gluUnProject4(3G) OpenGL Reference gluUnProject4(3G)
gluUnProject4 - map window and clip coordinates to object coordinates
GLint gluUnProject4( GLdouble winX,
GLdouble winY,
GLdouble winZ,
GLdouble clipW,
const GLdouble *model,
const GLdouble *proj,
const GLint *view,
GLdouble near,
GLdouble far,
GLdouble* objX,
GLdouble* objY,
GLdouble* objZ,
GLdouble* objW )
winX, winY, winZ
Specify the window coordinates to be mapped.
clipW Specify the clip w coordinate to be mapped.
model Specifies the modelview matrix (as from a glGetDoublev
call).
proj Specifies the projection matrix (as from a glGetDoublev
call).
view Specifies the viewport (as from a glGetIntegerv call).
near, far Specifies the near and far planes (as from a glGetDoublev
call).
objX, objY, objZ, objW
Returns the computed object coordinates.
gluUnProject4 maps the specified window coordinates winX, winY and winZ
and its clip w coordinate clipW into object coordinates (objX, objY,
objZ, objW) using model, proj and view. clipW can be other than 1 as for
vertices in glFeedbackBuffer when data type GL_4D_COLOR_TEXTURE is
returned. This also handles the case where the near and far planes are
different from the default, 0 and 1, respectively. A return value of
GL_TRUE indicates success; a return value of GL_FALSE indicates failure.
To compute the coordinates (objX, objY, objZ and objW), gluUnProject4
multiplies the normalized device coordinates by the inverse of model*proj
as follows:
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gluUnProject4(3G) OpenGL Reference gluUnProject4(3G)
( )
| |
|_________________ |
( ) | view[2] - 1 |
| objX | | |
| objY | = INV(PM)|_________________ - 1 |
| | | view[3] |
| objZ | | ______________ |
( objW ) | (far - near) - 1 |
( )
clipW
INV() denotes matrix inversion.
gluUnProject4 is equivalent to gluUnProject when clipW is 1, near is 0
and far is 1.
gluUnProject4 is available only if the GLU version is 1.3 or greater.
glGet, glFeedbackBuffer, gluProject, gluUnProject
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