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glInitNames(3G)

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NAME    [Toc]    [Back]

       glInitNames - initialize the name stack

SYNOPSIS    [Toc]    [Back]

       void glInitNames(
               void );

DESCRIPTION    [Toc]    [Back]

       The name stack is used during selection mode to allow sets
       of rendering commands to be uniquely identified.  It  consists
  of  an  ordered  set of unsigned integers.  glInitNames()
 causes the name stack to  be  initialized  to  its
       default empty state.

       The  name  stack  is always empty while the render mode is
       not GL_SELECT. Calls to  glInitNames()  while  the  render
       mode is not GL_SELECT are ignored.

ERRORS    [Toc]    [Back]

       GL_INVALID_OPERATION is generated if glInitNames() is executed
 between the execution of glBegin()  and  the  corresponding
 execution of glEnd().

ASSOCIATED GETS    [Toc]    [Back]

       glGet() with argument GL_NAME_STACK_DEPTH
       glGet() with argument GL_MAX_NAME_STACK_DEPTH

SEE ALSO    [Toc]    [Back]

      
      
       glLoadName(3),  glPushName(3),  glRenderMode(3), glSelectBuffer(3)



                                                  glInitNames(3G)
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Name OS Title
glLoadName Tru64 load a name onto the name stack
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