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seahaven(6)							   seahaven(6)


NAME    [Toc]    [Back]

     Seahaven Towers - A solitaire game

SYNOPSIS    [Toc]    [Back]

     seahaven [-display	display:number]	[-speedup num]

DESCRIPTION    [Toc]    [Back]

     seahaven is an X implementation of	a solitaire game sometimes known as
     Seahaven Towers, which I originally saw as	a shareware game for the
     Macintosh.	seahaven is a fairly blatent rip-off of	that game.

RULES FOR SEAHAVEN TOWERS    [Toc]    [Back]

     The game is played	using an ordinary deck of cards.  The cards are	all
     face-up; you always know where all	of the cards are.  At any time,	each
     card is in	one of three kinds of stacks:

     - Playing stacks.	There are ten of these,	each initially having five
     cards.

     - Working stacks.	There are four of these, two of	them initially having
     a card in them.  Each working stack is allowed to contain at most one
     card.

     - Ace stacks.  There are four of these, one for each suit.	 They are
     initially empty.  Cards must be placed in these stacks in ascending
     order, starting with the ace.  The	object of the game is to get all the
     cards in the ace stacks.

     The rules are simple.  You	may only move one card at a time; only a card
     in	a working stack	or on the top of a playing stack may be	moved.	A card
     may be moved to the top of	a playing stack	only if	it is the same suit
     that was on top there and the next	lower card.  (In other words, you may
     only place	the seven of spades on top of the eight	of spades.)  A card
     may be moved to any empty working stack.  And a card may be moved to an
     ace stack if it is	an ace or if it	is the next higher card	than the one
     that is already there.



PLAYING	SEAHAVEN
     To	move a card, just drag it with the left	mouse button.  When you	let
     go, it will be placed on the stack	that the card was moved	closest	to, if
     such a move is legal.  If the move	is not legal, the card will spring
     back to its original location.

     Since it is always	to your	advantage to move cards	to the ace stacks as
     soon as possible, cards will be automatically moved there for you.

     There is also a convenient	shortcut: you may move several cards at	once
     from one playing stack to another,	providing that such a move would be
     possible using available empty work stacks.



									Page 1






seahaven(6)							   seahaven(6)



     To	help you locate	cards, if you press the	middle button on a card, the
     next lower	card of	the same suit will be highlighted.  If you press the
     right button, the next higher card	will be	highlighted.

     Since there is no hidden information in the game, it's not	quite cheating
     to	provide	undo commands.	There are Undo and Redo	buttons	at the bottom
     of	the window; you	may also use the U and R keys.	The Restart button
     will restore you back to the original set-up.

     If	you give up, you can press the Autoplay	button.	 This counts as	a loss
     (unless you've already won	the hand).  The	computer will figure out
     whether there's a solution.  If there is, you can review the computer's
     solution by using the Restart and Redo buttons.

SCORING    [Toc]    [Back]

     If	you get	all the	cards into the ace piles, you will be scored a win.
     If	you press the New Game button or the Autoplay button without having
     won, you will be scored a loss.  Your wins	and losses will	be remembered
     across invocations	of seahaven.


COMMAND	LINE OPTIONS
     The -speedup flag changes the speed of the	animation.  The	higher the
     number, the faster	cards will move	when automatically transferred to the
     ace piles.	 The default value is 6.

BUGS    [Toc]    [Back]

     Needs an icon.

     Does not look at any resources at all.  That is, your .Xdefaults file
     will be ignored.

     Lots of the code is horrid.

     This man page is poorly written.


COPYRIGHT    [Toc]    [Back]

     Copyright 1991 by Terry Weissman and Charles Haynes.

     Permission	to use,	copy, modify, and distribute this software and its
     documentation for any purpose and without fee is hereby granted, provided
     that the above copyright notice appear in all copies and that both	that
     copyright notice and this permission notice appear	in supporting
     documentation, and	that the names of   Terry Weissman or Charles Haynes
     or	their employers	not be used in advertising or publicity	pertaining to
     distribution of the software without specific, written prior permission.
     Terry Weissman and	Charles	Haynes make no representations about the
     suitability of this software for any purpose.  It is provided "as is"



									Page 2






seahaven(6)							   seahaven(6)



     without express or	implied	warranty.

     TERRY WEISSMAN AND	CHARLES	HAYNES AND THEIR EMPLOYERS DISCLAIM ALL
     WARRANTIES	WITH REGARD TO THIS SOFTWARE, INCLUDING	ALL IMPLIED WARRANTIES
     OF	MERCHANTABILITY	AND FITNESS, IN	NO EVENT SHALL THEY BE LIABLE FOR ANY
     SPECIAL, INDIRECT OR CONSEQUENTIAL	DAMAGES	OR ANY DAMAGES WHATSOEVER
     RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN	ACTION OF
     CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT	OF OR IN
     CONNECTION	WITH THE USE OR	PERFORMANCE OF THIS SOFTWARE.

     So	there.


NOTES    [Toc]    [Back]

     The seahaven executable is	located	in /usr/demos/General_Demos/seahaven

AUTHORS    [Toc]    [Back]

     Terry Weissman
     Silicon Graphics, Incorporated
     [email protected]

     Auto-play code by

     Charles Haynes
     Apple Computer
     [email protected]

     Card bitmaps provided by

     Robert Viduya
     [email protected]
seahaven(6)							   seahaven(6)


NAME    [Toc]    [Back]

     Seahaven Towers - A solitaire game

SYNOPSIS    [Toc]    [Back]

     seahaven [-display	display:number]	[-speedup num]

DESCRIPTION    [Toc]    [Back]

     seahaven is an X implementation of	a solitaire game sometimes known as
     Seahaven Towers, which I originally saw as	a shareware game for the
     Macintosh.	seahaven is a fairly blatent rip-off of	that game.

RULES FOR SEAHAVEN TOWERS    [Toc]    [Back]

     The game is played	using an ordinary deck of cards.  The cards are	all
     face-up; you always know where all	of the cards are.  At any time,	each
     card is in	one of three kinds of stacks:

     - Playing stacks.	There are ten of these,	each initially having five
     cards.

     - Working stacks.	There are four of these, two of	them initially having
     a card in them.  Each working stack is allowed to contain at most one
     card.

     - Ace stacks.  There are four of these, one for each suit.	 They are
     initially empty.  Cards must be placed in these stacks in ascending
     order, starting with the ace.  The	object of the game is to get all the
     cards in the ace stacks.

     The rules are simple.  You	may only move one card at a time; only a card
     in	a working stack	or on the top of a playing stack may be	moved.	A card
     may be moved to the top of	a playing stack	only if	it is the same suit
     that was on top there and the next	lower card.  (In other words, you may
     only place	the seven of spades on top of the eight	of spades.)  A card
     may be moved to any empty working stack.  And a card may be moved to an
     ace stack if it is	an ace or if it	is the next higher card	than the one
     that is already there.



PLAYING	SEAHAVEN
     To	move a card, just drag it with the left	mouse button.  When you	let
     go, it will be placed on the stack	that the card was moved	closest	to, if
     such a move is legal.  If the move	is not legal, the card will spring
     back to its original location.

     Since it is always	to your	advantage to move cards	to the ace stacks as
     soon as possible, cards will be automatically moved there for you.

     There is also a convenient	shortcut: you may move several cards at	once
     from one playing stack to another,	providing that such a move would be
     possible using available empty work stacks.



									Page 1






seahaven(6)							   seahaven(6)



     To	help you locate	cards, if you press the	middle button on a card, the
     next lower	card of	the same suit will be highlighted.  If you press the
     right button, the next higher card	will be	highlighted.

     Since there is no hidden information in the game, it's not	quite cheating
     to	provide	undo commands.	There are Undo and Redo	buttons	at the bottom
     of	the window; you	may also use the U and R keys.	The Restart button
     will restore you back to the original set-up.

     If	you give up, you can press the Autoplay	button.	 This counts as	a loss
     (unless you've already won	the hand).  The	computer will figure out
     whether there's a solution.  If there is, you can review the computer's
     solution by using the Restart and Redo buttons.

SCORING    [Toc]    [Back]

     If	you get	all the	cards into the ace piles, you will be scored a win.
     If	you press the New Game button or the Autoplay button without having
     won, you will be scored a loss.  Your wins	and losses will	be remembered
     across invocations	of seahaven.


COMMAND	LINE OPTIONS
     The -speedup flag changes the speed of the	animation.  The	higher the
     number, the faster	cards will move	when automatically transferred to the
     ace piles.	 The default value is 6.

BUGS    [Toc]    [Back]

     Needs an icon.

     Does not look at any resources at all.  That is, your .Xdefaults file
     will be ignored.

     Lots of the code is horrid.

     This man page is poorly written.


COPYRIGHT    [Toc]    [Back]

     Copyright 1991 by Terry Weissman and Charles Haynes.

     Permission	to use,	copy, modify, and distribute this software and its
     documentation for any purpose and without fee is hereby granted, provided
     that the above copyright notice appear in all copies and that both	that
     copyright notice and this permission notice appear	in supporting
     documentation, and	that the names of   Terry Weissman or Charles Haynes
     or	their employers	not be used in advertising or publicity	pertaining to
     distribution of the software without specific, written prior permission.
     Terry Weissman and	Charles	Haynes make no representations about the
     suitability of this software for any purpose.  It is provided "as is"



									Page 2






seahaven(6)							   seahaven(6)



     without express or	implied	warranty.

     TERRY WEISSMAN AND	CHARLES	HAYNES AND THEIR EMPLOYERS DISCLAIM ALL
     WARRANTIES	WITH REGARD TO THIS SOFTWARE, INCLUDING	ALL IMPLIED WARRANTIES
     OF	MERCHANTABILITY	AND FITNESS, IN	NO EVENT SHALL THEY BE LIABLE FOR ANY
     SPECIAL, INDIRECT OR CONSEQUENTIAL	DAMAGES	OR ANY DAMAGES WHATSOEVER
     RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN	ACTION OF
     CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT	OF OR IN
     CONNECTION	WITH THE USE OR	PERFORMANCE OF THIS SOFTWARE.

     So	there.


NOTES    [Toc]    [Back]

     The seahaven executable is	located	in /usr/demos/General_Demos/seahaven

AUTHORS    [Toc]    [Back]

     Terry Weissman
     Silicon Graphics, Incorporated
     [email protected]

     Auto-play code by

     Charles Haynes
     Apple Computer
     [email protected]

     Card bitmaps provided by

     Robert Viduya
     [email protected]


									PPPPaaaaggggeeee 3333
[ Back ]
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