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VLSETCONNECTION(3dm)					  VLSETCONNECTION(3dm)


NAME    [Toc]    [Back]

     vlSetConnection - manage the connectivity of a VL path

SYNOPSIS    [Toc]    [Back]

     #include <dmedia/vl.h>

     int vlSetConnection(VLServer svr, VLPath path,
			 VLNode	srcnode, VLPort	srcport,
			 VLNode	drnnode, VLPort	drnport,
			 VLBoolean preempt);

PARAMETERS    [Toc]    [Back]

     svr       Specifies the server handle.

     path      Specifies the path handle.

     srcnode   Specifies the source node.

     srcport   Specified the port on the source	node

     drnnode   Specifies the drain node.

     drnport   Specifies the port on the drain node

     preempt   Specifies whether paths may be preempted	to establish the
	       connection

DESCRIPTION    [Toc]    [Back]

     vlSetConnection establishes a connection from (srcnode, srcport) to
     (drnnode, drnport)	on the indicated path. The connection takes effect
     either immediately	or at the next vertical	interval, depending on the
     video device characteristics. If (srcnode,	srcport) is capable of
     multicasting, then	any prior targets of (srcnode, srcport)	are
     unaffected. Otherwise, the	prior targets of (srcnode, srcport) revert to
     default inputs.

     Use of vlSetConnection is optional	in all but the following cases:

	  The path being setup contains	multiple internal nodes.

	  The connections established by the default routing algorithm are not
	  suitable for the application.

	  A node with multiple ports is	used, and the default connections to
	  the ports are	not suitable for the application.

     The specified connection takes effect within the next vertical interval.
     (Note: not	all connections	may be changed after a path has	been setup.
     See the documentation pertaining to each node/device.)

     If	vlSetConnection	is not used to explicitly specify the path



									Page 1






VLSETCONNECTION(3dm)					  VLSETCONNECTION(3dm)



     connections, a default routing algorithm is applied when vlBeginTransfer
     is	called.


CONTROL	USAGE
     The ability to change or establish	connections through vlSetConnection is
     dependent on the control usage of the path. Paths with control usage
     VL_DONE_USING may neither set nor query a connection. Paths with control
     usage VL_READ_ONLY	may query, but not set,	a connection. Paths with
     control usage VL_SHARE may	both set and get a connection, but may have
     the connection changed by other paths with	control	usage VL_SHARE or
     VL_LOCK. Paths with control usage VL_LOCK may set connections and are
     guaranteed	not to have the	connection changed by any other	path.

STREAM USAGE AND PREEMPTION    [Toc]    [Back]

     Routing the connection may	involve	obtaining connectors or	other scarce
     resources which paths contend for.	If the preempt flag is TRUE, then
     other paths may be	preempted in order to route the	connection.
     Preemption	follows	similar	rules used for node acquisition	during
     SetupPaths. Specifically, a path with stream usage	VL_LOCK	is never
     preempted.	A path with stream usage VL_SHARE may be preempted by any
     other path. Paths with stream usage VL_READ_ONLY are never	preempted, as
     by	definition they	never actually use connectors. (Note, however, that
     paths with	control	usage VL_SHARE and stream usage	VL_READ_ONLY may
     change a connection and thereby cause paths with stream usage VL_SHARE to
     be	preempted.)

     If	preempt	is FALSE, or the stream	usage level is insufficient to obtain
     required connectors, then VLNoRoute will be returned if the connection
     could not be routed.


DEFAULT	VIDEO CONNECTIONS
     When a path is first setup, it inherits any connections specified by
     other paths operating on the device. vlSetConnection can then be used to
     specify the remaining connections or override the inherited connections.

     When vlBeginTransfer is called on the path, a default routing algorithm
     will be applied if	all drains on the path are unconnected.	 This
     maintains compatibility for applications which choose not to explicitly
     set connections:

	  If there are no internal nodes on the	path, then the pixel output of
	  the first source node	added to the path is connected to the pixel
	  input	of the first drain node	on the path. If	the source node	is
	  capable of multicast,	then all drain nodes are connected to the
	  source node.

	  If there is an internal node on the path, then the pixel output of
	  the first source node	added to the path is connected to the first
	  pixel	input of the internal node, the	pixel output of	the second



									Page 2






VLSETCONNECTION(3dm)					  VLSETCONNECTION(3dm)



	  source added to the path is connected	to the second pixel input of
	  the internal node, etc. The pixel output of the internal node	is
	  connected to the first drain node on the path. If the	internal node
	  is capable of	multicast, then	all drain nodes	are connected to the
	  internal node.

EVENTS    [Toc]    [Back]

     When a connection is set by vlSetConnection, or implicitly	by a default
     routing algorithm in vlBeginTransfer, a VLStreamChanged event is sent to
     all paths of an affected target (node, port).  This includes paths	using
     the new (node, port) specified in vlSetConnection,	as well	as the prior
     (node, port) targets if their connection to the source was	broken (i.e.
     if	the source is not capable of multicast)


RETURN VALUE    [Toc]    [Back]

     If	successful, this functions returns zero. A value of -1 indicates an
     error, and	vlErrno	is set to one of the following:


     VLBadServer	   The server parameter	is not valid.

     VLBadPath		   The path is not valid.

     VLBadNode		   The source or target	node is	not a valid node on
			   the path.

     VLBadAccess	   The path has	not been setup,	or control usage on
			   the path is is VL_READ_ONLY.

     VLBadAlloc		   A memory allocation attempt failed.

     VLNoRoute		   The connection could	not be routed because
			   connectors or other required	hardware resources are
			   in use by other paths that cannot be	preempted.

     VLPathInUse	   The connection could	not be routed because another
			   path	has the	connection locked.

     VLNotSupported	   vlSetConnection is not supported on the device.

     VLBadImplementation   An internal processing error	has occurred.

SEE ALSO    [Toc]    [Back]

      
      
     vlGetConnection(3dm), vlSetupPaths(3dm), vlBeginTransfer(3dm)
VLSETCONNECTION(3dm)					  VLSETCONNECTION(3dm)


NAME    [Toc]    [Back]

     vlSetConnection - manage the connectivity of a VL path

SYNOPSIS    [Toc]    [Back]

     #include <dmedia/vl.h>

     int vlSetConnection(VLServer svr, VLPath path,
			 VLNode	srcnode, VLPort	srcport,
			 VLNode	drnnode, VLPort	drnport,
			 VLBoolean preempt);

PARAMETERS    [Toc]    [Back]

     svr       Specifies the server handle.

     path      Specifies the path handle.

     srcnode   Specifies the source node.

     srcport   Specified the port on the source	node

     drnnode   Specifies the drain node.

     drnport   Specifies the port on the drain node

     preempt   Specifies whether paths may be preempted	to establish the
	       connection

DESCRIPTION    [Toc]    [Back]

     vlSetConnection establishes a connection from (srcnode, srcport) to
     (drnnode, drnport)	on the indicated path. The connection takes effect
     either immediately	or at the next vertical	interval, depending on the
     video device characteristics. If (srcnode,	srcport) is capable of
     multicasting, then	any prior targets of (srcnode, srcport)	are
     unaffected. Otherwise, the	prior targets of (srcnode, srcport) revert to
     default inputs.

     Use of vlSetConnection is optional	in all but the following cases:

	  The path being setup contains	multiple internal nodes.

	  The connections established by the default routing algorithm are not
	  suitable for the application.

	  A node with multiple ports is	used, and the default connections to
	  the ports are	not suitable for the application.

     The specified connection takes effect within the next vertical interval.
     (Note: not	all connections	may be changed after a path has	been setup.
     See the documentation pertaining to each node/device.)

     If	vlSetConnection	is not used to explicitly specify the path



									Page 1






VLSETCONNECTION(3dm)					  VLSETCONNECTION(3dm)



     connections, a default routing algorithm is applied when vlBeginTransfer
     is	called.


CONTROL	USAGE
     The ability to change or establish	connections through vlSetConnection is
     dependent on the control usage of the path. Paths with control usage
     VL_DONE_USING may neither set nor query a connection. Paths with control
     usage VL_READ_ONLY	may query, but not set,	a connection. Paths with
     control usage VL_SHARE may	both set and get a connection, but may have
     the connection changed by other paths with	control	usage VL_SHARE or
     VL_LOCK. Paths with control usage VL_LOCK may set connections and are
     guaranteed	not to have the	connection changed by any other	path.

STREAM USAGE AND PREEMPTION    [Toc]    [Back]

     Routing the connection may	involve	obtaining connectors or	other scarce
     resources which paths contend for.	If the preempt flag is TRUE, then
     other paths may be	preempted in order to route the	connection.
     Preemption	follows	similar	rules used for node acquisition	during
     SetupPaths. Specifically, a path with stream usage	VL_LOCK	is never
     preempted.	A path with stream usage VL_SHARE may be preempted by any
     other path. Paths with stream usage VL_READ_ONLY are never	preempted, as
     by	definition they	never actually use connectors. (Note, however, that
     paths with	control	usage VL_SHARE and stream usage	VL_READ_ONLY may
     change a connection and thereby cause paths with stream usage VL_SHARE to
     be	preempted.)

     If	preempt	is FALSE, or the stream	usage level is insufficient to obtain
     required connectors, then VLNoRoute will be returned if the connection
     could not be routed.


DEFAULT	VIDEO CONNECTIONS
     When a path is first setup, it inherits any connections specified by
     other paths operating on the device. vlSetConnection can then be used to
     specify the remaining connections or override the inherited connections.

     When vlBeginTransfer is called on the path, a default routing algorithm
     will be applied if	all drains on the path are unconnected.	 This
     maintains compatibility for applications which choose not to explicitly
     set connections:

	  If there are no internal nodes on the	path, then the pixel output of
	  the first source node	added to the path is connected to the pixel
	  input	of the first drain node	on the path. If	the source node	is
	  capable of multicast,	then all drain nodes are connected to the
	  source node.

	  If there is an internal node on the path, then the pixel output of
	  the first source node	added to the path is connected to the first
	  pixel	input of the internal node, the	pixel output of	the second



									Page 2






VLSETCONNECTION(3dm)					  VLSETCONNECTION(3dm)



	  source added to the path is connected	to the second pixel input of
	  the internal node, etc. The pixel output of the internal node	is
	  connected to the first drain node on the path. If the	internal node
	  is capable of	multicast, then	all drain nodes	are connected to the
	  internal node.

EVENTS    [Toc]    [Back]

     When a connection is set by vlSetConnection, or implicitly	by a default
     routing algorithm in vlBeginTransfer, a VLStreamChanged event is sent to
     all paths of an affected target (node, port).  This includes paths	using
     the new (node, port) specified in vlSetConnection,	as well	as the prior
     (node, port) targets if their connection to the source was	broken (i.e.
     if	the source is not capable of multicast)


RETURN VALUE    [Toc]    [Back]

     If	successful, this functions returns zero. A value of -1 indicates an
     error, and	vlErrno	is set to one of the following:


     VLBadServer	   The server parameter	is not valid.

     VLBadPath		   The path is not valid.

     VLBadNode		   The source or target	node is	not a valid node on
			   the path.

     VLBadAccess	   The path has	not been setup,	or control usage on
			   the path is is VL_READ_ONLY.

     VLBadAlloc		   A memory allocation attempt failed.

     VLNoRoute		   The connection could	not be routed because
			   connectors or other required	hardware resources are
			   in use by other paths that cannot be	preempted.

     VLPathInUse	   The connection could	not be routed because another
			   path	has the	connection locked.

     VLNotSupported	   vlSetConnection is not supported on the device.

     VLBadImplementation   An internal processing error	has occurred.

SEE ALSO    [Toc]    [Back]

      
      
     vlGetConnection(3dm), vlSetupPaths(3dm), vlBeginTransfer(3dm)


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