glAlphaFunc(3G) OpenGL Reference glAlphaFunc(3G)
glAlphaFunc - specify the alpha test function
void glAlphaFunc( GLenum func,
GLclampf ref )
func Specifies the alpha comparison function. Symbolic constants
GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL,
GL_GEQUAL, and GL_ALWAYS are accepted. The initial value is
GL_ALWAYS.
ref Specifies the reference value that incoming alpha values are
compared to. This value is clamped to the range [0, 1], where 0
represents the lowest possible alpha value and 1 the highest
possible value. The initial reference value is 0.
The alpha test discards fragments depending on the outcome of a
comparison between an incoming fragment's alpha value and a constant
reference value. glAlphaFunc specifies the reference value and the
comparison function. The comparison is performed only if alpha testing
is enabled. By default, it is not enabled. (See glEnable and glDisable of
GL_ALPHA_TEST.)
func and ref specify the conditions under which the pixel is drawn. The
incoming alpha value is compared to ref using the function specified by
func. If the value passes the comparison, the incoming fragment is drawn
if it also passes subsequent stencil and depth buffer tests. If the value
fails the comparison, no change is made to the frame buffer at that pixel
location. The comparison functions are as follows:
GL_NEVER Never passes.
GL_LESS Passes if the incoming alpha value is less than the
reference value.
GL_EQUAL Passes if the incoming alpha value is equal to the
reference value.
GL_LEQUAL Passes if the incoming alpha value is less than or
equal to the reference value.
GL_GREATER Passes if the incoming alpha value is greater than the
reference value.
GL_NOTEQUAL Passes if the incoming alpha value is not equal to the
reference value.
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glAlphaFunc(3G) OpenGL Reference glAlphaFunc(3G)
GL_GEQUAL Passes if the incoming alpha value is greater than or
equal to the reference value.
GL_ALWAYS Always passes (initial value).
glAlphaFunc operates on all pixel write operations, including those
resulting from the scan conversion of points, lines, polygons, and
bitmaps, and from pixel draw and copy operations. glAlphaFunc does not
affect screen clear operations.
Alpha testing is performed only in RGBA mode.
GL_INVALID_ENUM is generated if func is not an accepted value.
GL_INVALID_OPERATION is generated if glAlphaFunc is executed between the
execution of glBegin and the corresponding execution of glEnd.
glGet with argument GL_ALPHA_TEST_FUNC
glGet with argument GL_ALPHA_TEST_REF
glIsEnabled with argument GL_ALPHA_TEST
glBlendFunc, glClear, glDepthFunc, glEnable, glStencilFunc
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