seahaven(6) seahaven(6)
Seahaven Towers - A solitaire game
seahaven [-display display:number] [-speedup num]
seahaven is an X implementation of a solitaire game sometimes known as
Seahaven Towers, which I originally saw as a shareware game for the
Macintosh. seahaven is a fairly blatent rip-off of that game.
RULES FOR SEAHAVEN TOWERS [Toc] [Back] The game is played using an ordinary deck of cards. The cards are all
face-up; you always know where all of the cards are. At any time, each
card is in one of three kinds of stacks:
- Playing stacks. There are ten of these, each initially having five
cards.
- Working stacks. There are four of these, two of them initially having
a card in them. Each working stack is allowed to contain at most one
card.
- Ace stacks. There are four of these, one for each suit. They are
initially empty. Cards must be placed in these stacks in ascending
order, starting with the ace. The object of the game is to get all the
cards in the ace stacks.
The rules are simple. You may only move one card at a time; only a card
in a working stack or on the top of a playing stack may be moved. A card
may be moved to the top of a playing stack only if it is the same suit
that was on top there and the next lower card. (In other words, you may
only place the seven of spades on top of the eight of spades.) A card
may be moved to any empty working stack. And a card may be moved to an
ace stack if it is an ace or if it is the next higher card than the one
that is already there.
PLAYING SEAHAVEN
To move a card, just drag it with the left mouse button. When you let
go, it will be placed on the stack that the card was moved closest to, if
such a move is legal. If the move is not legal, the card will spring
back to its original location.
Since it is always to your advantage to move cards to the ace stacks as
soon as possible, cards will be automatically moved there for you.
There is also a convenient shortcut: you may move several cards at once
from one playing stack to another, providing that such a move would be
possible using available empty work stacks.
Page 1
seahaven(6) seahaven(6)
To help you locate cards, if you press the middle button on a card, the
next lower card of the same suit will be highlighted. If you press the
right button, the next higher card will be highlighted.
Since there is no hidden information in the game, it's not quite cheating
to provide undo commands. There are Undo and Redo buttons at the bottom
of the window; you may also use the U and R keys. The Restart button
will restore you back to the original set-up.
If you give up, you can press the Autoplay button. This counts as a loss
(unless you've already won the hand). The computer will figure out
whether there's a solution. If there is, you can review the computer's
solution by using the Restart and Redo buttons.
If you get all the cards into the ace piles, you will be scored a win.
If you press the New Game button or the Autoplay button without having
won, you will be scored a loss. Your wins and losses will be remembered
across invocations of seahaven.
COMMAND LINE OPTIONS
The -speedup flag changes the speed of the animation. The higher the
number, the faster cards will move when automatically transferred to the
ace piles. The default value is 6.
Needs an icon.
Does not look at any resources at all. That is, your .Xdefaults file
will be ignored.
Lots of the code is horrid.
This man page is poorly written.
Copyright 1991 by Terry Weissman and Charles Haynes.
Permission to use, copy, modify, and distribute this software and its
documentation for any purpose and without fee is hereby granted, provided
that the above copyright notice appear in all copies and that both that
copyright notice and this permission notice appear in supporting
documentation, and that the names of Terry Weissman or Charles Haynes
or their employers not be used in advertising or publicity pertaining to
distribution of the software without specific, written prior permission.
Terry Weissman and Charles Haynes make no representations about the
suitability of this software for any purpose. It is provided "as is"
Page 2
seahaven(6) seahaven(6)
without express or implied warranty.
TERRY WEISSMAN AND CHARLES HAYNES AND THEIR EMPLOYERS DISCLAIM ALL
WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL THEY BE LIABLE FOR ANY
SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
So there.
The seahaven executable is located in /usr/demos/General_Demos/seahaven
Terry Weissman
Silicon Graphics, Incorporated
[email protected]
Auto-play code by
Charles Haynes
Apple Computer
[email protected]
Card bitmaps provided by
Robert Viduya
[email protected]
seahaven(6) seahaven(6)
Seahaven Towers - A solitaire game
seahaven [-display display:number] [-speedup num]
seahaven is an X implementation of a solitaire game sometimes known as
Seahaven Towers, which I originally saw as a shareware game for the
Macintosh. seahaven is a fairly blatent rip-off of that game.
RULES FOR SEAHAVEN TOWERS [Toc] [Back] The game is played using an ordinary deck of cards. The cards are all
face-up; you always know where all of the cards are. At any time, each
card is in one of three kinds of stacks:
- Playing stacks. There are ten of these, each initially having five
cards.
- Working stacks. There are four of these, two of them initially having
a card in them. Each working stack is allowed to contain at most one
card.
- Ace stacks. There are four of these, one for each suit. They are
initially empty. Cards must be placed in these stacks in ascending
order, starting with the ace. The object of the game is to get all the
cards in the ace stacks.
The rules are simple. You may only move one card at a time; only a card
in a working stack or on the top of a playing stack may be moved. A card
may be moved to the top of a playing stack only if it is the same suit
that was on top there and the next lower card. (In other words, you may
only place the seven of spades on top of the eight of spades.) A card
may be moved to any empty working stack. And a card may be moved to an
ace stack if it is an ace or if it is the next higher card than the one
that is already there.
PLAYING SEAHAVEN
To move a card, just drag it with the left mouse button. When you let
go, it will be placed on the stack that the card was moved closest to, if
such a move is legal. If the move is not legal, the card will spring
back to its original location.
Since it is always to your advantage to move cards to the ace stacks as
soon as possible, cards will be automatically moved there for you.
There is also a convenient shortcut: you may move several cards at once
from one playing stack to another, providing that such a move would be
possible using available empty work stacks.
Page 1
seahaven(6) seahaven(6)
To help you locate cards, if you press the middle button on a card, the
next lower card of the same suit will be highlighted. If you press the
right button, the next higher card will be highlighted.
Since there is no hidden information in the game, it's not quite cheating
to provide undo commands. There are Undo and Redo buttons at the bottom
of the window; you may also use the U and R keys. The Restart button
will restore you back to the original set-up.
If you give up, you can press the Autoplay button. This counts as a loss
(unless you've already won the hand). The computer will figure out
whether there's a solution. If there is, you can review the computer's
solution by using the Restart and Redo buttons.
If you get all the cards into the ace piles, you will be scored a win.
If you press the New Game button or the Autoplay button without having
won, you will be scored a loss. Your wins and losses will be remembered
across invocations of seahaven.
COMMAND LINE OPTIONS
The -speedup flag changes the speed of the animation. The higher the
number, the faster cards will move when automatically transferred to the
ace piles. The default value is 6.
Needs an icon.
Does not look at any resources at all. That is, your .Xdefaults file
will be ignored.
Lots of the code is horrid.
This man page is poorly written.
Copyright 1991 by Terry Weissman and Charles Haynes.
Permission to use, copy, modify, and distribute this software and its
documentation for any purpose and without fee is hereby granted, provided
that the above copyright notice appear in all copies and that both that
copyright notice and this permission notice appear in supporting
documentation, and that the names of Terry Weissman or Charles Haynes
or their employers not be used in advertising or publicity pertaining to
distribution of the software without specific, written prior permission.
Terry Weissman and Charles Haynes make no representations about the
suitability of this software for any purpose. It is provided "as is"
Page 2
seahaven(6) seahaven(6)
without express or implied warranty.
TERRY WEISSMAN AND CHARLES HAYNES AND THEIR EMPLOYERS DISCLAIM ALL
WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL THEY BE LIABLE FOR ANY
SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
So there.
The seahaven executable is located in /usr/demos/General_Demos/seahaven
Terry Weissman
Silicon Graphics, Incorporated
[email protected]
Auto-play code by
Charles Haynes
Apple Computer
[email protected]
Card bitmaps provided by
Robert Viduya
[email protected]
PPPPaaaaggggeeee 3333 [ Back ]
|