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MEKTON(6D)							    MEKTON(6D)


NAME    [Toc]    [Back]

     mekton - multi-player networked game

SYNOPSIS    [Toc]    [Back]

     mekton [ -n | -i infile [ -s ] ] [	-o outfile ] [ -t 0|1|2	]

DESCRIPTION    [Toc]    [Back]

     Mekton is a multi-player networked	game.  Players in the game pilot 15
     meter tall	humanoid robots("mektons").

OPTIONS    [Toc]    [Back]

     -n	     Enable networking mode.  If this flag is not used mekton will run
	     in	solo mode.

     -i	infile
	     Specify an	input file to be read instead of taking	input from the
	     network.  -o outfile Specify an output file to be written that
	     can later be read using the -i flag.

     -s	     Enable shadow mode.  In shadow mode instead of controlling	your
	     own mekton	you view the game through the eyes of the other
	     players mektons.

     -t	0|1|2
	     Select team.  0 = "Rouge".	 1 = "Terran Defense League".  2 =
	     "Barnard Pirate".

MEKTON:	THE STORY SO FAR
     The year is 2250. Only a few short	decades	have passed since Humanity
     freed itself from the boundaries of the Solar System and joined forces
     with a vast interstellar compact of races inhabiting the Milky Way
     Galaxy.

     But, as with any far-flung	stellar	empire,	Humanity has its problems
     maintaining control over its far flung worlds and outposts.  Chief	among
     these are the notorious Pirates of	Barnard's Star,	rebels seeking independence
	from what they see as an oppressive government,	who have declared
 open war upon the rest of Human Space.  Attacking starships,
     colonies and other	facilities with	impunity, these	Pirates	are a
     dangerous threat to all those who live in Space; dangerous	zealots	willing
 to sacrifice thousands of innocent lives for their cause.

     In	star systems too dangerous to tame, Humanity has recently established
     Spinners; titanic ring-shaped space stations housing millions of citizens.
  But these	mighty artificial worlds are also big targets -- especially
 to the depredations	of those who would defy	Earth's	laws.  To protect
 these	vital stations,	Earth has established the Terran Defense
     League; brave warriors armed with MEKTONS -- giant	humanoid robots	with
     the firepower of a	battleship.  But the Pirates have also developed their
     own Mektons; and that has the Terran Government very worried.





									Page 1






MEKTON(6D)							    MEKTON(6D)



     As	a member of the	Terran Defense League, you have	been assigned to protect
 the Starcross	One Colony in the Beta Crucis system.  Orbiting	the
     gas giant that is Beta Crucis' primary world, the Starcross colony	is the
     vital link	between	the Rim	Systems	and the	Core, as well as providing
     processing	for most of the	heavy hydrogen fuels for the Human Space
     Fleets.  You know your job	is critical -- millions	of lives depend	on
     your skills as a Mekton warrior.

     As	a member of the	Pirate Fleet, you know you must	gain access to the vital
 supplies of fuel and weapons the Terran Government has	stockpiled in
     the Beta Crucis system.  You are prepared to face any danger -- even the
     advance Mektons of	the Defense League, if that's what it takes.

     Now the Battle will be joined.  Who will be the victor?  Who will survive
     in	the world of Mekton?

THE MEKTONS    [Toc]    [Back]

     To	accomplish your	mission, you will command the ultimate battle machine
     of	the 23rd century -- the	MEKTON.	 Giant humanoid	vehicles used in exploring
 hostile environments, deep	space construction and rescue missions,
 Mektons can	also be	used as	deadly weapons of warfare, armored
     with heavy	ablative plate and carrying energy cannons.

     The Vantage    [Toc]    [Back]
	     The backbone of the Terran	Defense	League,	this mekton is heavily
	     armed and armored.

     The Ex-Sentinel    [Toc]    [Back]
	     An	advanced design	favored	by the Pirates.	 It is lighter armed
	     and armored then the Vantage, but is capable of transforming to X
	     fighter mode.

THE COLONY    [Toc]    [Back]

     Start Cross One is	a vital	link between the Rim and Core Sectors of Human
     Space.  As	either a Pirate	attacking Star Cross One for vital supplies,
     or	as a Defense League warrior fighting off the Pirates, your engagements
     will take place within the	Colony.

CONTROLS    [Toc]    [Back]

     Mektons are controlled using the mouse and	keyboard.  The following controls
 apply regardless of the mode	of the mekton.

     ESC     Exit mekton.

     H	     Display Help.

     Enter   Restart and bring up the user interface window.

     h	     Toggle the	level of the HUD(Heads Up Display).






									Page 2






MEKTON(6D)							    MEKTON(6D)



     r	     Toggle the	radar mode.

     space   Fire plasma.

     e	     Fire plasma.

     w	     Raise aim point.

     q	     Lower aim point.

     W|Q     Reset aim point.

     The following control the location	of the camera.

     F1	     View from player's	mekton.

     F2	     Follow the	mekton's path while always facing the mekton.

     F3	     Wingman view.  Follow the mekton's	path and orientation.

     F4	     Spin View.	 A camera that faces and spins around the player's
	     mekton.

     F5	     Tether View.  A camera that stays at a fix	location relative to
	     and facing	the players mekton.

     F6	     Drop a camera at your mekton's current location and then view
	     your mekton from that camera.

     F7	     View from the last	location a camera was dropped.

     The following adjust the view from	the current camera.  These only	have
     effect on the current camera if applicable	to that	camera.

     z	     Zoom the camera in.

     Z	     Zoom the camera out.

     ^Z	     Reset the camera zoom.

     x	     Spin the camera left.

     X	     Spin the camera right.

     ^X	     Reset the camera spin.

     c	     Raise the camera height.

     C	     Lower the camera height.






									Page 3






MEKTON(6D)							    MEKTON(6D)



     ^C	     Reset the camera height.

     The following control the lighting.

     v	     Make the lighting brighter.

     V	     Make the lighting darker.

     ^V	     Reset the lighting.

     The following controls apply only to a mekton in ground mode.

     f	     Transition	to flight mode.

     t	     Transform if capable.

     Mouse Y movement.    [Toc]    [Back]
	     Set desired velocity.

     Mouse X movement.    [Toc]    [Back]
	     Set desired turn.

     The following controls apply only to a mekton in hamanoid flight mode.

     t	     Transform if capable.

     d	     Increase desired rate of climb.

     s	     Set desired rate of climb to zero.

     a	     Decrease desired rate of climb.

     Mouse Y Movement    [Toc]    [Back]
	     Set desired velocity.

     Mouse X Movement    [Toc]    [Back]
	     Set desired slip velocity.

     Left Mouse	Button
	     Turn left.	 Middle	Mouse Button Hold heading.  Right Mouse	Button
	     Turn right.  The following	controls apply only to a mekton	in
	     transformed flight	mode.

     t	     Transform to humanoid form.

     d	     Increase thrust.

     s	     Set thrust	to zero.

     a	     Decrease thrust.





									Page 4






MEKTON(6D)							    MEKTON(6D)



     Mouse Y Movement    [Toc]    [Back]
	     Adjust pitch.

     Mouse X Movement    [Toc]    [Back]
	     Adjust roll.

     By	holding	down the Tab key can you can  disengage	the mouse from controlling
 your mekton.  While the Tab key is held down your	mekton will
     continue on the path you have set.	 When the Tab key is released the
     mouse will	go back	to the position	it was at when the Tab was pressed.
     While the Tab key is pressed the following	special	command	is possible.

     Left Mouse	Button
	     Control aim point.

     In	shadow mode the	space bar can be used to switch	which mekton you are
     shadowing.

PILOTING MEKTONS    [Toc]    [Back]

     In	most cases you control your mekton by setting desired rates.  Your
     mekton's computer then calculates the thrust, leg movements, etc. that
     are needed	to achieve the desired rate set	by you.

     Ground movement is	fairly simple.	You set	the desired velocity and turn
     rate and the mekton walks or runs as appropriate.

     Humanoid form flight is not quite as simple.  Aerodynamically a mekton is
     a rock with big jets attached.  All flight	in this	form is	done by
     directing jets and	adjusting thrust.  The only reason a mekton is stable
     in	flight is that it has a	computer to make all the adjustments.  The
     user sets the desired forward velocity, slip velocity, climb rate.	 Turning
 is done through two possible methods.	By default the mekton will
     turn to face its current direction	of movement.  This can be overridden
     by	holding	down the middle	mouse button.  Turning can also	be achieved by
     holding the left and right	mouse buttons.	If the middle mouse button is
     not held also then	this turning will compete with the turn	to direction
     of	movement.

     Transformed flight	is basically like that of a modern jet fighter.	 This
     form of flight can	best be	learned	with the flight	demo because the colony
	does not provide a lot of room to maneuver.

CREDITS    [Toc]    [Back]

     Developed by:
	     Silicon Graphics
	     R.	Talsorian Games
	     Alias | Wavefront
	     Coryphaeus	Software, Inc.






									Page 5






MEKTON(6D)							    MEKTON(6D)



     Based on the Mekton Zeta roleplaying game from R. Talsorian Games>

     Built with	realtime tools from Coryphaeus Software, Inc.

     Developed with content creation tools from	Alias |	Wavefront and
     Coryphaeus	Software, Inc.

     Built with	IRIS Performer.

     Author/Director:
	     Rob Mace, SGI

     Art Director:
	     Mike Pondsmith, RTG

     Original Art:
	     Don Choy, RTG
	     Benjamin Wright, RTG
	     J.	Waltrip, RTG

     Content creation:
	     Buckley Collum, AW
	     Kevin "Bubba" Lombardi, AW

     Contributors:
	     David Cooper, CSI
	     David Ligon, SGI
	     Michael McDonald, RTG

     Special Thanks to:
	     Alan Gerrard, CSI
	     Andy Bushnell, CSI
	     Bruce Sinclair
	     Cindy Ferguson
	     Dan Vivoli, SGI
	     Doug Whetter, AW
	     Ed	Immenschuh, SGI
	     H.	B. Siegel, SGI
	     Ian Clazie, SGI
	     Jayne Capelin, CSI
	     Jim Helman, SGI
	     John Rohlf, SGI
	     Justin Howell
	     Kowsik Guruswami, CSI
	     Lisa Pondsmith, RTG
	     Megan Jewel Mace
	     Michael Jones, SGI
	     Paula Cutts, SGI
	     Randy Fox,	CSI
	     Ritva Garlick, CSI
	     Sharon Clay, SGI
	     Warren Pratt, SGI



									Page 6






MEKTON(6D)							    MEKTON(6D)


NOTES    [Toc]    [Back]

     The mekton	executable is located in /usr/demos/General_Demos/mekton

BUGS    [Toc]    [Back]

     The Colony	does not yet have a hub	and spokes.

LEGAL    [Toc]    [Back]

     Mekton, Mekton Z, Mekton Zeta are trademarks of R.	Talsorian Games	Inc.
     All Rights	reserved.


									PPPPaaaaggggeeee 7777
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