glCullFace(3G) OpenGL Reference glCullFace(3G)
glCullFace - specify whether front- or back-facing facets can be culled
void glCullFace( GLenum mode )
mode Specifies whether front- or back-facing facets are candidates for
culling. Symbolic constants GL_FRONT, GL_BACK, and
GL_FRONT_AND_BACK are accepted. The initial value is GL_BACK.
glCullFace specifies whether front- or back-facing facets are culled (as
specified by mode) when facet culling is enabled. Facet culling is
initially disabled. To enable and disable facet culling, call the
glEnable and glDisable commands with the argument GL_CULL_FACE. Facets
include triangles, quadrilaterals, polygons, and rectangles.
glFrontFace specifies which of the clockwise and counterclockwise facets
are front-facing and back-facing. See glFrontFace.
If mode is GL_FRONT_AND_BACK, no facets are drawn, but other primitives
such as points and lines are drawn.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_OPERATION is generated if glCullFace is executed between the
execution of glBegin and the corresponding execution of glEnd.
glIsEnabled with argument GL_CULL_FACE
glGet with argument GL_CULL_FACE_MODE
glEnable, glFrontFace
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