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glBlendFunc(3G)		       OpenGL Reference		       glBlendFunc(3G)


NAME    [Toc]    [Back]

     glBlendFunc - specify pixel arithmetic

C SPECIFICATION    [Toc]    [Back]

     void glBlendFunc( GLenum sfactor,
		       GLenum dfactor )

PARAMETERS    [Toc]    [Back]

     sfactor  Specifies	how the	red, green, blue, and alpha source blending
	      factors are computed.  The following symbolic constants are
	      accepted:	 GL_ZERO, GL_ONE, GL_DST_COLOR,
	      GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
	      GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, and	GL_SRC_ALPHA_SATURATE.
	      The initial value	is GL_ONE.

	      Additionally, if the GL_ARB_imaging extension is supported, the
	      following	constants are accepted:	 GL_CONSTANT_COLOR,
	      GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA,
	      GL_ONE_MINUS_CONSTANT_ALPHA.

     dfactor  Specifies	how the	red, green, blue, and alpha destination
	      blending factors are computed.  Eight symbolic constants are
	      accepted:	 GL_ZERO, GL_ONE, GL_SRC_COLOR,
	      GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
	      GL_DST_ALPHA, and	GL_ONE_MINUS_DST_ALPHA.	 The initial value is
	      GL_ZERO.

	      Additionally, if the GL_ARB_imaging extension is supported, the
	      following	constants are accepted:	 GL_CONSTANT_COLOR,
	      GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA,
	      GL_ONE_MINUS_CONSTANT_ALPHA.

DESCRIPTION    [Toc]    [Back]

     In	RGBA mode, pixels can be drawn using a function	that blends the
     incoming (source) RGBA values with	the RGBA values	that are already in
     the frame buffer (the destination values).	 Blending is initially
     disabled.	Use glEnable and glDisable with	argument GL_BLEND to enable
     and disable blending.

     glBlendFunc defines the operation of blending when	it is enabled.
     sfactor specifies which of	nine methods is	used to	scale the source color
     components.  dfactor specifies which of eight methods is used to scale
     the destination color components.	The eleven possible methods are
     described in the following	table.	Each method defines four scale
     factors, one each for red,	green, blue, and alpha.

     In	the table and in subsequent equations, source and destination color
     components	are referred to	as (R ,G ,B ,A ) and (R	,G ,B ,A ).  The color
				     s	s  s  s	       d  d  d	d
     specified by glBlendColor is referred to as (R ,G ,B ,A ).	 They are
						   c  c	 c  c
     understood	to have	integer	values between 0 and (k	,k ,k ,k ), where
						       R  G  B	A



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glBlendFunc(3G)		       OpenGL Reference		       glBlendFunc(3G)



					    m
					     c
				      k	 = 2  -1
				       c

     and (m ,m ,m ,m ) is the number of	red, green, blue, and alpha bitplanes.
	   R  G	 B  A

     Source and	destination scale factors are referred to as (s	,s ,s ,s ) and
							       R  G  B	A
     (d	,d ,d ,d ).  The scale factors described in the	table, denoted
       R  G  B	A
     (f	,f ,f ,f ), represent either source or destination factors.  All scale
       R  G  B	A
     factors have range	[0, 1].

     _________________________________________________________________________
     Parameter				      (f ,  f ,	 f ,  f	)
						R    G	  B    A
     _________________________________________________________________________
     GL_ZERO					  (0, 0, 0, 0)
     GL_ONE					  (1, 1, 1, 1)
     GL_SRC_COLOR			  (R /k	, G /k , B /k ,	A /k )
					    s  R   s  G	  s  B	 s  A
     GL_ONE_MINUS_SRC_COLOR	   (1, 1, 1, 1)	- (R /k	, G /k , B /k ,	A /k )
						    s  R   s  G	  s  B	 s  A
     GL_DST_COLOR			  (R /k	, G /k , B /k ,	A /k )
					    d  R   d  G	  d  B	 d  A
     GL_ONE_MINUS_DST_COLOR	   (1, 1, 1, 1)	- (R /k	, G /k , B /k ,	A /k )
						    d  R   d  G	  d  B	 d  A
     GL_SRC_ALPHA			  (A /k	, A /k , A /k ,	A /k )
					    s  A   s  A	  s  A	 s  A
     GL_ONE_MINUS_SRC_ALPHA	   (1, 1, 1, 1)	- (A /k	, A /k , A /k ,	A /k )
						    s  A   s  A	  s  A	 s  A
     GL_DST_ALPHA			  (A /k	, A /k , A /k ,	A /k )
					    d  A   d  A	  d  A	 d  A
     GL_ONE_MINUS_DST_ALPHA	   (1, 1, 1, 1)	- (A /k	, A /k , A /k ,	A /k )
						    d  A   d  A	  d  A	 d  A
     GL_SRC_ALPHA_SATURATE			  (i, i, i, 1)
     GL_CONSTANT_COLOR				  (R  G	 B  A
						    c, c, c, c)
     GL_ONE_MINUS_CONSTANT_COLOR	  (1, 1, 1, 1) - (R  G	B  A
							   c, c, c, c)
     GL_CONSTANT_ALPHA				  (A  A	 A  A
						    c, c, c, c)
     GL_ONE_MINUS_CONSTANT_ALPHA	  (1, 1, 1, 1) - (A  A	A  A
							   c, c, c, c)
     _________________________________________________________________________


     In	the table,

	       i = min(A , k  -	A ) / k
			s   A	 d     A

     To	determine the blended RGBA values of a pixel when drawing in RGBA
     mode, the system uses the following equations:

	       R  = min(k   R  s  + R  d )
		d	 R,  s	R    d	R
	       G  = min(k   G  s  + G  d )
		d	 G,  s	G    d	G
	       B  = min(k   B  s  + B  d )
		d	 B,  s	B    d	B
	       A  = min(k   A  s  + A  d )
		d	 A,  s	A    d	A

     Despite the apparent precision of the above equations, blending
     arithmetic	is not exactly specified, because blending operates with
     imprecise integer color values.  However, a blend factor that should be
     equal to 1	is guaranteed not to modify its	multiplicand, and a blend
     factor equal to 0 reduces its multiplicand	to 0.  For example, when
     sfactor is	GL_SRC_ALPHA, dfactor is GL_ONE_MINUS_SRC_ALPHA, and A	is
								      s
     equal to k	, the equations	reduce to simple replacement:
	       A







									Page 2






glBlendFunc(3G)		       OpenGL Reference		       glBlendFunc(3G)



	       R  = R
		d    s
	       G  = G
		d    s
	       B  = B
		d    s
	       A  = A
		d    s

EXAMPLES    [Toc]    [Back]

     Transparency is best implemented using blend function (GL_SRC_ALPHA,
     GL_ONE_MINUS_SRC_ALPHA) with primitives sorted from farthest to nearest.
     Note that this transparency calculation does not require the presence of
     alpha bitplanes in	the frame buffer.

     Blend function (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) is also useful for
     rendering antialiased points and lines in arbitrary order.

     Polygon antialiasing is optimized using blend function
     (GL_SRC_ALPHA_SATURATE, GL_ONE) with polygons sorted from nearest to
     farthest.	(See the glEnable, glDisable reference page and	the
     GL_POLYGON_SMOOTH argument	for information	on polygon antialiasing.)
     Destination alpha bitplanes, which	must be	present	for this blend
     function to operate correctly, store the accumulated coverage.

NOTES    [Toc]    [Back]

     Incoming (source) alpha is	correctly thought of as	a material opacity,
     ranging from 1.0 (K ), representing complete opacity, to 0.0 (0),
			A
     representing complete transparency.

     When more than one	color buffer is	enabled	for drawing, the GL performs
     blending separately for each enabled buffer, using	the contents of	that
     buffer for	destination color.  (See glDrawBuffer.)

     Blending affects only RGBA	rendering.  It is ignored by color index
     renderers.

     GL_CONSTANT_COLOR,	GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA,
     GL_ONE_MINUS_CONSTANT_ALPHA are only available if the GL_ARB_imaging is
     supported by your implementation.

ERRORS    [Toc]    [Back]

     GL_INVALID_ENUM is	generated if either sfactor or dfactor is not an
     accepted value.

     GL_INVALID_OPERATION is generated if glBlendFunc is executed between the
     execution of glBegin and the corresponding	execution of glEnd.

ASSOCIATED GETS    [Toc]    [Back]

     glGet with	argument GL_BLEND_SRC
     glGet with	argument GL_BLEND_DST
     glIsEnabled with argument GL_BLEND







									Page 3






glBlendFunc(3G)		       OpenGL Reference		       glBlendFunc(3G)



MACHINE	DEPENDENCIES
     RealityEngine, RealityEngine2, and	VTX systems do not support the use of
     source blend factor GL_SRC_ALPHA_SATURATE and a destination factor	based
     on	the constant blend color (GL_.._CONSTANT_.._EXT); such combinations
     produce incorrect results.

SEE ALSO    [Toc]    [Back]

      
      
     glAlphaFunc, glBlendColor,	glBlendEquation, glClear, glDrawBuffer,
     glEnable, glLogicOp, glStencilFunc


									PPPPaaaaggggeeee 4444
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