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glcFontMap(3G)		  OpenGL Character Renderer		glcFontMap(3G)


NAME    [Toc]    [Back]

     glcFontMap	- modify the map of a font

C SPECIFICATION    [Toc]    [Back]

     void glcFontMap( GLint inFont,
		      GLint inCode,
		      const GLCchar *inCharName	)

PARAMETERS    [Toc]    [Back]

     inFont	 Specifies the ID of a font.

     inCode	 Specifies the integer ID of a character.

     inCharName	 Specifies the string name of a	character.

DESCRIPTION    [Toc]    [Back]

     glcFontMap	modifies the map of the	font identified	by inFont so that the
     font maps inCode to the character specified by the	string inCharName.  If
     inCharName	is GLC_NONE, _param is removed from the	font's map.

     Every font	has an associated font map. A font map is a table of entries
     that map integer values to	the the	name string that identifies the
     character.

     Every character code used in GLC is an element of the Universal
     Multiple-Octet Coded Character Set	(UCS) defined by the standards ISO/IEC
     10646-1:1993 and Unicode 2.0 (unless otherwise specified).	A UCS code is
     denoted as	U+hexcode, where hexcode is a sequence of hexadecimal digits.
     Each UCS code corresponds to a character that has a unique	name string.
     For example, the code U+41	corresponds to the character LATIN CAPITAL
     LETTER A.

ERRORS    [Toc]    [Back]

     GLC_PARAMETER_ERROR is generated if inCode	is not the ID of a font.

     GLC_PARAMETER_ERROR is generated if inCharName is not GLC_NONE or an
     element of	the font's string list attribute GLC_GLC_CHAR_LIST.

     GLC_STATE_ERROR is	generated if the issuing thread	has no current GLC
     context.

ASSOCIATED GETS    [Toc]    [Back]

     glcGetFontMap


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