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glAccum(3G)

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NAME    [Toc]    [Back]

       glAccum - operate on the accumulation buffer

SYNOPSIS    [Toc]    [Back]

       void glAccum(
               GLenum op,
               GLfloat value );

PARAMETERS    [Toc]    [Back]

       Specifies the accumulation buffer operation. Symbolic constants
 GL_ACCUM, GL_LOAD, GL_ADD, GL_MULT,  and  GL_RETURN
       are  accepted.   Specifies  a floating-point value used in
       the accumulation  buffer  operation.   op  determines  how
       value is used.

DESCRIPTION    [Toc]    [Back]

       The accumulation buffer is an extended-range color buffer.
       Images are not rendered into it. Rather,  images  rendered
       into one of the color buffers are added to the contents of
       the accumulation buffer after rendering. Effects  such  as
       antialiasing  (of  points,  lines,  and  polygons), motion
       blur, and depth of field can be  created  by  accumulating
       images generated with different transformation matrices.

       Each  pixel  in  the  accumulation buffer consists of red,
       green, blue, and alpha values. The number of bits per component
 in the accumulation buffer depends on the implementation.
 You can examine this number by calling  glGetIntegerv()
   four  times,  with  arguments  GL_ACCUM_RED_BITS,
       GL_ACCUM_GREEN_BITS,        GL_ACCUM_BLUE_BITS,        and
       GL_ACCUM_ALPHA_BITS.  Regardless of the number of bits per
       component, the range of values stored by each component is
       [-1, 1]. The accumulation buffer pixels are mapped one-toone
 with frame buffer pixels.

       glAccum() operates on the accumulation buffer.  The  first
       argument, op, is a symbolic constant that selects an accumulation
 buffer operation. The second argument, value,  is
       a floating-point value to be used in that operation.  Five
       operations  are  specified:  GL_ACCUM,  GL_LOAD,   GL_ADD,
       GL_MULT, and GL_RETURN.

       All accumulation buffer operations are limited to the area
       of the current scissor box and applied identically to  the
       red, green, blue, and alpha components of each pixel. If a
       glAccum() operation results in a value outside  the  range
       [-1, 1], the contents of an accumulation buffer pixel component
 are undefined.

       The operations are as follows: Obtains R, G, B, and A values
  from  the  buffer currently selected for reading (see
       glReadBuffer()). Each component value is divided by 2^n-1,
       where n is the number of bits allocated to each color component
 in the currently selected buffer. The result  is  a
       floating-point  value in the range [0, 1], which is multiplied
 by value and added to the corresponding pixel component
  in  the  accumulation  buffer,  thereby updating the
       accumulation buffer.  Similar to GL_ACCUM, except that the
       current  value  in  the accumulation buffer is not used in
       the calculation of the new value. That is, the  R,  G,  B,
       and  A  values  from  the  currently  selected  buffer are
       divided by 2^n-1, multiplied by value, and then stored  in
       the  corresponding  accumulation  buffer cell, overwriting
       the current value.  Adds value to each R, G, B, and  A  in
       the  accumulation  buffer.  Multiplies each R, G, B, and A
       in the accumulation buffer by value and returns the scaled
       component  to  its corresponding accumulation buffer location.
  Transfers accumulation buffer values to  the  color
       buffer or buffers currently selected for writing.  Each R,
       G, B, and A component is multiplied by value, then  multiplied
 by 2^n-1, clamped to the range [0,2^n-1], and stored
       in the corresponding display buffer cell. The  only  fragment
  operations  that  are  applied  to this transfer are
       pixel ownership, scissor, dithering, and color writemasks.

       To clear the accumulation buffer, call glClearAccum() with
       R, G, B, and A values to set it to,  then  call  glClear()
       with the accumulation buffer enabled.

NOTES    [Toc]    [Back]

       Only  pixels within the current scissor box are updated by
       a glAccum() operation.

ERRORS    [Toc]    [Back]

       GL_INVALID_ENUM is generated if  op  is  not  an  accepted
       value.

       GL_INVALID_OPERATION is generated if there is no accumulation
 buffer.

       GL_INVALID_OPERATION is generated if glAccum() is executed
       between  the  execution of glBegin() and the corresponding
       execution of glEnd().

ASSOCIATED GETS    [Toc]    [Back]

       glGet() with argument GL_ACCUM_RED_BITS
       glGet() with argument GL_ACCUM_GREEN_BITS
       glGet() with argument GL_ACCUM_BLUE_BITS
       glGet() with argument GL_ACCUM_ALPHA_BITS

SEE ALSO    [Toc]    [Back]

      
      
       glClear(3),  glClearAccum(3),   glCopyPixels(3),   glDrawBuffer(3),   glGet(3),  glReadBuffer(3),  glReadPixels(3),
       glScissor(3), glStencilOp(3)



                                                      glAccum(3G)
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