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glFlush(3G)

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NAME    [Toc]    [Back]

       glFlush - force execution of GL commands in finite time

SYNOPSIS    [Toc]    [Back]

       void glFlush(
               void );

DESCRIPTION    [Toc]    [Back]

       Different  GL  implementations  buffer commands in several
       different locations, including  network  buffers  and  the
       graphics  accelerator  itself.   glFlush()  empties all of
       these buffers, causing all issued commands to be  executed
       as  quickly  as  they are accepted by the actual rendering
       engine.  Though this execution may not be completed in any
       particular time period, it does complete in finite time.

       Because  any  GL program might be executed over a network,
       or on an accelerator that buffers commands,  all  programs
       should call glFlush() whenever they count on having all of
       their previously issued commands completed.  For  example,
       call  glFlush() before waiting for user input that depends
       on the generated image.

NOTES    [Toc]    [Back]

       glFlush() can return at any time. It does not  wait  until
       the execution of all previously issued GL commands is complete.

ERRORS    [Toc]    [Back]

       GL_INVALID_OPERATION is generated if glFlush() is executed
       between  the  execution of glBegin() and the corresponding
       execution of glEnd().

SEE ALSO    [Toc]    [Back]

      
      
       glFinish(3)



                                                      glFlush(3G)
[ Back ]
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