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ico(1X)

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NAME    [Toc]    [Back]

       ico - animate an icosahedron or other polyhedron

SYNOPSIS    [Toc]    [Back]

       ico  [-display display] [-geometry geometry] [-r] [-d pattern]
 [-i] [-dbl] [-faces]  [-noedges]  [-sleep  n]  [-obj
       object] [-objhelp] [-colors color-list]

OPTIONS    [Toc]    [Back]

       Display  on the root window instead of creating a new window.
  Specify a bit pattern for drawing dashed  lines  for
       wire  frames.   Use  inverted colors for wire frames.  Use
       double buffering on the display.  This  works  for  either
       wire  frame  or  solid fill drawings. For solid fill drawings,
 using this switch results in substantially  smoother
       movement. Note that this requires twice as many bit planes
       as without double buffering. Since some colors  are  typically
  allocated  by  other programs, most eight-bit-plane
       displays will probably be limited  to  eight  colors  when
       using double buffering.  Draw filled faces instead of wire
       frames.  Do not draw the wire frames. Typically used  only
       when -faces is used.  Sleep n seconds between each move of
       the object.  Specify what object to draw. If no object  is
       specified,  an  icosahedron is drawn.  Print out a list of
       the available objects, along with information  about  each
       object.   Specify  what  colors should be used to draw the
       filled faces of the object. If less colors than faces  are
       given, the colors are reused.

DESCRIPTION    [Toc]    [Back]

       The ico command displays a wire-frame rotating polyhedron,
       with hidden lines removed, or a solid-fill polyhedron with
       hidden  faces  removed.   There  are a number of different
       polyhedra available; adding a new polyhedron to  the  program
 is quite simple.

ADDING POLYHEDRA    [Toc]    [Back]

       If you have the source to ico, it is very easy to add more
       polyhedra. Each polyhedron is defined in an  include  file
       by  the name of <objXXX.h>, where XXX is something related
       to the name of the polyhedron. The format of  the  include
       file is defined in the file <polyinfo.h>. Look at the file
       <objcube.h> to see what the exact format of an  <objXXX.h>
       file  should  be, then create your <objXXX.h> file in that
       format.

       After making the new <objXXX.h> file (or copying in a  new
       one from elsewhere), simply do a 'make depend'.  This will
       recreate the file <allobjs.h>,  which  lists  all  of  the
       <objXXX.h>  files.  Doing a 'make' after this will rebuild
       ico with the new object information.

BUGS    [Toc]    [Back]

       The root window is not refreshed after ico -r  exits;  the
       last-displayed ico pattern remains.

       Pyramids and tetrahedrons with filled faces do not display
       correctly.

       A separate color cell is allocated for each  name  in  the
       -colors  list,  even  when  the same name may be specified
       twice.

COPYRIGHT    [Toc]    [Back]

       Copyright 1988, X Consortium

       See X(1X) for a full statement of rights and  permissions.

SEE ALSO    [Toc]    [Back]

      
      
       X(1X)



                                                          ico(1X)
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