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XmPushButtonGadget(3X)
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XmPushButtonGadget - The PushButtonGadget widget class
#include <Xm/PushBG.h>
PushButtonGadget issues commands within an application. It
consists of a text label or pixmap surrounded by a border
shadow. When PushButtonGadget is selected, the shadow
changes to give the appearance that the PushButtonGadget
has been pressed in. When PushButtonGadget is unselected,
the shadow changes to give the appearance that the PushButtonGadget
is out.
The default behavior associated with a PushButtonGadget in
a menu depends on the type of menu system in which it
resides. By default, BSelect controls the behavior of the
PushButtonGadget. In addition, BMenu controls the behavior
of the PushButtonGadget if it resides in a PopupMenu system.
The actual mouse button used is determined by its
RowColumn parent.
Thickness for a second shadow may be specified by using
the XmNshowAsDefault resource. If it has a non-zero
value, the Label's resources XmNmarginLeft, XmNmarginRight,
XmNmarginTop, and XmNmarginBottom may be modified
to accommodate the second shadow.
If an initial value is specified for XmNarmPixmap but not
for XmNlabelPixmap, the XmNarmPixmap value is used for
XmNlabelPixmap.
Classes [Toc] [Back]
PushButtonGadget inherits behavior and resources from
Object, RectObj, XmGadget and XmLabelGadget classes.
The class pointer is xmPushButtonGadgetClass.
The class name is XmPushButtonGadget.
New Resources [Toc] [Back]
The following table defines a set of widget resources used
by the programmer to specify data. The programmer can
also set the resource values for the inherited classes to
set attributes for this widget. To reference a resource
by name or by class in a .Xdefaults file, remove the XmN
or XmC prefix and use the remaining letters. To specify
one of the defined values for a resource in a .Xdefaults
file, remove the Xm prefix and use the remaining letters
(in either lowercase or uppercase, but include any underscores
between words). The codes in the access column
indicate if the given resource can be set at creation time
(C), set by using XtSetValues (S), retrieved by using
XtGetValues (G), or is not applicable (N/A).
XmPushButtonGadget [Toc] [Back]
Class: XmCCallback
Default: NULL
Type: XtCallbackList
Access: C
Class: XmCCallback
Default: NULL
Type: XtCallbackList
Access: C
Class: XmCArmColor
Default: dynamic
Type: Pixel
Access: CSG
Class: XmCArmPixmap
Default: XmUNSPECIFIED_PIXMAP
Type: Pixmap
Access: CSG
Class: XmCdefaultButtonShadowThickness
Default: dynamic
Type: Dimension
Access: CSG
Class: XmCCallback
Default: NULL
Type: XtCallbackList
Access: C
Class: XmCFillOnArm
Default: True
Type: Boolean
Access: CSG
Class: XmCMultiClick
Default: dynamic
Type: unsigned char
Access: CSG
Class: XmCShowAsDefault
Default: 0
Type: Dimension
Access: CSG
Specifies the list of callbacks that is called when
the PushButtonGadget is activated. It is activated
when the user presses and releases the active mouse
button while the pointer is inside the PushButtonGadget.
Activating PushButtonGadget also disarms
it. For this callback the reason is XmCR_ACTIVATE.
Specifies the list of callbacks that is called when
PushButtonGadget is armed. It is armed when the
user presses the active mouse button while the
pointer is inside the PushButtonGadget. For this
callback the reason is XmCR_ARM. Specifies the
color with which to fill the armed button. XmNfillOnArm
must be set to True for this resource to
have an effect. The default for a color display is
a color between the background and the bottom
shadow color. For a monochrome display, the
default is set to the foreground color, and any
text in the label appears in the background color
when the button is armed. Specifies the pixmap to
be used as the button face if XmNlabeltype is
XmPIXMAP and PushButtonGadget is armed. This
resource is disabled when the PushButtonGadget is
in a menu. This resource specifies the width of
the default button indicator shadow. If this
resource is zero, the width of the shadow comes
from the value of the XmNshowAsDefault resource.
If this resource is greater than zero, the XmNshowAsDefault
resource is only used to specify
whether this button is the default. The default
value is the initial value of XmNshowAsDefault.
Specifies the list of callbacks that is called when
the PushButtonGadget is disarmed. PushButtonGadget
is disarmed when the user presses and releases the
active mouse button while the pointer is inside
that gadget. For this callback, the reason is
XmCR_DISARM. Forces the PushButtonGadget to fill
the background of the button with the color specified
by XmNarmColor when the button is armed and
when this resource is set to True. If False, only
the top and bottom shadow colors are switched.
When the PushButtonGadget is in a menu, this
resource is ignored and assumed to be False. If a
button click is followed by another button click
within the time span specified by the display's
multi-click time, and this resource is set to
XmMULTICLICK_DISCARD, do not process the second
click. If this resource is set to XmMULTICLICK_KEEP,
process the event and increment
click_count in the callback structure. When the
button is in a menu, the default is XmMULTICLICK_DISCARD;
otherwise, for a button not in a
menu XmMULTICLICK_KEEP is the default value. If
XmNdefaultButtonShadowThickness is greater than
zero, a value greater than zero in this resource
specifies to mark this button as the default button.
If XmNdefaultButtonShadowThickness is zero, a
value greater than zero in this resource specifies
to mark this button as the default button with the
shadow thickness specified by this resource. The
space between the shadow and the default shadow is
equal to the sum of both shadows. The default value
is zero. When this value is not zero, the Label
resources XmNmarginLeft, XmNmarginRight, XmNmarginTop,
and XmNmarginBottom may be modified to accommodate
the second shadow. This resource is disabled
when the PushButton is in a menu.
Inherited Resources [Toc] [Back]
PushButtonGadget inherits behavior and resources from the
following superclasses. For a complete description of
each resource, refer to the man page for that superclass.
XmLabelGadget Resource Set [Toc] [Back]
Class: XmCAccelerator
Default: NULL
Type: String
Access: CSG
Class: XmCAcceleratorText
Default: NULL
Type: XmString
Access: CSG
Class: XmCAlignment
Default: dynamic
Type: unsigned char
Access: CSG
Class: XmCFontList
Default: dynamic
Type: XmFontList
Access: CSG
Class: XmCLabelInsensitivePixmap
Default: XmUNSPECIFIED_PIXMAP
Type: Pixmap
Access: CSG
Class: XmCLabelPixmap
Default: dynamic
Type: Pixmap
Access: CSG
Class: XmCXmString
Default: dynamic
Type: XmString
Access: CSG
Class: XmCLabelType
Default: XmSTRING
Type: unsigned char
Access: CSG
Class: XmCMarginBottom
Default: dynamic
Type: Dimension
Access: CSG
Class: XmCMarginHeight
Default: 2
Type: Dimension
Access: CSG
Class: XmCMarginLeft
Default: dynamic
Type: Dimension
Access: CSG
Class: XmCMarginRight
Default: dynamic
Type: Dimension
Access: CSG
Class: XmCMarginTop
Default: dynamic
Type: Dimension
Access: CSG
Class: XmCMarginWidth
Default: 2
Type: Dimension
Access: CSG
Class: XmCMnemonic
Default: NULL
Type: KeySym
Access: CSG
Class: XmCMnemonicCharSet
Default: dynamic
Type: String
Access: CSG
Class: XmCRecomputeSize
Default: True
Type: Boolean
Access: CSG
Class: XmCStringDirection
Default: dynamic
Type: XmStringDirection
Access: CSG
XmGadget Resource Set [Toc] [Back]
Class: XmCBottomShadowColor
Default: dynamic
Type: Pixel
Access: G
Class: XmCCallback
Default: NULL
Type: XtCallbackList
Access: C
Class: XmCHighlightColor
Default: dynamic
Type: Pixel
Access: G
Class: XmCHighlightOnEnter
Default: False
Type: Boolean
Access: CSG
Class: XmCHighlightThickness
Default: 2
Type: Dimension
Access: CSG
Class: XmCNavigationType
Default: XmNONE
Type: XmNavigationType
Access: CSG
Class: XmCShadowThickness
Default: 2
Type: Dimension
Access: CSG
Class: XmCTopShadowColor
Default: dynamic
Type: Pixel
Access: G
Class: XmCTraversalOn
Default: True
Type: Boolean
Access: CSG
Class: XmCUnitType
Default: dynamic
Type: unsigned char
Access: CSG
Class: XmCUserData
Default: NULL
Type: XtPointer
Access: CSG
RectObj Resource Set [Toc] [Back]
Class: XmCSensitive
Default: dynamic
Type: Boolean
Access: G
Class: XmCBorderWidth
Default: 0
Type: Dimension
Access: CSG
Class: XmCHeight
Default: dynamic
Type: Dimension
Access: CSG
Class: XmCSensitive
Default: True
Type: Boolean
Access: CSG
Class: XmCWidth
Default: dynamic
Type: Dimension
Access: CSG
Class: XmCPosition
Default: 0
Type: Position
Access: CSG
Class: XmCPosition
Default: 0
Type: Position
Access: CSG
Object Resource Set [Toc] [Back]
Class: XmCCallback
Default: NULL
Type: XtCallbackList
Access: C
Callback Information [Toc] [Back]
A pointer to the following structure is passed to each
callback:
typedef struct {
int reason;
XEvent * event;
int click_count; } XmPushButtonCallbackStruct;
Indicates why the callback was invoked. Points to the
XEvent that triggered the callback. This value is valid
only when the reason is XmCR_ACTIVATE. It contains the
number of clicks in the last multiclick sequence if the
XmNmultiClick resource is set to XmMULTICLICK_KEEP, otherwise
it contains 1. The activate callback is invoked for
each click if XmNmultiClick is set to XmMULTICLICK_KEEP.
Behavior [Toc] [Back]
XmPushButtonGadget includes behavior from XmGadget.
XmPushButtonGadget includes menu traversal behavior from
XmLabelGadget. Additional behavior for XmPushButtonGadget
is described below: Drags the contents of a PushButtonGadget
label, identified by pressing BDrag. This action creates
a DragContext object whose XmNexportTargets resource
is set to COMPOUND_TEXT for a label type of XmSTRING; otherwise,
PIXMAP if the label type is XmPIXMAP. This action
is undefined for PushButtonGadgets used in a menu system.
This action arms the PushButtonGadget.
In a menu, this action unposts any menus posted by
the PushButtonGadget's parent menu, disables keyboard
traversal for the menu, and enables mouse
traversal for the menu. It draws the shadow in the
armed state. Unless the button is already armed, it
calls the XmNarmCallback callbacks.
If the button is not in a menu, this action draws
the shadow in the armed state. If XmNfillOnArm is
set to True, it fills the button with the color
specified by XmNarmColor. If XmNlabelType is
XmPIXMAP, the XmNarmPixmap is used for the button
face. It calls the XmNarmCallback callbacks. If
XmNmultiClick is XmMULTICLICK_DISCARD, this action
does nothing.
If XmNmultiClick is XmMULTICLICK_KEEP, this action
does the following: Draws the shadow in the armed
state. If the button is not in a menu and if XmNfillOnArm
is set to True, fills the button with the
color specified by XmNarmColor. If XmNlabelType is
XmPIXMAP, the XmNarmPixmap is used for the button
face. Calls the XmNarmCallback callbacks. In a
menu, this action unposts all menus in the menu
hierarchy and activates the PushButtonGadget. It
calls the XmNactivateCallback callbacks and then
the XmNdisarmCallback callbacks.
If the PushButtonGadget is not in a menu, this
action draws the shadow in the unarmed state. If
XmNfillOnArm is set to True, the background color
reverts to the unarmed color. If XmNlabelType is
XmPIXMAP, the XmNlabelPixmap is used for the button
face. If the pointer is still within the button,
this action calls the callbacks for XmNactivateCallback.
Calls the callbacks for XmNdisarmCallback.
If XmNmultiClick is XmMULTICLICK_DISCARD,
this action does nothing.
If XmNmultiClick is XmMULTICLICK_KEEP, this action
does the following: Increments click_count in the
callback structure. Draws the shadow in the unarmed
state. If the button is not in a menu and if XmNfillOnArm
is set to True, the background color
reverts to the unarmed color. If XmNlabelType is
XmPIXMAP, the XmNlabelPixmap is used for the button
face. If the pointer is within the PushButtonGadget,
calls the callbacks for XmNactivateCallback.
Calls the callbacks for XmNdisarmCallback. In a
menu, does the following: unposts all menus in the
menu hierarchy; unless the button is already armed,
calls the XmNarmCallback callbacks; and calls the
XmNactivateCallback and XmNdisarmCallback callbacks.
Outside a menu, KActivate has no effect.
For PushButtonGadgets outside of a menu, if the
parent is a manager, this action passes the event
to the parent. In a menu, does the following:
Unposts all menus in the menu hierarchy. Unless the
button is already armed, calls the XmNarmCallback
callbacks. Calls the XmNactivateCallback and
XmNdisarmCallback callbacks.
Outside a menu, does the following: Draws the
shadow in the armed state and, if XmNfillOnArm is
set to True, fills the button with the color specified
by XmNarmColor. If XmNlabelType is XmPIXMAP,
the XmNarmPixmap is used for the button face. Calls
the XmNarmCallback callbacks.
Outside a menu, this action also arranges for the
following to happen, either immediately or at a
later time: The shadow is drawn in the unarmed
state and, if XmNfillOnArm is set to True, the
background color reverts to the unarmed color. If
XmNlabelType is XmPIXMAP, the XmNlabelPixmap is
used for the button face. The XmNactivateCallback
and XmNdisarmCallback callbacks are called. In a
Pulldown or Popup MenuPane, unposts all menus in
the menu hierarchy and restores keyboard focus to
the widget that had the focus before the menu system
was entered. Calls the callbacks for XmNhelpCallback
if any exist. If there are no help callbacks
for this widget, this action calls the help
callbacks for the nearest ancestor that has them.
In a toplevel Pulldown MenuPane from a MenuBar,
unposts the menu, disarms the MenuBar CascadeButton
and the MenuBar, and restores keyboard focus to the
widget that had the focus before the MenuBar was
entered. In other Pulldown MenuPanes, unposts the
menu.
In a Popup MenuPane, unposts the menu and restores
keyboard focus to the widget from which the menu
was posted. For a PushButtonGadget outside of a
menu, if the parent is a manger, this action passes
the event to the parent. In a menu, if keyboard
traversal is enabled, this action does nothing.
Otherwise, it draws the shadow in the armed state
and calls the XmNarmCallback callbacks.
If the PushButtonGadget is not in a menu and the
cursor leaves and then reenters the PushButtonGadget
while the button is pressed, this action draws
the shadow in the armed state. If XmNfillOnArm is
set to True, it also fills the button with the
color specified by XmNarmColor. If XmNlabelType is
XmPIXMAP, the XmNarmPixmap is used for the button
face. In a menu, if keyboard traversal is enabled,
this action does nothing. Otherwise, it draws the
shadow in the unarmed state and calls the XmNdisarmCallback
callbacks.
If the PushButtonGadget is not in a menu and the
cursor leaves the PushButtonGadget while the button
is pressed, this action draws the shadow in the
unarmed state. If XmNfillOnArm is set to True, the
background color reverts to the unarmed color. If
XmNlabelType is XmPIXMAP, the XmNlabelPixmap is
used for the button face.
Virtual Bindings [Toc] [Back]
The bindings for virtual keys are vendor specific. For
information about bindings for virtual buttons and keys,
see VirtualBindings(3X).
Object(3X), RectObj(3X), XmCreatePushButtonGadget(3X),
XmGadget(3X), XmLabelGadget(3X), XmRowColumn(3X)
XmPushButtonGadget(3X)
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