glTranslate, glTranslated, glTranslatef - multiply the
current matrix by a translation matrix
void glTranslated(
GLdouble x,
GLdouble y,
GLdouble z ); void glTranslatef(
GLfloat x,
GLfloat y,
GLfloat z );
Specify the x, y, and z coordinates of a translation vector.
glTranslate() produces a translation by (x,y,z). The current
matrix (see glMatrixMode()) is multiplied by this
translation matrix, with the product replacing the current
matrix, as if glMultMatrix() were called with the following
matrix for its argument: 1 0 0 x 0 1 0 y 0 0 1 z 0 0 0
1
If the matrix mode is either GL_MODELVIEW or GL_PROJECTION,
all objects drawn after a call to glTranslate() are
translated.
Use glPushMatrix() and glPopMatrix() to save and restore
the untranslated coordinate system.
GL_INVALID_OPERATION is generated if glTranslate() is executed
between the execution of glBegin() and the corresponding
execution of glEnd().
glGet() with argument GL_MATRIX_MODE
glGet() with argument GL_COLOR_MATRIX
glGet() with argument GL_MODELVIEW_MATRIX
glGet() with argument GL_PROJECTION_MATRIX
glGet() with argument GL_TEXTURE_MATRIX
glMatrixMode(3), glMultMatrix(3), glPushMatrix(3), glRotate(3), glScale(3)
glTranslate(3G)
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