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glColorMaterial(3G)
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glColorMaterial - cause a material color to track the current
color
void glColorMaterial(
GLenum face,
GLenum mode );
Specifies whether front, back, or both front and back
material parameters should track the current color.
Accepted values are GL_FRONT, GL_BACK, and
GL_FRONT_AND_BACK. The initial value is GL_FRONT_AND_BACK.
Specifies which of several material parameters track the
current color. Accepted values are GL_EMISSION, GL_AMBIENT,
GL_DIFFUSE, GL_SPECULAR, and GL_AMBIENT_AND_DIFFUSE.
The initial value is GL_AMBIENT_AND_DIFFUSE.
glColorMaterial() specifies which material parameters
track the current color. When GL_COLOR_MATERIAL is
enabled, the material parameter or parameters specified by
mode, of the material or materials specified by face,
track the current color at all times.
To enable and disable GL_COLOR_MATERIAL, call glEnable and
glDisable with argument GL_COLOR_MATERIAL. GL_COLOR_MATERIAL
is initially disabled.
glColorMaterial() makes it possible to change a subset of
material parameters for each vertex using only the glColor
command, without calling glMaterial(). If only such a subset
of parameters is to be specified for each vertex,
calling glColorMaterial() is preferable to calling glMaterial.
Call glColorMaterial() before enabling GL_COLOR_MATERIAL.
Calling glDrawElements(), glDrawArrays(), or
glDrawRangeElements() may leave the current color indeterminate,
if the color array is enabled. If glColorMaterial()
is enabled while the current color is indeterminate,
the lighting material state specified by face and
mode is also indeterminate.
If the GL version is 1.1 or greater, and GL_COLOR_MATERIAL
is enabled, evaluated color values affect the results of
the lighting equation as if the current color were being
modified, but no change is made to the tracking lighting
parameter of the current color.
GL_INVALID_ENUM is generated if face or mode is not an
accepted value.
GL_INVALID_OPERATION is generated if glColorMaterial() is
executed between the execution of glBegin() and the corresponding
execution of glEnd().
glIsEnabled() with argument GL_COLOR_MATERIAL
glGet() with argument GL_COLOR_MATERIAL_PARAMETER
glGet() with argument GL_COLOR_MATERIAL_FACE
glColor(3), glColorPointer(3), glDrawArrays(3), glDrawElements(3), glDrawRangeElements(3), glEnable(3), glLight(3),
glLightModel(3), glMaterial(3)
glColorMaterial(3G)
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