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x11perf(1X)

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NAME    [Toc]    [Back]

       x11perf - X11 server performance test program

SYNOPSIS    [Toc]    [Back]

       x11perf [-option...]

OPTIONS    [Toc]    [Back]

       x11perf  is  solely  Xlib  based,  and accepts the options
       listed below: Specifies which display to  use.   Runs  the
       tests in synchronous mode. Normally only useful for debugging
 x11perf.  Runs rectangle  tests  so  that  they  pack
       rectangles right next to each other. This makes it easy to
       debug server code for stipples and tiles...if the  pattern
       looks  ugly,  you've got alignment problems.  Repeats each
       test n times (by default each test is run 5 times).  Specifies
 how long in seconds each test should be run (default
       5 seconds).  Runs all tests.  This may take a while.  Runs
       all the tests starting from the specified name test1 until
       the name test2, including both the  specified  tests.  The
       testnames should be one of the options starting from -dot.
       (eg) -range line100 will perform the tests  from  the  100
       pixel  line  test,  and  go  on till the last test, -range
       line100,dline10 will do the tests from line100 to dline10.
       Generates just the descriptive labels for each test specified.
  See x11perfcomp(1X) for  more  details.   Specifies
       the foreground color or pixel value to use.  Specifies the
       background color or pixel value to use.  Default number of
       clip  windows.   Specifies the color or pixel value to use
       for drawing the odd segments of  a  DoubleDashed  line  or
       arc.  This  will  default  to the bg color.  Use specified
       raster ops (default is GXcopy). This option  only  affects
       graphics  benchmarks  in  which  the  graphics function is
       actually used.  Use specified planemasks (default is  ~0).
       This  option only affects graphics benchmarks in which the
       planemask is actually  used.   Use  a  visual  with  depth
       planes  per  pixel (default is the default visual).  Use a
       visual with of class vclass.  vclass  can  be  StaticGray,
       GrayScale, StaticColor, PseudoColor, TrueColor, or DirectColor.
  (default is the default visual).  Specify the repetition
 count (Default is number that takes approx. 5 seconds)
 Specify the number of sub windows to use in the Window
  tests.   Default  is  4, 16, 25, 50, 75, 100 and 200.
       Perform only x11perf Version 1.2 tests using  Version  1.2
       semantics.   Perform  only x11perf Version 1.3 tests using
       Version  1.3  semantics.   Set   the   save_under   window
       attribute  to  True  on  all  windows  created by x11perf.
       Default is False.  Set the backing_store window  attribute
       to  the  given  value  on  all windows created by x11perf.
       <backing_store_hint> can be WhenMapped or Always.  Default
       is  NotUseful.   Dot.   1x1 solid-filled rectangle.  10x10
       solid-filled rectangle.  100x100  solid-filled  rectangle.
       500x500  solid-filled rectangle.  1x1 transparent stippled
       rectangle, 8x8 stipple pattern.  10x10  transparent  stippled
  rectangle, 8x8 stipple pattern.  100x100 transparent
       stippled rectangle, 8x8 stipple pattern.   500x500  transparent
  stippled  rectangle,  8x8  stipple  pattern.   1x1
       opaque stippled rectangle,  8x8  stipple  pattern.   10x10
       opaque  stippled  rectangle, 8x8 stipple pattern.  100x100
       opaque stippled rectangle, 8x8 stipple  pattern.   500x500
       opaque stippled rectangle, 8x8 stipple pattern.  1x1 tiled
       rectangle, 4x4 tile pattern.  10x10 tiled  rectangle,  4x4
       tile  pattern.  100x100 tiled rectangle, 4x4 tile pattern.
       500x500 tiled rectangle, 4x4 tile pattern.  1x1  transparent
  stippled  rectangle,  17x15  stipple  pattern.  10x10
       transparent stippled  rectangle,  17x15  stipple  pattern.
       100x100 transparent stippled rectangle, 17x15 stipple pattern.
  500x500 transparent stippled rectangle, 17x15 stipple
 pattern.  1x1 opaque stippled rectangle, 17x15 stipple
       pattern.  10x10 opaque stippled rectangle,  17x15  stipple
       pattern.  100x100 opaque stippled rectangle, 17x15 stipple
       pattern.  500x500 opaque stippled rectangle, 17x15 stipple
       pattern.   1x1 tiled rectangle, 17x15 tile pattern.  10x10
       tiled rectangle, 17x15 tile pattern.  100x100 tiled  rectangle,
 17x15 tile pattern.  500x500 tiled rectangle, 17x15
       tile pattern.  1x1  stippled  rectangle,  161x145  stipple
       pattern.   10x10  stippled rectangle, 161x145 stipple pattern.
  100x100 stippled rectangle,  161x145  stipple  pattern.
   500x500  stippled  rectangle, 161x145 stipple pattern.
  1x1 opaque stippled rectangle, 161x145 stipple pattern.
   10x10  opaque  stippled rectangle, 161x145 stipple
       pattern.  100x100 opaque stippled rectangle, 161x145 stipple
  pattern.   500x500 opaque stippled rectangle, 161x145
       stipple pattern.  1x1 tiled rectangle, 161x145  tile  pattern.
    10x10  tiled  rectangle,  161x145  tile  pattern.
       100x100 tiled rectangle, 161x145  tile  pattern.   500x500
       tiled  rectangle, 161x145 tile pattern.  1x1 tiled rectangle,
 215x208 tile pattern.  10x10 tiled rectangle, 215x208
       tile  pattern.  100x100 tiled rectangle, 215x208 tile pattern.
  500x500  tiled  rectangle,  215x208  tile  pattern.
       1-pixel  thin  line  segment.  10-pixel thin line segment.
       100-pixel thin line segment.  500-pixel thin line segment.
       100-pixel  thin  line  segment  (1  obscuring  rectangle).
       100-pixel thin  line  segment  (2  obscuring  rectangles).
       100-pixel  thin  line  segment  (3  obscuring rectangles).
       10-pixel thin dashed segment (3  on,  2  off).   100-pixel
       thin dashed segment (3 on, 2 off).  100-pixel thin doubledashed
 segment (3 fg, 2  bg).   10-pixel  thin  horizontal
       line  segment.   100-pixel  thin  horizontal line segment.
       500-pixel thin horizontal  line  segment.   10-pixel  thin
       vertical  line segment.  100-pixel thin vertical line segment.
  500-pixel thin  vertical  line  segment.   10-pixel
       wide  horizontal  line segment.  100-pixel wide horizontal
       line segment.  500-pixel  wide  horizontal  line  segment.
       10-pixel  wide vertical line segment.  100-pixel wide vertical
 line segment.  500-pixel wide vertical line segment.
       1-pixel   thin   (width  0)  line.   10-pixel  thin  line.
       100-pixel thin line.  500-pixel thin line.  10-pixel  thin
       dashed  line (3 on, 2 off).  100-pixel thin dashed line (3
       on, 2 off).  100-pixel thin double-dashed line  (3  fg,  2
       bg).   10-pixel  line, line width 1.  100-pixel line, line
       width 10.   500-pixel  line,  line  width  50.   100-pixel
       dashed  line,  line  width  10 (30 on, 20 off).  100-pixel
       double-dashed line, line width 10 (30 fg, 20  bg).   10x10
       thin rectangle outline.  100-pixel thin vertical line segment.
  500-pixel thin vertical line segment.   10x10  wide
       rectangle  outline.  100-pixel wide vertical line segment.
       500-pixel wide vertical line  segment.   1-pixel  diameter
       thin  (line  width 0) circle.  10-pixel diameter thin circle.
  100-pixel diameter thin circle.  500-pixel  diameter
       thin circle.  100-pixel diameter thin dashed circle (3 on,
       2 off).  100-pixel diameter thin double-dashed  circle  (3
       fg,  2  bg).   10-pixel  diameter  circle,  line  width 1.
       100-pixel diameter circle, line width 10.  500-pixel diameter
  circle,  line  width  50.  100-pixel diameter dashed
       circle, line width 10 (30 on, 20 off).  100-pixel diameter
       double-dashed  circle,  line  width  10  (30  fg,  20 bg).
       10-pixel diameter thin partial circle, orientation and arc
       angle evenly distributed.  100-pixel diameter thin partial
       circle.  10-pixel diameter wide partial circle.  100-pixel
       diameter  wide  partial  circle.   1-pixel diameter filled
       circle.  10-pixel diameter filled circle.  100-pixel diameter
  filled  circle.   500-pixel  diameter filled circle.
       10-pixel diameter partial filled circle, chord fill,  orientation
  and  arc  angle  evenly  distributed.  100-pixel
       diameter partial  filled  circle,  chord  fill.   10-pixel
       diameter  partial  filled circle, pie slice fill, orientation
 and arc angle evenly distributed.  100-pixel diameter
       partial  filled circle, pie slice fill.  10-pixel diameter
       thin (line width 0) ellipse, major and  minor  axis  sizes
       evenly  distributed.   100-pixel  diameter  thin  ellipse.
       500-pixel diameter thin ellipse.  100-pixel diameter  thin
       dashed  ellipse  (3  on,  2 off).  100-pixel diameter thin
       double-dashed ellipse (3 fg,  2  bg).   10-pixel  diameter
       ellipse,  line  width 1.  100-pixel diameter ellipse, line
       width 10.  500-pixel  diameter  ellipse,  line  width  50.
       100-pixel  diameter  dashed ellipse, line width 10 (30 on,
       20 off).  100-pixel diameter double-dashed  ellipse,  line
       width  10  (30 fg, 20 bg).  10-pixel diameter thin partial
       ellipse.   100-pixel  diameter   thin   partial   ellipse.
       10-pixel  diameter wide partial ellipse.  100-pixel diameter
  wide  partial  ellipse.   10-pixel  diameter   filled
       ellipse.   100-pixel  diameter  filled ellipse.  500-pixel
       diameter filled ellipse.  10-pixel diameter partial filled
       ellipse,  chord  fill.   100-pixel diameter partial filled
       ellipse, chord fill.   10-pixel  diameter  partial  filled
       ellipse,  pie  slice  fill.   100-pixel  diameter  partial
       filled ellipse, pie slice fill.  Fill 1-pixel/side  triangle.
   Fill  10-pixel/side  triangle.  Fill 100-pixel/side
       triangle.  Fill  1x1  trapezoid.   Fill  10x10  trapezoid.
       Fill 100x100 trapezoid.  Fill 300x300 trapezoid.  Fill 1x1
       transparent stippled trapezoid, 8x8 stipple pattern.  Fill
       10x10 transparent stippled trapezoid, 8x8 stipple pattern.
       Fill 100x100 transparent stippled trapezoid,  8x8  stipple
       pattern.  Fill 300x300 transparent stippled trapezoid, 8x8
       stipple pattern.  Fill 10x10  opaque  stippled  trapezoid,
       8x8  stipple  pattern.   Fill 10x10 opaque stippled trapezoid,
 8x8 stipple pattern.  Fill 100x100  opaque  stippled
       trapezoid, 8x8 stipple pattern.  Fill 300x300 opaque stippled
 trapezoid, 8x8 stipple  pattern.   Fill  10x10  tiled
       trapezoid,  4x4 tile pattern.  Fill 10x10 tiled trapezoid,
       4x4 tile pattern.  Fill 100x100 tiled trapezoid, 4x4  tile
       pattern.   Fill 300x300 tiled trapezoid, 4x4 tile pattern.
       Fill 1x1 transparent  stippled  trapezoid,  17x15  stipple
       pattern.  Fill 10x10 transparent stippled trapezoid, 17x15
       stipple pattern.  Fill 100x100 transparent stippled trapezoid,
  17x15  stipple  pattern.   Fill 300x300 transparent
       stippled trapezoid, 17x15  stipple  pattern.   Fill  10x10
       opaque  stippled  trapezoid,  17x15 stipple pattern.  Fill
       10x10 opaque stippled trapezoid,  17x15  stipple  pattern.
       Fill 100x100 opaque stippled trapezoid, 17x15 stipple pattern.
  Fill 300x300 opaque stippled trapezoid, 17x15 stipple
  pattern.  Fill 10x10 tiled trapezoid, 17x15 tile pattern.
  Fill 10x10 tiled  trapezoid,  17x15  tile  pattern.
       Fill  100x100  tiled  trapezoid, 17x15 tile pattern.  Fill
       300x300 tiled trapezoid, 17x15  tile  pattern.   Fill  1x1
       transparent  stippled  trapezoid, 161x145 stipple pattern.
       Fill 10x10 transparent stippled trapezoid, 161x145 stipple
       pattern.   Fill  100x100  transparent  stippled trapezoid,
       161x145 stipple pattern.  Fill 300x300  transparent  stippled
  trapezoid,  161x145  stipple  pattern.   Fill  10x10
       opaque stippled trapezoid, 161x145 stipple pattern.   Fill
       10x10  opaque stippled trapezoid, 161x145 stipple pattern.
       Fill 100x100 opaque stippled  trapezoid,  161x145  stipple
       pattern.   Fill 300x300 opaque stippled trapezoid, 161x145
       stipple pattern.  Fill 10x10 tiled trapezoid, 161x145 tile
       pattern.   Fill  10x10  tiled trapezoid, 161x145 tile pattern.
  Fill 100x100 tiled trapezoid, 161x145 tile pattern.
       Fill  300x300 tiled trapezoid, 161x145 tile pattern.  Fill
       1x1 tiled trapezoid, 216x208  tile  pattern.   Fill  10x10
       tiled trapezoid, 216x208 tile pattern.  Fill 100x100 tiled
       trapezoid,  216x208  tile  pattern.   Fill  300x300  tiled
       trapezoid,  216x208 tile pattern.  Fill 10-pixel/side complex
 polygon.  Fill 100-pixel/side complex polygon.   Fill
       10x10  convex  64-gon.   Fill 100x100 convex 64-gon.  Fill
       10x10 complex 64-gon.  Fill 100x100 complex 64-gon.  Character
  in  80-char line (6x13).  Character in 70-char line
       (8x13).  Character in 60-char line (9x15).  2-byte character
  in  40-char  line  (k14).   Character in 80-char line
       (Times-Roman 10).  Character in 30-char line  (Times-Roman
       24).   Character  in  20/40/20 line (6x13, Times-Roman 10,
       6x13).  2-byte character in 7/14/7 line (k14, k24).  Character
  in 80-char image line (6x13).  Character in 70-char
       image  line  (8x13).   Character  in  60-char  image  line
       (9x15).   2-byte  character  in  40-char image line (k14).
       2-byte character in 23-char image line  (k24).   Character
       in  80-char  image  line  (Times-Roman  10).  Character in
       30-char image line (Times-Roman 24).  Scroll 10x10  pixels
       vertically.   Scroll  100x100  pixels  vertically.  Scroll
       500x500 pixels vertically.  Copy 10x10 square from  window
       to  window.   Copy  100x100  square from window to window.
       Copy 500x500 square from window  to  window.   Copy  10x10
       square  from  pixmap  to window.  Copy 100x100 square from
       pixmap to window.  Copy 500x500 square from pixmap to window.
   Copy  10x10  square  from  window  to pixmap.  Copy
       100x100 square from window to pixmap.  Copy 500x500 square
       from  window  to pixmap.  Copy 10x10 square from pixmap to
       pixmap.  Copy 100x100 square from pixmap to pixmap.   Copy
       500x500  square  from  pixmap to pixmap.  Copy 10x10 1-bit
       deep plane.  Copy 100x100 1-bit deep plane.  Copy  500x500
       1-bit   deep  plane.   PutImage  10x10  square.   PutImage
       100x100 square.  PutImage  500x500  square.   PutImage  XY
       format  10x10  square.  PutImage XY format 100x100 square.
       PutImage XY format 500x500 square.  PutImage 10x10 square,
       MIT shared memory extension.  PutImage 100x100 square, MIT
       shared memory extension.   PutImage  500x500  square,  MIT
       shared memory extension.  PutImage XY format 10x10 square,
       MIT shared memory extension.  PutImage XY  format  100x100
       square,  MIT  shared memory extension.  PutImage XY format
       500x500 square, MIT  shared  memory  extension.   GetImage
       10x10  square.  GetImage 100x100 square.  GetImage 500x500
       square.  GetImage XY format  10x10  square.   GetImage  XY
       format 100x100 square.  GetImage XY format 500x500 square.
       X protocol NoOperation.  GetAtomName.  QueryPointer.  GetProperty.
   Change  graphics context.  Create child window
       and map using MapSubwindows.  Create unmapped window.  Map
       child  window via MapWindow on parent.  Unmap child window
       via UnmapWindow  on  parent.   Destroy  child  window  via
       DestroyWindow  parent.   Hide/expose  window via Map/Unmap
       popup window.  Move window.  Moved unmapped window.   Move
       window  via  MoveWindow on parent.  Resize window.  Resize
       unmapped window.  Circulate lowest window to top.   Circulate
 unmapped window to top.







DESCRIPTION    [Toc]    [Back]

       The x11perf program runs one or more performance tests and
       reports how fast an X server can execute the tests.

       Many graphics benchmarks assume that the  graphics  device
       is  used  to display the output of a single fancy graphics
       application, and that the user gets his work done on  some
       other  device,  like  a terminal.  Such benchmarks usually
       measure drawing speed for lines, polygons,  text,  and  so
       forth.

       Since  workstations  are  not  used as standalone graphics
       engines, but as super-terminals, x11perf  measures  window
       management  performance  as  well  as traditional graphics
       performance.  x11perf includes benchmarks for the time  it
       takes  to  create and map windows (as when you start up an
       application); to map a pre-existing set  of  windows  onto
       the screen (as when you deiconify an application or pop up
       a menu); and to rearrange windows (as when you slosh  windows
 to and fro trying to find the one you want).

       x11perf  also measures graphics performance for operations
       not normally used in standalone graphics displays, but are
       nonetheless used frequently by X applications.  Such operations
 include CopyPlane (used to map  bitmaps  into  pixels),
  scrolling (used in text windows), and various stipples
 and  tiles  (used  for  CAD  and  color  half-toning,
       respectively).

       x11perf should be used to analyze particular strengths and
       weaknesses of servers, and is  most  useful  to  a  server
       writer who wants to analyze and improve a server.  x11perf
       is meant to comprehensively exercise just about every  X11
       operation  you  can  perform;  it does not purport to be a
       representative sample of the operations that X11  applications
  actually  use. While it can be used as a benchmark,
       it was written and is intended as  a  performance  testing
       tool.

       As  such,  x11perf DOES NOT whittle down measurements to a
       single "HeXStones" or "MeXops" number.  We  consider  such
       numbers  to  be  uninformative  at  best and misleading at
       worst. Some servers which are very fast for certain applications
  can  be very slow for others. No single number or
       small set of numbers are sufficient to characterize how an
       X  implementation  will  perform on all applications. However,
 by knowledge of your favorite application,  you  may
       be  able to use the numbers x11perf reports to predict its
       performance on a given X implementation.

       That said, you might also want to look at x11perfcomp(1X),
       a  program  to  compare  the  outputs of different x11perf
       runs.  You provide a list of files containing results from
       x11perf, and it lays them out in a nice tabular format.

       For  repeatable  results,  x11perf  should  be run using a
       local connection on a freshly-started server.  The default
       configuration  runs  each test 5 times, in order to see if
       each trial takes approximately the same  amount  of  time.
       Strange glitches should be examined; if non-repeatable one
       might chalk them up to daemons and network traffic.   Each
       trial is run for 5 seconds, in order to reduce random time
       differences.  The number of objects processed  per  second
       is  displayed to 3 significant digits, but you'll be lucky
       on most UNIX system if the numbers are actually consistent
       to  2  digits.   x11perf  moves the cursor out of the test
       window; you should be careful not to bump  the  mouse  and
       move  it back into the window. (A prize to people who correctly
 explain why!!).

       Before running a test, x11perf determines what  the  round
       trip  time  to  the server is, and factors this out of the
       final timing reported.  It ensures  that  the  server  has
       actually  performed the work requested by fetching a pixel
       back from the test window, which means that servers  talking
  to  graphics  accelerators cannot claim that they are
       done, while in the meantime the  accelerator  is  painting
       madly.

       By  default x11perf automatically calibrates the number of
       repetitions of each test, so that each should take approximately
  the  same length of time to run across servers of
       widely differing speeds.  However, since each test must be
       run  to  completion  at  least once, some slow servers may
       take a very long time, particularly on the  window  moving
       and resizing tests, and on the arc drawing tests.

       All  timing  reports are for the smallest object involved.
       For example, the line tests  use  a  PolyLine  request  to
       paint several lines at once, but report how many lines per
       second  the  server  can  paint,  not  how  many  PolyLine
       requests  per  second.  Text tests paint a line of characters,
 but report on the number of characters  per  second.
       Some window tests map, unmap, or move a single parent window,
 but report on how many children  windows  per  second
       the server can map, unmap, or move.

       The  current  program is mostly the responsibility of Joel
       McCormack.  It is based upon the x11perf developed by Phil
       Karlton,  Susan  Angebranndt, Chris Kent, Mary Walker, and
       Todd Newman, who wanted to assess performance  differences
       between  various  servers.  For  a  general release to the
       world, x11perf was rewritten to  ease  making  comparisons
       between  widely  varying machines, to cover most important
       (and unimportant) X functionality, and to exercise  graphics
  operations  in  as  many  different  orientations and
       alignments as possible.

X DEFAULTS    [Toc]    [Back]

       There are no X defaults used by this program.

SEE ALSO    [Toc]    [Back]

      
      
       X(1X), x11perfcomp(1X)

AUTHORS    [Toc]    [Back]

       Joel McCormack
       Phil Karlton
       Susan Angebranndt
       Chris Kent
       Keith Packard
       Graeme Gill




                                                      x11perf(1X)
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