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glPixelMap(3G)		       OpenGL Reference			glPixelMap(3G)


NAME    [Toc]    [Back]

     glPixelMapfv, glPixelMapuiv, glPixelMapusv	- set up pixel transfer	maps

C SPECIFICATION    [Toc]    [Back]

     void glPixelMapfv(	GLenum map,
			GLint mapsize,
			const GLfloat *values )
     void glPixelMapuiv( GLenum	map,
			 GLint mapsize,
			 const GLuint *values )
     void glPixelMapusv( GLenum	map,
			 GLint mapsize,
			 const GLushort	*values	)

PARAMETERS    [Toc]    [Back]

     map      Specifies	a symbolic map name.  Must be one of the following:
	      GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S,	GL_PIXEL_MAP_I_TO_R,
	      GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B,	GL_PIXEL_MAP_I_TO_A,
	      GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G,	GL_PIXEL_MAP_B_TO_B,
	      or GL_PIXEL_MAP_A_TO_A.

     mapsize  Specifies	the size of the	map being defined.

     values   Specifies	an array of mapsize values.

DESCRIPTION    [Toc]    [Back]

     glPixelMap	sets up	translation tables, or maps, used by glCopyPixels,
     glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D,
     glCopyTexSubImage2D, glCopyTexSubImage3D, glDrawPixels, glReadPixels,
     glTexImage1D, glTexImage2D, glTexImage3D, glTexSubImage1D,
     glTexSubImage2D, and glTexSubImage3D.  Additionally, if the
     GL_ARB_imaging subset is supported, the routines glColorTable,
     glColorSubTable, glConvolutionFilter1D, glConvolutionFilter2D,
     glHistogram, glMinmax, and	glSeparableFilter2D.  Use of these maps	is
     described completely in the glPixelTransfer reference page, and partly in
     the reference pages for the pixel and texture image commands.  Only the
     specification of the maps is described in this reference page.

     map is a symbolic map name, indicating one	of ten maps to set.  mapsize
     specifies the number of entries in	the map, and values is a pointer to an
     array of mapsize map values.

     The ten maps are as follows:

     GL_PIXEL_MAP_I_TO_I	   Maps	color indices to color indices.

     GL_PIXEL_MAP_S_TO_S	   Maps	stencil	indices	to stencil indices.






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glPixelMap(3G)		       OpenGL Reference			glPixelMap(3G)



     GL_PIXEL_MAP_I_TO_R	   Maps	color indices to red components.

     GL_PIXEL_MAP_I_TO_G	   Maps	color indices to green components.

     GL_PIXEL_MAP_I_TO_B	   Maps	color indices to blue components.

     GL_PIXEL_MAP_I_TO_A	   Maps	color indices to alpha components.

     GL_PIXEL_MAP_R_TO_R	   Maps	red components to red components.

     GL_PIXEL_MAP_G_TO_G	   Maps	green components to green components.

     GL_PIXEL_MAP_B_TO_B	   Maps	blue components	to blue	components.

     GL_PIXEL_MAP_A_TO_A	   Maps	alpha components to alpha components.

     The entries in a map can be specified as single-precision floating-point
     numbers, unsigned short integers, or unsigned long	integers.  Maps	that
     store color component values (all but GL_PIXEL_MAP_I_TO_I and
     GL_PIXEL_MAP_S_TO_S) retain their values in floating-point	format,	with
     unspecified mantissa and exponent sizes.  Floating-point values specified
     by	glPixelMapfv are converted directly to the internal floating-point
     format of these maps, then	clamped	to the range [0,1].  Unsigned integer
     values specified by glPixelMapusv and glPixelMapuiv are converted
     linearly such that	the largest representable integer maps to 1.0, and 0
     maps to 0.0.

     Maps that store indices, GL_PIXEL_MAP_I_TO_I and GL_PIXEL_MAP_S_TO_S,
     retain their values in fixed-point	format,	with an	unspecified number of
     bits to the right of the binary point.  Floating-point values specified
     by	glPixelMapfv are converted directly to the internal fixed-point	format
     of	these maps.  Unsigned integer values specified by glPixelMapusv	and
     glPixelMapuiv specify integer values, with	all 0's	to the right of	the
     binary point.

     The following table shows the initial sizes and values for	each of	the
     maps.  Maps that are indexed by either color or stencil indices must have
		n
     mapsize = 2  for some n or	the results are	undefined.  The	maximum
     allowable size for	each map depends on the	implementation and can be
     determined	by calling glGet with argument GL_MAX_PIXEL_MAP_TABLE.	The
     single maximum applies to all maps; it is at least	32.














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glPixelMap(3G)		       OpenGL Reference			glPixelMap(3G)



_____________________________________________________________________________________
map		       Lookup Index	Lookup Value	Initial	Size   Initial Value
____________________________________________________________________________________
GL_PIXEL_MAP_I_TO_I    color index	color index	     1		     0
GL_PIXEL_MAP_S_TO_S   stencil index    stencil index	     1		     0
GL_PIXEL_MAP_I_TO_R    color index	     R		     1		     0
GL_PIXEL_MAP_I_TO_G    color index	     G		     1		     0
GL_PIXEL_MAP_I_TO_B    color index	     B		     1		     0
GL_PIXEL_MAP_I_TO_A    color index	     A		     1		     0
GL_PIXEL_MAP_R_TO_R	    R		     R		     1		     0
GL_PIXEL_MAP_G_TO_G	    G		     G		     1		     0
GL_PIXEL_MAP_B_TO_B	    B		     B		     1		     0
GL_PIXEL_MAP_A_TO_A	    A		     A		     1		     0

ERRORS    [Toc]    [Back]

     GL_INVALID_ENUM is	generated if map is not	an accepted value.

     GL_INVALID_VALUE is generated if mapsize is less than one or larger than
     GL_MAX_PIXEL_MAP_TABLE.

     GL_INVALID_VALUE is generated if map is GL_PIXEL_MAP_I_TO_I,
     GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G,
     GL_PIXEL_MAP_I_TO_B, or GL_PIXEL_MAP_I_TO_A, and mapsize is not a power
     of	two.

     GL_INVALID_OPERATION is generated if glPixelMap is	executed between the
     execution of glBegin and the corresponding	execution of glEnd.

ASSOCIATED GETS    [Toc]    [Back]

     glGetPixelMap
     glGet with	argument GL_PIXEL_MAP_I_TO_I_SIZE
     glGet with	argument GL_PIXEL_MAP_S_TO_S_SIZE
     glGet with	argument GL_PIXEL_MAP_I_TO_R_SIZE
     glGet with	argument GL_PIXEL_MAP_I_TO_G_SIZE
     glGet with	argument GL_PIXEL_MAP_I_TO_B_SIZE
     glGet with	argument GL_PIXEL_MAP_I_TO_A_SIZE
     glGet with	argument GL_PIXEL_MAP_R_TO_R_SIZE
     glGet with	argument GL_PIXEL_MAP_G_TO_G_SIZE
     glGet with	argument GL_PIXEL_MAP_B_TO_B_SIZE
     glGet with	argument GL_PIXEL_MAP_A_TO_A_SIZE
     glGet with	argument GL_MAX_PIXEL_MAP_TABLE

SEE ALSO    [Toc]    [Back]

      
      
     glColorTable, glColorSubTable, glConvolutionFilter1D,
     glConvolutionFilter2D, glCopyPixels, glCopyTexImage1D, glCopyTexImage2D,
     glCopyTexSubImage1D, glCopyTexSubImage2D, glDrawPixels, glHistogram,
     glMinmax, glPixelStore, glPixelTransfer, glReadPixels,
     glSeparableFilter2D, glTexImage1D,	glTexImage2D, glTexImage3D,
     glTexSubImage1D, glTexSubImage2D, glTexSubImage3D


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