glViewport - set the viewport
void glViewport(
GLint x,
GLint y,
GLsizei width,
GLsizei height );
Specify the lower left corner of the viewport rectangle,
in pixels. The initial value is (0,0). Specify the width
and height of the viewport. When a GL context is first
attached to a window, width and height are set to the
dimensions of that window.
glViewport() specifies the affine transformation of x and
y from normalized device coordinates to window coordinates.
Let (x[n]d, y[n]d) be normalized device coordinates.
Then the window coordinates (x[w], y[w]) are computed
as follows: x[w] = (x[nd] + 1) width/2 + x y[w] =
(y[nd] + 1) height/2 + y
Viewport width and height are silently clamped to a range
that depends on the implementation. To query this range,
call glGet() with argument GL_MAX_VIEWPORT_DIMS.
GL_INVALID_VALUE is generated if either width or height is
negative.
GL_INVALID_OPERATION is generated if glViewport() is executed
between the execution of glBegin() and the corresponding
execution of glEnd().
glGet() with argument GL_VIEWPORT
glGet() with argument GL_MAX_VIEWPORT_DIMS
glDepthRange(3)
glViewport(3G)
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