IPAINT(6D) IPAINT(6D)
ipaint - Paint using bitmap images as brushes
ipaint [imagedirectory]
ipaint reads images from the specified image directory and then allows
you to select an image with which to paint, continuously writing the image
on to the screen while the left or middle mouse button is held down.
Only image files that end in 'rgb' can be selected. The default image
directory is /usr/demos/General_Demos/ipaint/data.
Pressing the right mouse button brings a pop-up menu. The menu options
depend on the hardware configuration:
Mode [Toc] [Back]
Allows user to choose between the different color modes available on
that hardware. If a mode option is not present, that option is not
available on this hardware. If the 'mode' option itself is not
present, only 8 bit color map mode is available.
8-bit
will write images using only 256 colors (8 bitplanes); image
quality will deteriorate.
RGB will write the image using a full 24 bits of color.
Blended RGB
will use alpha-blending to blend the image with the pixels already
on the screen; holding the left or middle mouse button in
one position will make the image written get progressively
brighter.
Images [Toc] [Back]
This entry brings up a pop-up menu with entries for each file in the
specified image directory whose name ends with 'rgb'. Selecting an
image for the first time will load the image so there may be a
slight delay; each image is loaded into memory only once.
Clear Screen [Toc] [Back]
Will clear the screen.
Exit Exits the program.
Clearing the screen when an image is being loaded can be annoying.
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IPAINT(6D) IPAINT(6D)
FILES
The default images for this demo are located in
/usr/demos/General_Demos/ipaint/data.
HARDWARE REQUIREMENTS [Toc] [Back] Workstation must have at least 8 color bitplanes. RGB mode will only work
on systems with at least 24 color bitplanes; The Blended RGB mode will
only work on hardware that supports RGB and alpha blending, but the alpha
bitplanes need not be installed.
PPPPaaaaggggeeee 2222 [ Back ]
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