glLoadName - load a name onto the name stack
void glLoadName(
GLuint name );
Specifies a name that will replace the top value on the
name stack.
The name stack is used during selection mode to allow sets
of rendering commands to be uniquely identified. It consists
of an ordered set of unsigned integers. glLoadName()
causes name to replace the value on the top of the
name stack, which is initially empty.
The name stack is always empty while the render mode is
not GL_SELECT. Calls to glLoadName() while the render mode
is not GL_SELECT are ignored.
GL_INVALID_OPERATION is generated if glLoadName() is
called while the name stack is empty.
GL_INVALID_OPERATION is generated if glLoadName() is executed
between the execution of glBegin() and the corresponding
execution of glEnd().
glGet() with argument GL_NAME_STACK_DEPTH
glGet() with argument GL_MAX_NAME_STACK_DEPTH
glInitNames(3), glPushName(3), glRenderMode(3), glSelectBuffer(3)
glLoadName(3G)
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