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glcScale(3G)		  OpenGL Character Renderer		  glcScale(3G)


NAME    [Toc]    [Back]

     glcScale -	multiply GLC_BITMAP_MATRIX with	a general scaling matrix

C SPECIFICATION    [Toc]    [Back]

     void glcScale( GLfloat inX,
		    GLfloat inY	)

PARAMETERS    [Toc]    [Back]

     inX  Specifies the	scale factor along the x axis.

     inY  Specifies the	scale factor along the y axis.

DESCRIPTION    [Toc]    [Back]

     glcScale produces a general scaling along the x and y axes.  The two
     arguments indicate	the desired scale factors along	each of	the three
     axes.  The	resulting matrix is

				   ( inX   0   )
				   |  0	  inY  |
				   (	       )

     glcScale multiplies GLC_BITMAP_MATRIX with	this scale matrix, with	the
     product replacing the current matrix.  That is, if	M is the current
     matrix and	S is the scale matrix, then M is replaced with M o S.

ERRORS    [Toc]    [Back]

     GLC_STATE_ERROR is	generated if the issuing thread	has no current GLC
     context.

ASSOCIATED GETS    [Toc]    [Back]

     glcGetfv with argument GLC_BITMAP_MATRIX

SEE ALSO    [Toc]    [Back]

      
      
     glcLoadIdentity, glcLoadMatrix, glcMultMatrix, glcRotate


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