glCullFace - specify whether front- or back-facing facets
can be culled
void glCullFace(
GLenum mode );
Specifies whether front- or back-facing facets are candidates
for culling. Symbolic constants GL_FRONT, GL_BACK,
and GL_FRONT_AND_BACK are accepted. The initial value is
GL_BACK.
glCullFace() specifies whether front- or back-facing
facets are culled (as specified by mode) when facet
culling is enabled. Facet culling is initially disabled.
To enable and disable facet culling, call the glEnable()
and glDisable() commands with the argument GL_CULL_FACE.
Facets include triangles, quadrilaterals, polygons, and
rectangles.
glFrontFace() specifies which of the clockwise and counterclockwise
facets are front-facing and back-facing. See
glFrontFace().
If mode is GL_FRONT_AND_BACK, no facets are drawn, but
other primitives such as points and lines are drawn.
GL_INVALID_ENUM is generated if mode is not an accepted
value.
GL_INVALID_OPERATION is generated if glCullFace() is executed
between the execution of glBegin() and the corresponding
execution of glEnd().
glIsEnabled() with argument GL_CULL_FACE
glGet() with argument GL_CULL_FACE_MODE
glEnable(3), glFrontFace(3)
glCullFace(3G)
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