL_INDEX_ARRAY,GL_INDEX_ARRAY_EXT, GL_TEXTURE_COORD_ARRAY,
GL_TEXTURE_COORD_ARRAY_EXT, GL_EDGE_FLAG_ARRAY or GL_EDGE_FLAG_ARRAY_EXT
between a call to glNewList and the corresponding call to glEndList.
Instead, enable or disable before the call to glNewList.
glArrayElement, glColorPointer, glDrawArrays, glDrawElements, glEnable,
glGetPointerv, glIndexPointer, glNormalPointer, glPopClientAttrib,
glPushClientAttrib, glTexCoordPointer, glVertexPointer
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