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rmv(3G)								       rmv(3G)


NAME    [Toc]    [Back]

     rmv, rmvi,	rmvs, rmv2, rmv2i, rmv2s - relative move

C SPECIFICATION    [Toc]    [Back]

     void rmv(dx, dy, dz)
     Coord dx, dy, dz;

     void rmvi(dx, dy, dz)
     Icoord dx,	dy, dz;

     void rmvs(dx, dy, dz)
     Scoord dx,	dy, dz;

     void rmv2(dx, dy)
     Coord dx, dy;

     void rmv2i(dx, dy)
     Icoord dx,	dy;

     void rmv2s(dx, dy)
     Scoord dx,	dy;

     All of the	above routines are functionally	the same.  They	differ only in
     the type declarations of their parameters and in whether or not they
     assume a two- or three-dimensional	space.

PARAMETERS    [Toc]    [Back]

     dx	  expects the distance from the	x coordinate of	the current graphics
	  position to the x coordinate of the new graphics position.

     dy	  expects the distance from the	y coordinate of	the current graphics
	  position to the y coordinate of the new graphics position.

     dz	  expects the distance from the	z coordinate of	the current graphics
	  position to the z coordinate of the new graphics position.

DESCRIPTION    [Toc]    [Back]

     rmv is the	relative version of move.  It moves (without drawing) the
     graphics position the specified amount relative to	its current value.
     rmv2(x, y)	is equivalent to rmv(x,	y, 0.0).

SEE ALSO    [Toc]    [Back]

      
      
     bgnline, endline, popmatrix, pushmatrix, rdr, translate, v

NOTE    [Toc]    [Back]

     rmv should	not be used in new development.	 Rather, lines should be drawn
     using the high-performance	v commands, surrounded by calls	to bgnline and
     endline.  Matrix commands pushmatrix, translate, and popmatrix should be
     used to accomplish	relative positioning.


									PPPPaaaaggggeeee 1111
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