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XmCascadeButtonGadget(3X)

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NAME    [Toc]    [Back]

       XmCascadeButtonGadget  -  The  CascadeButtonGadget  widget
       class

SYNOPSIS    [Toc]    [Back]

       #include <Xm/CascadeBG.h>


DESCRIPTION    [Toc]    [Back]

       CascadeButtonGadget links two MenuPanes, a  MenuBar  to  a
       MenuPane, or an OptionMenu to a MenuPane.

       It  is used in menu systems and must have a RowColumn parent
 with its XmNrowColumnType resource set to  XmMENU_BAR,
       XmMENU_POPUP, XmMENU_PULLDOWN, or XmMENU_OPTION.

       It  is  the  only gadget that can have a Pulldown MenuPane
       attached to it as a submenu.   The  submenu  is  displayed
       when  this gadget is activated within a PopupMenu, a PulldownMenu,
 or an OptionMenu.  Its  visuals  can  include  a
       label  or pixmap and a cascading indicator when it is in a
       Popup or Pulldown MenuPane; or it can include only a label
       or a pixmap when it is in an OptionMenu.

       The default behavior associated with a CascadeButtonGadget
       depends on the type of menu system in which it resides. By
       default,  BSelect controls the behavior of the CascadeButtonGadget.
 In addition, BMenu controls the behavior of the
       CascadeButtonGadget  if  it resides in a PopupMenu system.
       The actual mouse button used is determined by its  RowColumn
 parent.

       A  CascadeButtonGadget's  visuals  differ  from most other
       button gadgets.  When the button becomes armed, its  visuals
  change  from a 2-D to a 3-D look, and it displays the
       submenu that has been attached to it.  If  no  submenu  is
       attached, it simply changes its visuals.

       When  a  CascadeButtonGadget  within  a  Pulldown or Popup
       MenuPane is armed as the result of  the  user  moving  the
       mouse  pointer  into  the  gadget, it does not immediately
       display its submenu.  Instead, it waits a  short  time  to
       see  if  the  arming  was temporary (that is, the user was
       simply passing through the gadget),  or  the  user  really
       wanted the submenu posted.  This delay is configurable via
       XmNmappingDelay.

       CascadeButtonGadget provides a single mechanism for  activating
  the  gadget  from the keyboard.  This mechanism is
       referred to as a keyboard mnemonic.   If  a  mnemonic  has
       been specified for the gadget, the user may activate it by
       simply typing the mnemonic while  the  CascadeButtonGadget
       is visible. If the CascadeButtonGadget is in a MenuBar and
       the MenuBar does not have the  focus,  the  MAlt  modifier
       must  be  pressed  with the mnemonic.  Mnemonics are typically
 used to interact with a menu via the keyboard.

       If a CascadeButtonGadget is in a Pulldown or  Popup  MenuPane
 and there is a submenu attached, the XmNmarginBottom,
       XmNmarginLeft, XmNmarginRight, and XmNmarginTop  resources
       may     enlarge     to    accommodate    XmNcascadePixmap.
       XmNmarginWidth defaults to 6 if  this  resource  is  in  a
       MenuBar;  otherwise, it takes LabelGadget's default, which
       is 2.

   Classes    [Toc]    [Back]
       CascadeButtonGadget inherits behavior and  resources  from
       Object, RectObj, XmGadget, and XmLabelGadget classes.

       The class pointer is xmCascadeButtonGadgetClass.

       The class name is XmCascadeButtonGadget.

   New Resources    [Toc]    [Back]
       The following table defines a set of widget resources used
       by the programmer to specify  data.   The  programmer  can
       also  set the resource values for the inherited classes to
       set attributes for this widget.  To reference  a  resource
       by  name  or by class in a .Xdefaults file, remove the XmN
       or XmC prefix and use the remaining letters.   To  specify
       one  of  the defined values for a resource in a .Xdefaults
       file, remove the Xm prefix and use the  remaining  letters
       (in  either lowercase or uppercase, but include any underscores
 between words). The  codes  in  the  access  column
       indicate if the given resource can be set at creation time
       (C), set by using  XtSetValues  (S),  retrieved  by  using
       XtGetValues (G), or is not applicable (N/A).

       XmCascadeButtonGadget    [Toc]    [Back]

       Class: XmCCallback
       Default: NULL
       Type:  XtCallbackList
       Access: C
       Class: XmCPixmap
       Default: dynamic
       Type:  Pixmap
       Access: CSG
       Class: XmCCallback
       Default: NULL
       Type:  XtCallbackList
       Access: C
       Class: XmCMappingDelay
       Default: 180 ms
       Type:  int
       Access: CSG
       Class: XmCMenuWidget
       Default: NULL
       Type:  Widget
       Access: CSG

              Specifies the list of callbacks that is called when
              the user  activates  the  CascadeButtonGadget,  and
              there  is no submenu attached to pop up.  The activation
 occurs by releasing a  mouse  button  or  by
              typing  the  mnemonic  associated  with the gadget.
              The specific mouse button depends on information in
              the RowColumn parent.  The reason sent by the callback
  is  XmCR_ACTIVATE.   Specifies  the   cascade
              pixmap  displayed  on  one end of the gadget when a
              CascadeButtonGadget is used within a Popup or Pulldown
 MenuPane and a submenu is attached. The LabelGadget
 class resources XmNmarginBottom,  XmNmarginLeft,
 XmNmarginRight, and XmNmarginTop may be modified
 to ensure that room is left  for  the  cascade
              pixmap.  The  default cascade pixmap in menus other
              than option menus is an arrow pointing to the  side
              of  the  menu  where  the  submenu will appear. The
              default for the CascadeButtonGadget  in  an  option
              menu  is  XmUNSPECIFIED_PIXMAP.  Specifies the list
              of callbacks that is called just prior to the  mapping
 of the submenu associated with the CascadeButtonGadget.
  The reason  sent  by  the  callback  is
              XmCR_CASCADING.   Specifies  the amount of time, in
              milliseconds, between  when  a  CascadeButtonGadget
              becomes  armed  and when it maps its submenu.  This
              delay is used only when  the  gadget  is  within  a
              Popup  or  Pulldown MenuPane. The value must not be
              negative.  Specifies the widget ID for the Pulldown
              MenuPane  to be associated with this CascadeButtonGadget.
  The specified MenuPane is  displayed  when
              the  CascadeButtonGadget  becomes armed.  The MenuPane
 must have been created  with  the  appropriate
              parentage  depending on the type of menu used.  See
              XmCreatePulldownMenu(3X),    XmCreatePopupMenu(3X),
              and  XmCreateOptionMenu(3X) for more information on
              the menu systems.

   Inherited Resources    [Toc]    [Back]
       CascadeButtonGadget inherits behavior and  resources  from
       the  following superclasses. For a complete description of
       each resource, refer to the man page for that  superclass.

       XmLabelGadget Resource Set    [Toc]    [Back]

       Class: XmCAccelerator
       Default: NULL
       Type:  String
       Access: N/A
       Class: XmCAcceleratorText
       Default: NULL
       Type:  XmString
       Access: N/A
       Class: XmCAlignment
       Default: dynamic
       Type:  unsigned char
       Access: CSG
       Class: XmCFontList
       Default: dynamic
       Type:  XmFontList
       Access: CSG
       Class: XmCLabelInsensitivePixmap
       Default: XmUNSPECIFIED_PIXMAP
       Type:  Pixmap
       Access: CSG
       Class: XmCLabelPixmap
       Default: XmUNSPECIFIED_PIXMAP
       Type:  Pixmap
       Access: CSG
       Class: XmCXmString
       Default: dynamic
       Type:  XmString
       Access: CSG
       Class: XmCLabelType
       Default: XmSTRING
       Type:  unsigned char
       Access: CSG
       Class: XmCMarginBottom
       Default: dynamic
       Type:  Dimension
       Access: CSG
       Class: XmCMarginHeight
       Default: 2
       Type:  Dimension
       Access: CSG
       Class: XmCMarginLeft
       Default: 0
       Type:  Dimension
       Access: CSG
       Class: XmCMarginRight
       Default: dynamic
       Type:  Dimension
       Access: CSG
       Class: XmCMarginTop
       Default: dynamic
       Type:  Dimension
       Access: CSG
       Class: XmCMarginWidth
       Default: dynamic
       Type:  Dimension
       Access: CSG
       Class: XmCMnemonic
       Default: NULL
       Type:  KeySym
       Access: CSG
       Class: XmCMnemonicCharSet
       Default: dynamic
       Type:  String
       Access: CSG
       Class: XmCRecomputeSize
       Default: True
       Type:  Boolean
       Access: CSG
       Class: XmCStringDirection
       Default: dynamic
       Type:  XmStringDirection
       Access: CSG


       XmGadget Resource Set    [Toc]    [Back]

       Class: XmCBottomShadowColor
       Default: dynamic
       Type:  Pixel
       Access: G
       Class: XmCCallback
       Default: NULL
       Type:  XtCallbackList
       Access: C
       Class: XmCHighlightColor
       Default: dynamic
       Type:  Pixel
       Access: G
       Class: XmCHighlightOnEnter
       Default: False
       Type:  Boolean
       Access: CSG
       Class: XmCHighlightThickness
       Default: 0
       Type:  Dimension
       Access: CSG
       Class: XmCNavigationType
       Default: XmNONE
       Type:  XmNavigationType
       Access: CSG
       Class: XmCShadowThickness
       Default: 2
       Type:  Dimension
       Access: CSG
       Class: XmCTopShadowColor
       Default: dynamic
       Type:  Pixel
       Access: G
       Class: XmCTraversalOn
       Default: True
       Type:  Boolean
       Access: CSG
       Class: XmCUnitType
       Default: dynamic
       Type:  unsigned char
       Access: CSG
       Class: XmCUserData
       Default: NULL
       Type:  XtPointer
       Access: CSG


       RectObj Resource Set    [Toc]    [Back]

       Class: XmCSensitive
       Default: dynamic
       Type:  Boolean
       Access: G
       Class: XmCBorderWidth
       Default: 0
       Type:  Dimension
       Access: CSG
       Class: XmCHeight
       Default: dynamic
       Type:  Dimension
       Access: CSG
       Class: XmCSensitive
       Default: True
       Type:  Boolean
       Access: CSG
       Class: XmCWidth
       Default: dynamic
       Type:  Dimension
       Access: CSG
       Class: XmCPosition
       Default: 0
       Type:  Position
       Access: CSG
       Class: XmCPosition
       Default: 0
       Type:  Position
       Access: CSG


       Object Resource Set    [Toc]    [Back]

       Class: XmCCallback
       Default: NULL
       Type:  XtCallbackList
       Access: C


   Callback Information    [Toc]    [Back]
       A  pointer  to  the  following structure is passed to each
       callback: typedef struct {
         int      reason;
         XEvent   * event; } XmAnyCallbackStruct;

       Indicates why the callback was  invoked.   Points  to  the
       XEvent  that  triggered  the  callback  or is NULL if this
       callback was not triggered by an XEvent.

   Behavior    [Toc]    [Back]
       XmCascadeButtonGadget  includes  behavior  from  XmGadget.
       XmCascadeButton  includes the menu traversal behavior from
       XmLabel.  Additional  XmCascadeButtonGadget  behavior   is
       described  below  (in a Popup menu system, BMenu also performs
 the BSelect actions): Unposts any  menus  posted  by
       the  parent  menu. Arms the CascadeButtonGadget, posts the
       associated submenu, enables mouse  traversal,  and,  in  a
       MenuBar,  arms the MenuBar. If the menu is already active,
       this event disables keyboard traversal for  the  menu  and
       returns the menu to mouse traversal mode.  Calls the callbacks
 in XmNcascadingCallback, posts the submenu  attached
       to  the CascadeButtonGadget and enables keyboard traversal
       within the menu. If the CascadeButtonGadget does not  have
       a  submenu  attached,  calls the callbacks in XmNactivateCallback,
 the CascadeButtonGadget  is  activated  and  all
       posted menus in the cascade are unposted.  Calls the callbacks
  in  XmNcascadingCallback,  and  posts  the  submenu
       attached  to the CascadeButtonGadget if keyboard traversal
       is enabled in the menu. If  the  CascadeButtonGadget  does
       not have a submenu attached, calls the callbacks in XmNactivateCallback,
 the CascadeButtonGadget is  activated  and
       all posted menus in the cascade are unposted.  This action
       applies only to gadgets in  MenuBars,  PulldownMenus,  and
       PopupMenus.   For  a CascadeButtonGadget in an OptionMenu,
       if the parent is a manager, this action passes  the  event
       to  the  parent.  Calls the callbacks in XmNcascadingCallback,
 and posts the submenu attached to the CascadeButtonGadget
  if  keyboard  traversal is enabled in the menu. If
       the CascadeButtonGadget does not have a submenu  attached,
       calls  the  callbacks in XmNactivateCallback, the CascadeButtonGadget
 is activated and all posted menus in the cascade
  are unposted.  Unposts all menus in the menu hierarchy
 and, when the shell's keyboard focus policy  is  XmEXPLICT,
  restores keyboard focus to the widget that had the
       focus before the menu system was entered. Calls the  callbacks
  for  XmNhelpCallback  if any exist. If there are no
       help callbacks for this widget, this action calls the help
       callbacks  for  the  nearest ancestor that has them.  In a
       MenuBar, disarms the CascadeButtonGadget and the menu and,
       when  the  shell's  keyboard  focus  policy  is XmEXPLICT,
       restores keyboard focus to the widget that had  the  focus
       before  the menu was entered. For a CascadeButtonGadget in
       an OptionMenu, if the parent is  a  manager,  this  action
       passes the event to the parent.

              In  a  toplevel  Pulldown  MenuPane from a MenuBar,
              unposts the menu, disarms the MenuBar CascadeButton
              and  the  MenuBar,  and,  when the shell's keyboard
              focus policy is XmEXPLICT, restores keyboard  focus
              to the widget that had the focus before the MenuBar
              was entered. In other Pulldown  MenuPanes,  unposts
              the menu.

              In  a Popup MenuPane, unposts the menu and restores
              keyboard focus to the widget from  which  the  menu
              was  posted.  If keyboard traversal is enabled does
              nothing. Otherwise, in a MenuBar, unposts any MenuPanes
  associated  with another MenuBar entry, arms
              the CascadeButtonGadget, and posts  the  associated
              submenu. In other menus, arms the CascadeButtonGadget
 and posts  the  associated  submenu  after  the
              delay  specified  by  XmNmappingDelay.  If keyboard
              traversal is enabled does nothing. Otherwise, in  a
              MenuBar,  disarms  the  CascadeButtonGadget  if the
              submenu associated with the CascadeButtonGadget  is
              not  currently  posted  or  if  there is no submenu
              associated with the CascadeButtonGadget.

              In other  menus,  if  the  pointer  moves  anywhere
              except  into a submenu associated with the CascadeButtonGadget,
 the CascadeButtonGadget  is  disarmed
              and its submenu is unposted.

   Virtual Bindings    [Toc]    [Back]
       The  bindings  for  virtual  keys are vendor specific. For
       information about bindings for virtual buttons  and  keys,
       see VirtualBindings(3X).

SEE ALSO    [Toc]    [Back]

      
      
       Object(3X),   RectObj(3X),   XmCascadeButtonHighlight(3X),
       XmCreateCascadeButtonGadget(3X), XmCreatePulldownMenu(3X),
       XmCreatePopupMenu(3X),    XmCreateOptionMenu(3X),   XmGadget(3X), XmLabelGadget(3X), XmRowColumn(3X)



                                        XmCascadeButtonGadget(3X)
[ Back ]
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