glGetError - return error information
GLenum glGetError(
void );
glGetError() returns the value of the error option. Each
detectable error is assigned a numeric code and symbolic
name. When an error occurs, the error option is set to the
appropriate error code value. No other errors are
recorded until glGetError() is called, the error code is
returned, and the option is reset to GL_NO_ERROR. If a
call to glGetError() returns GL_NO_ERROR, there has been
no detectable error since the last call to glGetError(),
or since the GL was initialized.
To allow for distributed implementations, there may be
several error options. If any single error option has
recorded an error, the value of that option is returned
and that option is reset to GL_NO_ERROR when glGetError()
is called. If more than one option has recorded an error,
glGetError() returns and clears an arbitrary error option
value. Thus, glGetError() should always be called in a
loop, until it returns GL_NO_ERROR, if all error options
are to be reset.
Initially, all error options are set to GL_NO_ERROR.
The following errors are currently defined: No error has
been recorded. The value of this symbolic constant is
guaranteed to be 0. An unacceptable value is specified
for an enumerated argument. The offending command is
ignored, and has no other side effect than to set the
error option. A numeric argument is out of range. The
offending command is ignored, and has no other side effect
than to set the error option. The specified operation is
not allowed in the current state. The offending command is
ignored, and has no other side effect than to set the
error option. This command would cause a stack overflow.
The offending command is ignored, and has no other side
effect than to set the error option. This command would
cause a stack underflow. The offending command is ignored,
and has no other side effect than to set the error option.
There is not enough memory left to execute the command.
The state of the GL is undefined, except for the state of
the error options, after this error is recorded. The
specified table exceeds the implementation's maximum supported
table size. The offending command is ignored, and
has no other side effect than to set the error option.
When an error option is set, results of a GL operation are
undefined only if GL_OUT_OF_MEMORY has occurred. In all
other cases, the command generating the error is ignored
and has no effect on the GL state or frame buffer contents.
If the generating command returns a value, it
returns 0. If glGetError() itself generates an error, it
returns 0.
GL_TABLE_TOO_LARGE was introduced in GL version 1.2.
GL_INVALID_OPERATION is generated if glGetError() is executed
between the execution of glBegin() and the corresponding
execution of glEnd(). In this case glGetError()
returns 0.
glGetError(3G)
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