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glGetError(3G)

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NAME    [Toc]    [Back]

       glGetError - return error information

SYNOPSIS    [Toc]    [Back]

       GLenum glGetError(
               void );

DESCRIPTION    [Toc]    [Back]

       glGetError()  returns the value of the error option.  Each
       detectable error is assigned a numeric code  and  symbolic
       name. When an error occurs, the error option is set to the
       appropriate  error  code  value.   No  other  errors   are
       recorded  until  glGetError() is called, the error code is
       returned, and the option is reset  to  GL_NO_ERROR.  If  a
       call  to  glGetError() returns GL_NO_ERROR, there has been
       no detectable error since the last call  to  glGetError(),
       or since the GL was initialized.

       To  allow  for  distributed  implementations, there may be
       several error options. If  any  single  error  option  has
       recorded  an  error,  the value of that option is returned
       and that option is reset to GL_NO_ERROR when  glGetError()
       is  called. If more than one option has recorded an error,
       glGetError() returns and clears an arbitrary error  option
       value.  Thus,  glGetError()  should  always be called in a
       loop, until it returns GL_NO_ERROR, if all  error  options
       are to be reset.

       Initially, all error options are set to GL_NO_ERROR.

       The  following  errors are currently defined: No error has
       been recorded. The value  of  this  symbolic  constant  is
       guaranteed  to  be  0.  An unacceptable value is specified
       for an  enumerated  argument.  The  offending  command  is
       ignored,  and  has  no  other  side effect than to set the
       error option.  A numeric argument is  out  of  range.  The
       offending command is ignored, and has no other side effect
       than to set the error option.  The specified operation  is
       not allowed in the current state. The offending command is
       ignored, and has no other side  effect  than  to  set  the
       error  option.  This command would cause a stack overflow.
       The offending command is ignored, and has  no  other  side
       effect  than  to set the error option.  This command would
       cause a stack underflow. The offending command is ignored,
       and has no other side effect than to set the error option.
       There is not enough memory left to  execute  the  command.
       The  state of the GL is undefined, except for the state of
       the error options, after  this  error  is  recorded.   The
       specified  table exceeds the implementation's maximum supported
 table size.  The offending command is ignored,  and
       has no other side effect than to set the error option.

       When an error option is set, results of a GL operation are
       undefined only if GL_OUT_OF_MEMORY has  occurred.  In  all
       other  cases,  the command generating the error is ignored
       and has no effect on the GL state  or  frame  buffer  contents.
  If  the  generating  command  returns  a value, it
       returns 0. If glGetError() itself generates an  error,  it
       returns 0.



NOTES    [Toc]    [Back]

       GL_TABLE_TOO_LARGE was introduced in GL version 1.2.

ERRORS    [Toc]    [Back]

       GL_INVALID_OPERATION  is generated if glGetError() is executed
 between the execution of glBegin()  and  the  corresponding
  execution  of glEnd(). In this case glGetError()
       returns 0.



                                                   glGetError(3G)
[ Back ]
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