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SNAPSHOT(6D)							  SNAPSHOT(6D)


NAME    [Toc]    [Back]

     snapshot -	save a portion of the screen in	an image file

SYNOPSIS    [Toc]    [Back]

     /usr/sbin/snapshot	[-b]

DESCRIPTION    [Toc]    [Back]

     snapshot reads an area of the screen specified by the user, and saves it
     in	an image file.	To use snapshot, place the snapshot button window
     someplace other than where	you wish to grab.  Then, with the input	focus
     attached (i.e. the	mouse is inside	the snapshot window), hold down	a
     modifier key (shift, ctrl)	on the keyboard	to maintain the	input focus,
     and move the mouse	to one of the four corners of the section of the
     screen you	wish to	save. Now press	left mouse and continue	holding	it
     down while	you stretch out	a red rubberband to the	opposite corner	of the
     area of interest.	To tell	snapshot to make the image file, go back to
     the snapshot window, press	the right mouse	and choose one of the two
     "Save" menu items.	 You can repeat	this sequence in various ways until
     such time as you wish to exit.  At	this point, you	can choose one of the
     two exit menu items with the right	mouse.	To move	the snapshot window
     itself, use your favorite window manager accelerator functions, such as
     ALT+F7.

     Leftmouse functionality    [Toc]    [Back]

     The left mouse button stretches, reshapes,	moves or starts	an entirely
     new rubberband for	you.  The cursor is the	constant visual	indicator of
     what will happen if you press left	mouse.	As long	as your	input focus is
     directed to snapshot you will see one of 4	different cursor types
     depending on the location of the mouse:

     camera cursor - will appear when you are on top of	any area of the
     console screen other than on the sides or inside of the rubberband	area
     of	interest.

     corner cursor - will appear when you are in the immediate vicinity	of one
     of	the 4 corners of the currently placed rubberband.

     horizontal/vertical cursor	- will appear when you are in the immediate
     vicinity of one of	the 4 sides of the currently placed rubberband.

     move cursor - will	appear when you	are fully inside the rubberband	area.

     When your cursor is anywhere other	than on	top of the snapshot window,
     whichever of the four cursors you see will	tell you what will happen at
     that point	if you press the left mouse button:  if	you see	the camera
     cursor this means that by pressing	the left mouse,	you will start
     creating a	new rubberband that you	can stretch out	in any direction which
     will stop when you	let go of the mouse button;  when you see either the
     horizontal, vertical, or corner cursors this means	that pressing left
     mouse at this time	will enable you	to stretch the corner or side of
     interest and continue doing so until you release the mouse	button;	 when



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SNAPSHOT(6D)							  SNAPSHOT(6D)



     the move cursor is	visible	(while inside of the rubberband), pressing
     left mouse	at this	point enables you to move the entire rubberband	in its
     current shape and size until you let go of	the mouse.  When you see the
     move cursor, you may also press middle mouse to move the rubberband.

     To	pop the	snapshot button	window,	press down the left mouse button while
     your cursor is on top of the window, and release it without moving	more
     than one pixel in any direction.

     Pop-up Menu options    [Toc]    [Back]

     Snapshot uses the gl command fullscrn() which has some "humorous" side
     effects.  One of them is that unless the cursor is	on top of the actual
     window for	the graphics program (in this case, the	snapshot button
     window), pressing right mouse will	NOT bring up that program's menu.
     Thus, to access the pop-up	menu options, you must always bring the	cursor
     back on top of the	snapshot button	window before pressing right mouse to
     access snapshot's pop-menu.

     The pop-up	menu currently has five	items defined:

     o	  The first item reads Save scrn as snap.rgb if	you have just started
	  up snapshot and have not yet swept out a rubberband.	This will
	  create an image file of the entire console screen (notice that at
	  this point there is a	red rubberband that encloses the entire
	  console screen).  Or else it will read Save as snap.rgb indicating
	  that a rubberband area of interest currently exists.

     o	  The second item--New file name--will throw up	a squat	rudimentary
	  textport prompting you to input a new	output image file name.	If,
	  after	having called up the textport, you decide you don't want to
	  change the output image file name, simply pressing carriage with an
	  empty	string will exit the textport and not change the filename.

     o	  The third item--Ipaste snap.rgb--allows you to paste up the image
	  you have most	recently made.	Notice that after you have swept out
	  some sub-section of the screen with the red rubberband, but before
	  you have yet selected	Save as	snap.rgb, the Ipaste entry shows up as
	  a grey color instead of the solid black of the other menu items.
	  This is because you have not yet created the actual image file--
	  hence	there is nothing for ipaste to lock on to out in the IRIS
	  universe.  Once you have chosen Save as snap.rgb, then when you
	  pop-up the menu again, you will see that the Ipaste menu item	is now
	  solid	black indicating that ipaste now has a fix on the currently
	  saved	image file you have created.  The same thing will happen after
	  you have selected New	file name but before you save an image into
	  it.

	  Notice that ipaste(1G) now recognizes	the Esc	key as a short-cut to
	  closing the ipaste image window.  This is especially useful when
	  ipaste is called with	the -n option--as snapshot uses	it--since
	  there	is no border to	specify	a call to exit from.



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SNAPSHOT(6D)							  SNAPSHOT(6D)



     o	  The fourth item--Redraw Rubberband--will redraw the rubberband. This
	  is usefull for when something	else erases the	rubberband.

     o	  The fifth item--Save and Exit--will save whatever you	currently have
	  selected, and	then exit the program.

     o	  The sixth item--Exit--will simply exit the program without saving
	  anything that	may be currently defined to be snapshoted.

NOTES    [Toc]    [Back]

     There is a	window constraint that affects ipaste(1G) which	users of
     snapshot will run into:  under 4Dwm, the minimum ipaste window width is
     now constrained to	be 88 pixels.  See the ipaste(1G) man page for more
     details about why this is so.

     On	machines having	less than 24 bits available for	RGB display, the
     displayed image may appeared to have lost some quality.  This occurs when
     the image that was	saved was in colormap mode. The	pixel color index is
     expanded into the full RGB	information. When redisplayed, the RGB
     information is dithered on	these machines to approximate the original
     image.

     When you have selected the	Save ... as ...	pop-up menu item and snapshot
     is	busy reading pixels, the cursor	will change to an hourglass until this
     proces s is finished.  Another visual cue (in case	you move the cursor
     elsewhere and let go of the input focus) is that the word "Snapshot" that
     is	written	on top of the snapshot button window--which is normally
     WHITE--turns to RED for the duration of the pixel reading/image file
     building sequence.	 It reverts to WHITE when the image file is completed.

     The -b option includes a bell-ringing audio cue which will	then ringbell
     with a short duration upon	completion of every Save operation.  The text
     string "snapshot" which appears in	the snapshot button window will	always
     turn RED when an image file is being created, and return to WHITE when
     finished, but the -b ring-the-bell	option was included for	those wishing
     to	be more	forcefully appraised that snapshot is ready for	more input
     action.

     Regarding what is actually	saved into your	image file, the	pixels that
     are underneath the	red rubberband are NOT grabbed by snapshot. This means
     that where	specific pixel boundaries are critical,	you must be sure that
     what you want to make into	an image file is exactly inside	the red
     rubberband--but not underneath these red border lines.  The one exception
     to	this is	when the program is first invoked.  As mentioned above,
     snapshot starts up	with the default red rubberband	set to the full
     console screen.  In this case, if you select Save scrn as snap.rgb, the
     red rubberband will first disappear, then an image	file of	size
     XMAXSCREEN	by YMAXSCREEN will be created, and finally the red rubberband
     will reappear.






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SNAPSHOT(6D)							  SNAPSHOT(6D)


BUGS    [Toc]    [Back]

     It	is possible under extreme circumstances	to get fragments of the	red
     outline to	remain on the screen. If this happens, place the red
     rubberband	over the fragments and then move the rubberband	again.

     snapshot makes use	of the fullscrn() GL command which, as the Reference
     Manual warns, must	be used	"with caution or a sense of humor."  In	this
     case, caution is advised:	when wishing to	access the pop-up menu,	not
     only must your cursor be moved back on top	of the snapshot	button window,
     but to work as intended, you must release whichever key on	the keyboard
     you have been holding down	to maintain the	input focus while the cursor
     has been outside of this button window.  Not releasing said keyboard
     button will produce "humor[ous]" results when playing with	the pop-up
     menu.

     Another side effect of using fullscrn() while drawing the rubberband in
     the overlay or popup planes is collision with other utilities also	using
     the overlay or popup planes. To restore the snaphot rubberband, select
     "Redraw Rubberband" from the popup	menu.

     snapshot is not yet smart enough to make sure there is enough free	space
     on	the disk partition from	where snapshot itself was originally executed,
     before it blindly goes off	and attempts to	allocate enough	memory to
     build an image file of the	area you specify.  Hence, if you find that an
     image that	you paste up on	the screen looks "funny", run DF(1) to first
     confirm that the disk partition that snapshot is running on has not had
     all of its	"avail"	space used up.


									PPPPaaaaggggeeee 4444
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