glDrawBuffer(3G) OpenGL Reference glDrawBuffer(3G)
glDrawBuffer - specify which color buffers are to be drawn into
void glDrawBuffer( GLenum mode )
mode Specifies up to four color buffers to be drawn into. Symbolic
constants GL_NONE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK_LEFT,
GL_BACK_RIGHT, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT,
GL_FRONT_AND_BACK, and GL_AUXi, where i is between 0 and
``GL_AUX_BUFFERS'' -1, are accepted (GL_AUX_BUFFERS is not the
upper limit; use glGet to query the number of available aux
buffers.) The initial value is GL_FRONT for single-buffered
contexts, and GL_BACK for double-buffered contexts.
When colors are written to the frame buffer, they are written into the
color buffers specified by glDrawBuffer. The specifications are as
follows:
GL_NONE No color buffers are written.
GL_FRONT_LEFT Only the front left color buffer is written.
GL_FRONT_RIGHT Only the front right color buffer is written.
GL_BACK_LEFT Only the back left color buffer is written.
GL_BACK_RIGHT Only the back right color buffer is written.
GL_FRONT Only the front left and front right color
buffers are written. If there is no front right
color buffer, only the front left color buffer
is written.
GL_BACK Only the back left and back right color buffers
are written. If there is no back right color
buffer, only the back left color buffer is
written.
GL_LEFT Only the front left and back left color buffers
are written. If there is no back left color
buffer, only the front left color buffer is
written.
GL_RIGHT Only the front right and back right color
buffers are written. If there is no back right
color buffer, only the front right color buffer
is written.
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glDrawBuffer(3G) OpenGL Reference glDrawBuffer(3G)
GL_FRONT_AND_BACK All the front and back color buffers (front
left, front right, back left, back right) are
written. If there are no back color buffers,
only the front left and front right color
buffers are written. If there are no right
color buffers, only the front left and back left
color buffers are written. If there are no
right or back color buffers, only the front left
color buffer is written.
GL_AUXi Only auxiliary color buffer i is written.
If more than one color buffer is selected for drawing, then blending or
logical operations are computed and applied independently for each color
buffer and can produce different results in each buffer.
Monoscopic contexts include only left buffers, and stereoscopic contexts
include both left and right buffers. Likewise, single-buffered contexts
include only front buffers, and double-buffered contexts include both
front and back buffers. The context is selected at GL initialization.
It is always the case that GL_AUXi = GL_AUX0 + i.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_OPERATION is generated if none of the buffers indicated by
mode exists.
GL_INVALID_OPERATION is generated if glDrawBuffer is executed between the
execution of glBegin and the corresponding execution of glEnd.
glGet with argument GL_DRAW_BUFFER
glGet with argument GL_AUX_BUFFERS
glBlendFunc, glColorMask, glIndexMask, glLogicOp, glReadBuffer
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