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XmCascadeButtonGadget(3X)
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XmCascadeButtonGadget - The CascadeButtonGadget widget
class
#include <Xm/CascadeBG.h>
CascadeButtonGadget links two MenuPanes, a MenuBar to a
MenuPane, or an OptionMenu to a MenuPane.
It is used in menu systems and must have a RowColumn parent
with its XmNrowColumnType resource set to XmMENU_BAR,
XmMENU_POPUP, XmMENU_PULLDOWN, or XmMENU_OPTION.
It is the only gadget that can have a Pulldown MenuPane
attached to it as a submenu. The submenu is displayed
when this gadget is activated within a PopupMenu, a PulldownMenu,
or an OptionMenu. Its visuals can include a
label or pixmap and a cascading indicator when it is in a
Popup or Pulldown MenuPane; or it can include only a label
or a pixmap when it is in an OptionMenu.
The default behavior associated with a CascadeButtonGadget
depends on the type of menu system in which it resides. By
default, BSelect controls the behavior of the CascadeButtonGadget.
In addition, BMenu controls the behavior of the
CascadeButtonGadget if it resides in a PopupMenu system.
The actual mouse button used is determined by its RowColumn
parent.
A CascadeButtonGadget's visuals differ from most other
button gadgets. When the button becomes armed, its visuals
change from a 2-D to a 3-D look, and it displays the
submenu that has been attached to it. If no submenu is
attached, it simply changes its visuals.
When a CascadeButtonGadget within a Pulldown or Popup
MenuPane is armed as the result of the user moving the
mouse pointer into the gadget, it does not immediately
display its submenu. Instead, it waits a short time to
see if the arming was temporary (that is, the user was
simply passing through the gadget), or the user really
wanted the submenu posted. This delay is configurable via
XmNmappingDelay.
CascadeButtonGadget provides a single mechanism for activating
the gadget from the keyboard. This mechanism is
referred to as a keyboard mnemonic. If a mnemonic has
been specified for the gadget, the user may activate it by
simply typing the mnemonic while the CascadeButtonGadget
is visible. If the CascadeButtonGadget is in a MenuBar and
the MenuBar does not have the focus, the MAlt modifier
must be pressed with the mnemonic. Mnemonics are typically
used to interact with a menu via the keyboard.
If a CascadeButtonGadget is in a Pulldown or Popup MenuPane
and there is a submenu attached, the XmNmarginBottom,
XmNmarginLeft, XmNmarginRight, and XmNmarginTop resources
may enlarge to accommodate XmNcascadePixmap.
XmNmarginWidth defaults to 6 if this resource is in a
MenuBar; otherwise, it takes LabelGadget's default, which
is 2.
Classes [Toc] [Back]
CascadeButtonGadget inherits behavior and resources from
Object, RectObj, XmGadget, and XmLabelGadget classes.
The class pointer is xmCascadeButtonGadgetClass.
The class name is XmCascadeButtonGadget.
New Resources [Toc] [Back]
The following table defines a set of widget resources used
by the programmer to specify data. The programmer can
also set the resource values for the inherited classes to
set attributes for this widget. To reference a resource
by name or by class in a .Xdefaults file, remove the XmN
or XmC prefix and use the remaining letters. To specify
one of the defined values for a resource in a .Xdefaults
file, remove the Xm prefix and use the remaining letters
(in either lowercase or uppercase, but include any underscores
between words). The codes in the access column
indicate if the given resource can be set at creation time
(C), set by using XtSetValues (S), retrieved by using
XtGetValues (G), or is not applicable (N/A).
XmCascadeButtonGadget [Toc] [Back]
Class: XmCCallback
Default: NULL
Type: XtCallbackList
Access: C
Class: XmCPixmap
Default: dynamic
Type: Pixmap
Access: CSG
Class: XmCCallback
Default: NULL
Type: XtCallbackList
Access: C
Class: XmCMappingDelay
Default: 180 ms
Type: int
Access: CSG
Class: XmCMenuWidget
Default: NULL
Type: Widget
Access: CSG
Specifies the list of callbacks that is called when
the user activates the CascadeButtonGadget, and
there is no submenu attached to pop up. The activation
occurs by releasing a mouse button or by
typing the mnemonic associated with the gadget.
The specific mouse button depends on information in
the RowColumn parent. The reason sent by the callback
is XmCR_ACTIVATE. Specifies the cascade
pixmap displayed on one end of the gadget when a
CascadeButtonGadget is used within a Popup or Pulldown
MenuPane and a submenu is attached. The LabelGadget
class resources XmNmarginBottom, XmNmarginLeft,
XmNmarginRight, and XmNmarginTop may be modified
to ensure that room is left for the cascade
pixmap. The default cascade pixmap in menus other
than option menus is an arrow pointing to the side
of the menu where the submenu will appear. The
default for the CascadeButtonGadget in an option
menu is XmUNSPECIFIED_PIXMAP. Specifies the list
of callbacks that is called just prior to the mapping
of the submenu associated with the CascadeButtonGadget.
The reason sent by the callback is
XmCR_CASCADING. Specifies the amount of time, in
milliseconds, between when a CascadeButtonGadget
becomes armed and when it maps its submenu. This
delay is used only when the gadget is within a
Popup or Pulldown MenuPane. The value must not be
negative. Specifies the widget ID for the Pulldown
MenuPane to be associated with this CascadeButtonGadget.
The specified MenuPane is displayed when
the CascadeButtonGadget becomes armed. The MenuPane
must have been created with the appropriate
parentage depending on the type of menu used. See
XmCreatePulldownMenu(3X), XmCreatePopupMenu(3X),
and XmCreateOptionMenu(3X) for more information on
the menu systems.
Inherited Resources [Toc] [Back]
CascadeButtonGadget inherits behavior and resources from
the following superclasses. For a complete description of
each resource, refer to the man page for that superclass.
XmLabelGadget Resource Set [Toc] [Back]
Class: XmCAccelerator
Default: NULL
Type: String
Access: N/A
Class: XmCAcceleratorText
Default: NULL
Type: XmString
Access: N/A
Class: XmCAlignment
Default: dynamic
Type: unsigned char
Access: CSG
Class: XmCFontList
Default: dynamic
Type: XmFontList
Access: CSG
Class: XmCLabelInsensitivePixmap
Default: XmUNSPECIFIED_PIXMAP
Type: Pixmap
Access: CSG
Class: XmCLabelPixmap
Default: XmUNSPECIFIED_PIXMAP
Type: Pixmap
Access: CSG
Class: XmCXmString
Default: dynamic
Type: XmString
Access: CSG
Class: XmCLabelType
Default: XmSTRING
Type: unsigned char
Access: CSG
Class: XmCMarginBottom
Default: dynamic
Type: Dimension
Access: CSG
Class: XmCMarginHeight
Default: 2
Type: Dimension
Access: CSG
Class: XmCMarginLeft
Default: 0
Type: Dimension
Access: CSG
Class: XmCMarginRight
Default: dynamic
Type: Dimension
Access: CSG
Class: XmCMarginTop
Default: dynamic
Type: Dimension
Access: CSG
Class: XmCMarginWidth
Default: dynamic
Type: Dimension
Access: CSG
Class: XmCMnemonic
Default: NULL
Type: KeySym
Access: CSG
Class: XmCMnemonicCharSet
Default: dynamic
Type: String
Access: CSG
Class: XmCRecomputeSize
Default: True
Type: Boolean
Access: CSG
Class: XmCStringDirection
Default: dynamic
Type: XmStringDirection
Access: CSG
XmGadget Resource Set [Toc] [Back]
Class: XmCBottomShadowColor
Default: dynamic
Type: Pixel
Access: G
Class: XmCCallback
Default: NULL
Type: XtCallbackList
Access: C
Class: XmCHighlightColor
Default: dynamic
Type: Pixel
Access: G
Class: XmCHighlightOnEnter
Default: False
Type: Boolean
Access: CSG
Class: XmCHighlightThickness
Default: 0
Type: Dimension
Access: CSG
Class: XmCNavigationType
Default: XmNONE
Type: XmNavigationType
Access: CSG
Class: XmCShadowThickness
Default: 2
Type: Dimension
Access: CSG
Class: XmCTopShadowColor
Default: dynamic
Type: Pixel
Access: G
Class: XmCTraversalOn
Default: True
Type: Boolean
Access: CSG
Class: XmCUnitType
Default: dynamic
Type: unsigned char
Access: CSG
Class: XmCUserData
Default: NULL
Type: XtPointer
Access: CSG
RectObj Resource Set [Toc] [Back]
Class: XmCSensitive
Default: dynamic
Type: Boolean
Access: G
Class: XmCBorderWidth
Default: 0
Type: Dimension
Access: CSG
Class: XmCHeight
Default: dynamic
Type: Dimension
Access: CSG
Class: XmCSensitive
Default: True
Type: Boolean
Access: CSG
Class: XmCWidth
Default: dynamic
Type: Dimension
Access: CSG
Class: XmCPosition
Default: 0
Type: Position
Access: CSG
Class: XmCPosition
Default: 0
Type: Position
Access: CSG
Object Resource Set [Toc] [Back]
Class: XmCCallback
Default: NULL
Type: XtCallbackList
Access: C
Callback Information [Toc] [Back]
A pointer to the following structure is passed to each
callback: typedef struct {
int reason;
XEvent * event; } XmAnyCallbackStruct;
Indicates why the callback was invoked. Points to the
XEvent that triggered the callback or is NULL if this
callback was not triggered by an XEvent.
Behavior [Toc] [Back]
XmCascadeButtonGadget includes behavior from XmGadget.
XmCascadeButton includes the menu traversal behavior from
XmLabel. Additional XmCascadeButtonGadget behavior is
described below (in a Popup menu system, BMenu also performs
the BSelect actions): Unposts any menus posted by
the parent menu. Arms the CascadeButtonGadget, posts the
associated submenu, enables mouse traversal, and, in a
MenuBar, arms the MenuBar. If the menu is already active,
this event disables keyboard traversal for the menu and
returns the menu to mouse traversal mode. Calls the callbacks
in XmNcascadingCallback, posts the submenu attached
to the CascadeButtonGadget and enables keyboard traversal
within the menu. If the CascadeButtonGadget does not have
a submenu attached, calls the callbacks in XmNactivateCallback,
the CascadeButtonGadget is activated and all
posted menus in the cascade are unposted. Calls the callbacks
in XmNcascadingCallback, and posts the submenu
attached to the CascadeButtonGadget if keyboard traversal
is enabled in the menu. If the CascadeButtonGadget does
not have a submenu attached, calls the callbacks in XmNactivateCallback,
the CascadeButtonGadget is activated and
all posted menus in the cascade are unposted. This action
applies only to gadgets in MenuBars, PulldownMenus, and
PopupMenus. For a CascadeButtonGadget in an OptionMenu,
if the parent is a manager, this action passes the event
to the parent. Calls the callbacks in XmNcascadingCallback,
and posts the submenu attached to the CascadeButtonGadget
if keyboard traversal is enabled in the menu. If
the CascadeButtonGadget does not have a submenu attached,
calls the callbacks in XmNactivateCallback, the CascadeButtonGadget
is activated and all posted menus in the cascade
are unposted. Unposts all menus in the menu hierarchy
and, when the shell's keyboard focus policy is XmEXPLICT,
restores keyboard focus to the widget that had the
focus before the menu system was entered. Calls the callbacks
for XmNhelpCallback if any exist. If there are no
help callbacks for this widget, this action calls the help
callbacks for the nearest ancestor that has them. In a
MenuBar, disarms the CascadeButtonGadget and the menu and,
when the shell's keyboard focus policy is XmEXPLICT,
restores keyboard focus to the widget that had the focus
before the menu was entered. For a CascadeButtonGadget in
an OptionMenu, if the parent is a manager, this action
passes the event to the parent.
In a toplevel Pulldown MenuPane from a MenuBar,
unposts the menu, disarms the MenuBar CascadeButton
and the MenuBar, and, when the shell's keyboard
focus policy is XmEXPLICT, restores keyboard focus
to the widget that had the focus before the MenuBar
was entered. In other Pulldown MenuPanes, unposts
the menu.
In a Popup MenuPane, unposts the menu and restores
keyboard focus to the widget from which the menu
was posted. If keyboard traversal is enabled does
nothing. Otherwise, in a MenuBar, unposts any MenuPanes
associated with another MenuBar entry, arms
the CascadeButtonGadget, and posts the associated
submenu. In other menus, arms the CascadeButtonGadget
and posts the associated submenu after the
delay specified by XmNmappingDelay. If keyboard
traversal is enabled does nothing. Otherwise, in a
MenuBar, disarms the CascadeButtonGadget if the
submenu associated with the CascadeButtonGadget is
not currently posted or if there is no submenu
associated with the CascadeButtonGadget.
In other menus, if the pointer moves anywhere
except into a submenu associated with the CascadeButtonGadget,
the CascadeButtonGadget is disarmed
and its submenu is unposted.
Virtual Bindings [Toc] [Back]
The bindings for virtual keys are vendor specific. For
information about bindings for virtual buttons and keys,
see VirtualBindings(3X).
Object(3X), RectObj(3X), XmCascadeButtonHighlight(3X),
XmCreateCascadeButtonGadget(3X), XmCreatePulldownMenu(3X),
XmCreatePopupMenu(3X), XmCreateOptionMenu(3X), XmGadget(3X), XmLabelGadget(3X), XmRowColumn(3X)
XmCascadeButtonGadget(3X)
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