gluProject() gluProject()
gluProject - map object coordinates to window coordinates
GLint gluProject(
GLdouble objX,
GLdouble objY,
GLdouble objZ,
const GLdouble *model,
const GLdouble *proj,
const GLint *view,
GLdouble* winX,
GLdouble* winY,
GLdouble* winZ );
Specify the object coordinates. Specifies the current
modelview matrix (as from a glGetDoublev() call). Specifies
the current projection matrix (as from a glGetDoublev()
call). Specifies the current viewport (as from a
glGetIntegerv() call). Return the computed window coordinates.
gluProject() transforms the specified object coordinates
into window coordinates using model, proj, and view. The
result is stored in winX, winY, and winZ. A return value
of GL_TRUE indicates success, a return value of GL_FALSE
indicates failure.
To compute the coordinates, let v = (objX, objY, objZ,
1.0) represented as a matrix with 4 rows and 1 column.
Then gluProject() computes v^prime as follows: V^prime = P
times M times v
where P is the current projection matrix proj, M is the
current modelview matrix model (both represented as 4
times 4 matrices in column-major order) and 'times' represents
matrix multiplication.
The window coordinates are then computed as follows: winX
= view(0) + view(2) * (v^prime(0) + 1) / 2 winY = view(1)
+ view(3) * (v^prime(1) + 1) / 2 winZ = (v^prime(2) + 1) /
2
glGet(3), gluUnProject(3)
gluProject()
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