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gluNurbsProperty(3G)	       OpenGL Reference		  gluNurbsProperty(3G)


NAME    [Toc]    [Back]

     gluNurbsProperty -	set a NURBS property

C SPECIFICATION    [Toc]    [Back]

     void gluNurbsProperty( GLUnurbs* nurb,
			    GLenum property,
			    GLfloat value )

PARAMETERS    [Toc]    [Back]

     nurb      Specifies the NURBS object (created with	gluNewNurbsRenderer).

     property  Specifies the property to be set. Valid values are
	       GLU_SAMPLING_TOLERANCE, GLU_DISPLAY_MODE, GLU_CULLING,
	       GLU_AUTO_LOAD_MATRIX, GLU_PARAMETRIC_TOLERANCE,
	       GLU_SAMPLING_METHOD, GLU_U_STEP,	GLU_V_STEP, or GLU_NURBS_MODE.

     value     Specifies the value of the indicated property.  It may be a
	       numeric value, or one of	GLU_OUTLINE_POLYGON, GLU_FILL,
	       GLU_OUTLINE_PATCH, GL_TRUE, GL_FALSE, GLU_PATH_LENGTH,
	       GLU_PARAMETRIC_ERROR, GLU_DOMAIN_DISTANCE, GLU_NURBS_RENDERER,
	       or GLU_NURBS_TESSELLATOR.

DESCRIPTION    [Toc]    [Back]

     gluNurbsProperty is used to control properties stored in a	NURBS object.
     These properties affect the way that a NURBS curve	is rendered. The
     accepted values for property are as follows:

     GLU_NURBS_MODE value should be set	to be either GLU_NURBS_RENDERER	or
		    GLU_NURBS_TESSELLATOR. When	set to GLU_NURBS_RENDERER,
		    NURBS objects are tessellated into OpenGL primitives and
		    sent to the	pipeline for rendering.	When set to
		    GLU_NURBS_TESSELLATOR, NURBS objects are tessellated into
		    OpenGL primitives but the vertices,	normals, colors,
		    and/or textures are	retrieved back through a callback
		    interface (see gluNurbsCallback). This allows the user to
		    cache the tessellated results for further processing.  The
		    initial value is GLU_NURBS_RENDERER.

     GLU_SAMPLING_METHOD    [Toc]    [Back]
		    Specifies how a NURBS surface should be tessellated.
		    value may be one of	GLU_PATH_LENGTH, GLU_PARAMETRIC_ERROR,
		    GLU_DOMAIN_DISTANCE, GLU_OBJECT_PATH_LENGTH, or
		    GLU_OBJECT_PARAMETRIC_ERROR.  When set to GLU_PATH_LENGTH,
		    the	surface	is rendered so that the	maximum	length,	in
		    pixels, of the edges of the	tessellation polygons is no
		    greater than what is specified by GLU_SAMPLING_TOLERANCE.

		    GLU_PARAMETRIC_ERROR specifies that	the surface is
		    rendered in	such a way that	the value specified by
		    GLU_PARAMETRIC_TOLERANCE describes the maximum distance,



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gluNurbsProperty(3G)	       OpenGL Reference		  gluNurbsProperty(3G)



		    in pixels, between the tessellation	polygons and the
		    surfaces they approximate.

		    GLU_DOMAIN_DISTANCE	allows users to	specify, in parametric
		    coordinates, how many sample points	per unit length	are
		    taken in u,	v direction.

		    GLU_OBJECT_PATH_LENGTH  is similar to GLU_PATH_LENGTH
		    except that	it is view independent,	that is, the surface
		    is rendered	so that	the maximum length, in object space,
		    of edges of	the tessellation polygons is no	greater	than
		    what is specified by GLU_SAMPLING_TOLERANCE.

		    GLU_OBJECT_PARAMETRIC_ERROR	is similar to
		    GLU_PARAMETRIC_ERROR except	that it	is view	independent,
		    that is, the surface is rendered in	such a way that	the
		    value specified by GLU_PARAMETRIC_TOLERANCE	describes the
		    maximum distance, in object	space, between the
		    tessellation polygons and the surfaces they	approximate.

		    The	initial	value of GLU_SAMPLING_METHOD is
		    GLU_PATH_LENGTH.

     GLU_SAMPLING_TOLERANCE    [Toc]    [Back]
		    Specifies the maximum length, in pixels or in object space
		    length unit, to use	when the sampling method is set	to
		    GLU_PATH_LENGTH or GLU_OBJECT_PATH_LENGTH.	The NURBS code
		    is conservative when rendering a curve or surface, so the
		    actual length can be somewhat shorter. The initial value
		    is 50.0 pixels.

     GLU_PARAMETRIC_TOLERANCE    [Toc]    [Back]
		    Specifies the maximum distance, in pixels or in object
		    space length unit, to use when the sampling	method is
		    GLU_PARAMETRIC_ERROR or GLU_OBJECT_PARAMETRIC_ERROR.  The
		    initial value is 0.5.

     GLU_U_STEP	    Specifies the number of sample points per unit length
		    taken along	the u axis in parametric coordinates. It is
		    needed when	GLU_SAMPLING_METHOD is set to
		    GLU_DOMAIN_DISTANCE.  The initial value is 100.

     GLU_V_STEP	    Specifies the number of sample points per unit length
		    taken along	the v axis in parametric coordinate. It	is
		    needed when	GLU_SAMPLING_METHOD is set to
		    GLU_DOMAIN_DISTANCE. The initial value is 100.

     GLU_DISPLAY_MODE    [Toc]    [Back]
		    value can be set to	GLU_OUTLINE_POLYGON, GLU_FILL, or
		    GLU_OUTLINE_PATCH.	When GLU_NURBS_MODE is set to be
		    GLU_NURBS_RENDERER,	value defines how a NURBS surface
		    should be rendered.	 When value is set to GLU_FILL,	the



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gluNurbsProperty(3G)	       OpenGL Reference		  gluNurbsProperty(3G)



		    surface is rendered	as a set of polygons. When value is
		    set	to GLU_OUTLINE_POLYGON,	the NURBS library draws	only
		    the	outlines of the	polygons created by tessellation. When
		    value is set to GLU_OUTLINE_PATCH just the outlines	of
		    patches and	trim curves defined by the user	are drawn.

		    When GLU_NURBS_MODE	is set to be GLU_NURBS_TESSELLATOR,
		    value defines how a	NURBS surface should be	tessellated.
		    When GLU_DISPLAY_MODE is set to GLU_FILL or
		    GLU_OUTLINE_POLYGON, the NURBS surface is tessellated into
		    OpenGL triangle primitives which can be retrieved back
		    through callback functions.	If GLU_DISPLAY_MODE is set to
		    GLU_OUTLINE_PATCH, only the	outlines of the	patches	and
		    trim curves	are generated as a sequence of line strips
		    which can be retrieved back	through	callback functions.

		    The	initial	value is GLU_FILL.

     GLU_CULLING    value is a boolean value that, when	set to GL_TRUE,
		    indicates that a NURBS curve should	be discarded prior to
		    tessellation if its	control	points lie outside the current
		    viewport. The initial value	is GL_FALSE.

     GLU_AUTO_LOAD_MATRIX    [Toc]    [Back]
		    value is a boolean value. When set to GL_TRUE, the NURBS
		    code downloads the projection matrix, the modelview
		    matrix, and	the viewport from the GL server	to compute
		    sampling and culling matrices for each NURBS curve that is
		    rendered. Sampling and culling matrices are	required to
		    determine the tessellation of a NURBS surface into line
		    segments or	polygons and to	cull a NURBS surface if	it
		    lies outside the viewport.

		    If this mode is set	to GL_FALSE, then the program needs to
		    provide a projection matrix, a modelview matrix, and a
		    viewport for the NURBS renderer to use to construct
		    sampling and culling matrices.  This can be	done with the
		    gluLoadSamplingMatrices function.  This mode is initially
		    set	to GL_TRUE.  Changing it from GL_TRUE to GL_FALSE does
		    not	affect the sampling and	culling	matrices until
		    gluLoadSamplingMatrices is called.

NOTES    [Toc]    [Back]

     If	GLU_AUTO_LOAD_MATRIX is	true, sampling and culling may be executed
     incorrectly if NURBS routines are compiled	into a display list.

     A property	of GLU_PARAMETRIC_TOLERANCE, GLU_SAMPLING_METHOD, GLU_U_STEP,
     or	GLU_V_STEP, or a value of GLU_PATH_LENGTH, GLU_PARAMETRIC_ERROR,
     GLU_DOMAIN_DISTANCE are only available if the GLU version is 1.1 or
     greater. They are not valid parameters in GLU 1.0.





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gluNurbsProperty(3G)	       OpenGL Reference		  gluNurbsProperty(3G)



     gluGetString can be used to determine the GLU version.

     GLU_NURBS_MODE is only availble if	the GLU	version	is 1.3 or greater.

     The GLU_OBJECT_PATH_LENGTH	and GLU_OBJECT_PARAMETRIC_ERROR	values for the
     GLU_SAMPLING_METHOD property are only available if	the GLU	version	is 1.3
     or	greater.

SEE ALSO    [Toc]    [Back]

      
      
     gluGetNurbsProperty, gluLoadSamplingMatrices, gluNewNurbsRenderer,
     gluGetString, gluNurbsCallback


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