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glcRotate(3G)		  OpenGL Character Renderer		 glcRotate(3G)


NAME    [Toc]    [Back]

     glcRotate - multiply GLC_BITMAP_MATRIX by a rotation matrix

C SPECIFICATION    [Toc]    [Back]

     void glcRotate( GLfloat inAngle )

PARAMETERS    [Toc]    [Back]

     inAngle  Specifies	the angle of rotation around the Z axis, in degrees.

DESCRIPTION    [Toc]    [Back]

     glcRotate multiplies GLC_BITMAP_MATRIX with a rotation matrix based on
     inAngle, with the product replacing the current matrix.

     That is, if M is the current matrix and R is the rotation matrix, then M
     is	replaced with M	o R.

ERRORS    [Toc]    [Back]

     GLC_STATE_ERROR is	generated if the issuing thread	has no current GLC
     context.

ASSOCIATED GETS    [Toc]    [Back]

     glcGetfv with argument GLC_BITMAP_MATRIX

SEE ALSO    [Toc]    [Back]

      
      
     glcLoadIdentity, glcLoadMatrix, glcMultMatrix, glcScale


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