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glPassThrough(3G)
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glPassThrough - place a marker in the feedback buffer
void glPassThrough(
GLfloat token );
Specifies a marker value to be placed in the feedback
buffer following a GL_PASS_THROUGH_TOKEN.
Feedback is a GL render mode. The mode is selected by
calling glRenderMode() with GL_FEEDBACK. When the GL is in
feedback mode, no pixels are produced by rasterization.
Instead, information about primitives that would have been
rasterized is fed back to the application using the GL.
See the glFeedbackBuffer() reference page for a description
of the feedback buffer and the values in it.
glPassThrough() inserts a user-defined marker in the feedback
buffer when it is executed in feedback mode. token
is returned as if it were a primitive; it is indicated
with its own unique identifying value:
GL_PASS_THROUGH_TOKEN. The order of glPassThrough() commands
with respect to the specification of graphics primitives
is maintained.
glPassThrough() is ignored if the GL is not in feedback
mode.
GL_INVALID_OPERATION is generated if glPassThrough() is
executed between the execution of glBegin() and the corresponding
execution of glEnd().
glGet() with argument GL_RENDER_MODE
glFeedbackBuffer(3), glRenderMode(3)
glPassThrough(3G)
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