gluNurbsCurve() gluNurbsCurve()
gluNurbsCurve - define the shape of a NURBS curve
void gluNurbsCurve(
GLUnurbs* nurb,
GLint knotCount,
GLfloat *knots,
GLint stride,
GLfloat *control,
GLint order,
GLenum type );
Specifies the NURBS object (created with gluNewNurbsRenderer()).
Specifies the number of knots in knots. knotCount
equals the number of control points plus the order.
Specifies an array of knotCount nondecreasing knot values.
Specifies the offset (as a number of single-precision
floating-point values) between successive curve control
points. Specifies a pointer to an array of control
points. The coordinates must agree with type, specified
below. Specifies the order of the NURBS curve. order
equals degree + 1, hence a cubic curve has an order of 4.
Specifies the type of the curve. If this curve is defined
within a gluBeginCurve()/gluEndCurve() pair, then the type
can be any of the valid one-dimensional evaluator types
(such as GL_MAP1_VERTEX_3 or GL_MAP1_COLOR_4). Between a
gluBeginTrim()/gluEndTrim() pair, the only valid types are
GLU_MAP1_TRIM_2 and GLU_MAP1_TRIM_3.
Use gluNurbsCurve() to describe a NURBS curve.
When gluNurbsCurve() appears between a gluBeginCurve()/gluEndCurve()
pair, it is used to describe a curve
to be rendered. Positional, texture, and color coordinates
are associated by presenting each as a separate gluNurbsCurve()
between a gluBeginCurve()/gluEndCurve() pair. No
more than one call to gluNurbsCurve() for each of color,
position, and texture data can be made within a single
gluBeginCurve()/gluEndCurve() pair. Exactly one call must
be made to describe the position of the curve (a type of
GL_MAP1_VERTEX_3 or GL_MAP1_VERTEX_4).
When gluNurbsCurve() appears between a gluBeginTrim()/gluEndTrim()
pair, it is used to describe a trimming curve on
a NURBS surface. If type is GLU_MAP1_TRIM_2, then it
describes a curve in two-dimensional (u and v) parameter
space. If it is GLU_MAP1_TRIM_3, then it describes a curve
in two-dimensional homogeneous (u, v, and w) parameter
space. See the gluBeginTrim() reference page for more discussion
about trimming curves.
To define trim curves which stitch well, use gluPwlCurve().
The following commands render a textured NURBS curve with
normals: gluBeginCurve(nobj);
gluNurbsCurve(nobj, ..., GL_MAP1_TEXTURE_COORD_2);
gluNurbsCurve(nobj, ..., GL_MAP1_NORMAL);
gluNurbsCurve(nobj, ..., GL_MAP1_VERTEX_4); gluEndCurve(nobj);
gluBeginCurve(3), gluBeginTrim(3), gluNewNurbsRenderer(3),
gluPwlCurve(3),
gluNurbsCurve()
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