glcRotate(3G) OpenGL Character Renderer glcRotate(3G)
glcRotate - multiply GLC_BITMAP_MATRIX by a rotation matrix
void glcRotate( GLfloat inAngle )
inAngle Specifies the angle of rotation around the Z axis, in degrees.
glcRotate multiplies GLC_BITMAP_MATRIX with a rotation matrix based on
inAngle, with the product replacing the current matrix.
That is, if M is the current matrix and R is the rotation matrix, then M
is replaced with M o R.
GLC_STATE_ERROR is generated if the issuing thread has no current GLC
context.
glcGetfv with argument GLC_BITMAP_MATRIX
glcLoadIdentity, glcLoadMatrix, glcMultMatrix, glcScale
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