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glLoadName(3G)

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NAME    [Toc]    [Back]

       glLoadName - load a name onto the name stack

SYNOPSIS    [Toc]    [Back]

       void glLoadName(
               GLuint name );

PARAMETERS    [Toc]    [Back]

       Specifies  a  name  that will replace the top value on the
       name stack.

DESCRIPTION    [Toc]    [Back]

       The name stack is used during selection mode to allow sets
       of  rendering  commands to be uniquely identified. It consists
 of an ordered set  of  unsigned  integers.   glLoadName()
  causes name to replace the value on the top of the
       name stack, which is initially empty.

       The name stack is always empty while the  render  mode  is
       not GL_SELECT. Calls to glLoadName() while the render mode
       is not GL_SELECT are ignored.

ERRORS    [Toc]    [Back]

       GL_INVALID_OPERATION  is  generated  if  glLoadName()   is
       called while the name stack is empty.

       GL_INVALID_OPERATION  is generated if glLoadName() is executed
 between the execution of glBegin()  and  the  corresponding
 execution of glEnd().

ASSOCIATED GETS    [Toc]    [Back]

       glGet() with argument GL_NAME_STACK_DEPTH
       glGet() with argument GL_MAX_NAME_STACK_DEPTH

SEE ALSO    [Toc]    [Back]

      
      
       glInitNames(3),  glPushName(3), glRenderMode(3), glSelectBuffer(3)



                                                   glLoadName(3G)
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