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  man pages->Tru64 Unix man pages -> glColor3iv (3)              
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glColor(3G)

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NAME    [Toc]    [Back]

       glColor,   glColor3b,   glColor3d,  glColor3f,  glColor3i,
       glColor3s, glColor3ub, glColor3ui, glColor3us,  glColor4b,
       glColor4d,  glColor4f,  glColor4i,  glColor4s, glColor4ub,
       glColor4ui,    glColor4us,     glColor3bv,     glColor3dv,
       glColor3fv,     glColor3iv,    glColor3sv,    glColor3ubv,
       glColor3uiv,    glColor3usv,    glColor4bv,    glColor4dv,
       glColor4fv,     glColor4iv,    glColor4sv,    glColor4ubv,
       glColor4uiv, glColor4usv - set the current color

SYNOPSIS    [Toc]    [Back]

       void glColor3b(
               GLbyte red,
               GLbyte green,
               GLbyte blue ); void glColor3d(
               GLdouble red,
               GLdouble green,
               GLdouble blue ); void glColor3f(
               GLfloat red,
               GLfloat green,
               GLfloat blue ); void glColor3i(
               GLint red,
               GLint green,
               GLint blue ); void glColor3s(
               GLshort red,
               GLshort green,
               GLshort blue ); void glColor3ub(
               GLubyte red,
               GLubyte green,
               GLubyte blue ); void glColor3ui(
               GLuint red,
               GLuint green,
               GLuint blue ); void glColor3us(
               GLushort red,
               GLushort green,
               GLushort blue ); void glColor4b(
               GLbyte red,
               GLbyte green,
               GLbyte blue,
               GLbyte alpha ); void glColor4d(
               GLdouble red,
               GLdouble green,
               GLdouble blue,
               GLdouble alpha ); void glColor4f(
               GLfloat red,
               GLfloat green,
               GLfloat blue,
               GLfloat alpha ); void glColor4i(
               GLint red,
               GLint green,
               GLint blue,
               GLint alpha ); void glColor4s(
               GLshort red,
               GLshort green,
               GLshort blue,
               GLshort alpha ); void glColor4ub(
               GLubyte red,
               GLubyte green,
               GLubyte blue,
               GLubyte alpha ); void glColor4ui(
               GLuint red,
               GLuint green,
               GLuint blue,
               GLuint alpha ); void glColor4us(
               GLushort red,
               GLushort green,
               GLushort blue,
               GLushort alpha );

PARAMETERS    [Toc]    [Back]

       Specify new red, green, and blue values  for  the  current
       color.  Specifies a new alpha value for the current color.
       Included   only    in    the    four-argument    <function
       role="strong">glColor4() commands.

SYNOPSIS    [Toc]    [Back]

       void glColor3bv(
               const GLbyte *v ); void glColor3dv(
               const GLdouble *v ); void glColor3fv(
               const GLfloat *v ); void glColor3iv(
               const GLint *v ); void glColor3sv(
               const GLshort *v ); void glColor3ubv(
               const GLubyte *v ); void glColor3uiv(
               const GLuint *v ); void glColor3usv(
               const GLushort *v ); void glColor4bv(
               const GLbyte *v ); void glColor4dv(
               const GLdouble *v ); void glColor4fv(
               const GLfloat *v ); void glColor4iv(
               const GLint *v ); void glColor4sv(
               const GLshort *v ); void glColor4ubv(
               const GLubyte *v ); void glColor4uiv(
               const GLuint *v ); void glColor4usv(
               const GLushort *v );

PARAMETERS    [Toc]    [Back]

       Specifies  a pointer to an array that contains red, green,
       blue, and (sometimes) alpha values.

DESCRIPTION    [Toc]    [Back]

       The GL stores both a current single-valued color index and
       a  current  four-valued  RGBA color.  glColor() sets a new
       four-valued RGBA color.  glColor() has two major variants:
       glColor3()  and  glColor4().   glColor3() variants specify
       new red, green, and blue values  explicitly  and  set  the
       current  alpha  value  to 1.0 (full intensity) implicitly.
       glColor4() variants  specify  all  four  color  components
       explicitly.

       glColor3b(),    glColor4b(),   glColor3s(),   glColor4s(),
       glColor3i(), and glColor4i() take  three  or  four  signed
       byte,  short,  or  long  integers  as arguments. When v is
       appended to the  name,  the  color  commands  can  take  a
       pointer to an array of such values.

       Current  color  values are stored in floating-point , with
       unspecified mantissa and exponent sizes. Unsigned  integer
       color  components,  when specified, are linearly mapped to
       floating-point values such that the largest  representable
       value  maps  to  1.0  (full  intensity), and 0 maps to 0.0
       (zero intensity). Signed integer  color  components,  when
       specified,  are  linearly  mapped to floating-point values
       such that the most positive representable  value  maps  to
       1.0,  and  the  most  negative representable value maps to
       -1.0. (Note that this mapping does not convert 0 precisely
       to 0.0.) Floating-point values are mapped directly.

       Neither  floating-point  nor  signed  integer  values  are
       clamped to the range [0,1] before  the  current  color  is
       updated.  However,  color  components  are clamped to this
       range before they are interpolated or written into a color
       buffer.

NOTES    [Toc]    [Back]

       The initial value for the current color is (1, 1, 1, 1).

       The  current color can be updated at any time. In particular,
 glColor() can be called between a call  to  glBegin()
       and the corresponding call to glEnd().

ASSOCIATED GETS    [Toc]    [Back]

       glGet() with argument GL_CURRENT_COLOR
       glGet() with argument GL_RGBA_MODE

SEE ALSO    [Toc]    [Back]

      
      
       glIndex(3)



                                                      glColor(3G)
[ Back ]
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