maketag(3G) maketag(3G)
maketag - numbers a routine in the display list
void maketag(t)
Tag t;
t expects a numeric identifier, or tag, which the system places between
two list items. A tag locates display list items for editing.
maketag places markers that identify specific locations of drawing
routines within an object definition. To do this, specify a 31-bit
number (t) with maketag. The system assigns this number to the next
routine in the display list. A tag is specific only to the object in
which you use it. Consequently, you can use the same 31-bit number in
different objects without confusion.
gentag, istag
PPPPaaaaggggeeee 1111 [ Back ]
|