*nix Documentation Project
·  Home
 +   man pages
·  Linux HOWTOs
·  FreeBSD Tips
·  *niX Forums

  man pages->Tru64 Unix man pages -> bmtoa (1X)              
Title
Content
Arch
Section
 

bitmap(1X)

Contents


NAME    [Toc]    [Back]

       bitmap,  bmtoa, atobm - bitmap editor and converter utilities
 for the X Window System

SYNOPSIS    [Toc]    [Back]

       bitmap [-options...] [filename] [basename]

       bmtoa [-chars ...] [filename]

       atobm [-chars cc] [-name variable] [-xhot  number]  [-yhot
       number] [filename]

DESCRIPTION    [Toc]    [Back]

       The  bitmap  program is a rudimentary tool for creating or
       editing  rectangular  images  made  up  of  1's  and  0's.
       Bitmaps  are used in X for defining clipping regions, cursor
 shapes, icon shapes, and tile and stipple patterns.

       The bmtoa and atobm filters  convert  bitmap  files  (FILE
       FORMAT) to and from ASCII strings.  They are most commonly
       used to quickly print out bitmaps and to generate versions
       for including in text.

COMMAND LINE OPTIONS    [Toc]    [Back]

       bitmap  supports the standard X Toolkit command line arguments
 (see X(1X)).  The following additional arguments are
       supported as well.  Specifies size of the grid in squares.
       Specifies the width of squares in pixels.   Specifies  the
       height  of  squares  in  pixels.   Grid tolerance.  If the
       square dimensions fall below  the  specified  value,  grid
       will  be  automatically  turned  off.  Turns on or off the
       grid lines.  Turns on or off the major axes.  Turns on  or
       off dashing for the frame and grid lines.  Turns on or off
       stippling of highlighted squares.  Turns proportional mode
       on  or  off.   If proportional mode is on, square width is
       equal to square height.   If  proportional  mode  is  off,
       bitmap will use the smaller square dimension, if they were
       initially different.  Specifies the bitmap to be used as a
       stipple for dashing.  Specifies the bitmap to be used as a
       stipple for highlighting.  Specifies the  color  used  for
       highlighting.   Specifies the color used for the frame and
       grid lines.  Specifies the bitmap to be  initially  loaded
       into the program.  If the file does not exist, bitmap will
       assume it is a new file.  Specifies  the  basename  to  be
       used  in  the C code output file.  If it is different than
       the basename in the working file, bitmap  will  change  it
       when saving the file.

       Bmtoa  accepts the following option: This option specifies
       the pair of characters to use in the string version of the
       bitmap.   The  first  character is used for 0 bits and the
       second character is used for 1 bits.  The  default  is  to
       use dashes (-) for 0's and sharp signs (#) for 1's.

       Atobm accepts the following options: This option specifies
       the pair of  characters  to  use  when  converting  string
       bitmaps  into arrays of numbers.  The first character represents
 a 0 bit and the second character  represents  a  1
       bit.   The  default is to use dashes (-) for 0's and sharp
       signs (#) for 1's.  This  option  specifies  the  variable
       name  to  be  used  when writing out the bitmap file.  The
       default is to use the basename  of  the  filename  command
       line  argument  or leave it blank if the standard input is
       read.  This option  specifies  the  X  coordinate  of  the
       hotspot.   Only  positive values are allowed.  By default,
       no hotspot information is included.  This option specifies
       the Y coordinate of the hotspot.  Only positive values are
       allowed.  By default, no hotspot information is  included.

USAGE    [Toc]    [Back]

       bitmap  displays  grid  in  which each square represents a
       single bit in the picture being edited.   Actual  size  of
       the   bitmap  image,  as  it  would  appear  normally  and
       inverted, can be obtained by pressing Meta-I key.  You are
       free  to  move  the image popup out of the way to continue
       editing.  Pressing the left mouse button in the popup window
  or  Meta-I  again  will  remove  the real size bitmap
       image.

       If the bitmap is to be used for defining a cursor, one  of
       the  squares  in  the  images may be designated as the hot
       spot.  This determines where the cursor is actually pointing.
   For cursors with sharp tips (such as arrows or fingers),
 this is usually at the end of the tip; for  symmetric
  cursors  (such as crosses or bullseyes), this is usually
 at the center.

       Bitmaps are stored as small C code fragments suitable  for
       including  in applications.  They provide an array of bits
       as well as symbolic constants giving  the  width,  height,
       and  hot  spot (if specified) that may be used in creating
       cursors, icons, and tiles.

EDITING    [Toc]    [Back]

       To edit a bitmap image simply click on one of the  buttons
       with  drawing commands (Point, Curve, Line, Rectangle, and
       so forth.) and move the pointer into the bitmap grid  window.
   Press  one  of  the  buttons  on your mouse and the
       appropriate action will take place.  You can  either  set,
       clear  or  invert the gird squares.  Setting a grid square
       corresponds to setting a bit in the  bitmap  image  to  1.
       Clearing a grid square corresponds to setting a bit in the
       bitmap image to 0.  Inverting a grid square corresponds to
       changing  a bit in the bitmap image from 0 to 1 or 1 to 0,
       depending what its previous state was. The default  behavior
 of mouse buttons is as specified below.

       MouseButton1        Set
       MouseButton2        Invert
       MouseButton3        Clear
       MouseButton4        Clear
       MouseButton5        Clear

       This default behavior can be changed by setting the button
       function resources.  An example is provided below.

       bitmap*button1Function: Set
       bitmap*button2Function: Clear
       bitmap*button3Function: Invert
       and so forth.

       The button  function  applies  to  all  drawing  commands,
       including  copying,  moving and pasting, flood filling and
       setting the hot spot.



DRAWING COMMANDS    [Toc]    [Back]

       Here is the list of drawing  commands  accessible  through
       the  buttons at the left side of the application's window.
       Some commands can be aborted  by  pressing  A  inside  the
       bitmap window, allowing the user to select different guiding
 points where applicable.  This command clears all bits
       in  the bitmap image.  The grid squares will be set to the
       background color.  Pressing C inside the bitmap window has
       the same effect.  This command sets all bits in the bitmap
       image.  The grid squares will be  set  to  the  foreground
       color.   Pressing  S inside the bitmap window has the same
       effect.  This command  inverts  all  bits  in  the  bitmap
       image.   The  grid squares will be inverted appropriately.
       Pressing I inside the bitmap window has the  same  effect.
       This  command is used to mark an area of the grid by dragging
 out a rectangular shape in  the  highlighting  color.
       Once the area is marked, it can be operated on by a number
       of commands (see Up, Down, Left, Right, Rotate, Flip, Cut,
       and so forth.)  Only one marked area can be present at any
       time.  If you attempt to mark another area, the  old  mark
       will  vanish.  The same effect can be achieved by pressing
       Shift-MouseButton1 and dragging out  a  rectangle  in  the
       grid  window.  Pressing  Shift-MouseButton2  will mark the
       entire grid area.  This command will cause the marked area
       to  vanish.   The  same effect can be achieved by pressing
       Shift-MouseButton3.  This command is used to copy an  area
       of  the grid from one location to another.  If there is no
       marked grid area displayed, Copy behaves  just  like  Mark
       described  above.   Once  there is a marked grid area displayed
 in the highlighting color,  this  command  has  two
       alternative behaviors.  If you click a mouse button inside
       the marked area, you will be able to  drag  the  rectangle
       that  represents  the marked area to the desired location.
       After you release the  mouse  button,  the  area  will  be
       copied.   If  you click outside the marked area, Copy will
       assume that you wish to mark a  different  region  of  the
       bitmap  image,  thus it will behave like Mark again.  This
       command is used to move an area of the grid from one location
  to  another.  Its behavior resembles the behavior of
       Copy command, except that the marked area  will  be  moved
       instead  of  copied.   This  command  will flip the bitmap
       image with respect to the horizontal  axes.  If  a  marked
       area  of  the  grid  is  highlighted, it will operate only
       inside the marked area.  Pressing H inside the bitmap window
  has  the  same effect.  This command moves the bitmap
       image one pixel up. If a marked area of the grid is  highlighted,
  it  will  operate  only  inside the marked area.
       Pressing UpArrow inside the bitmap  window  has  the  same
       effect.   This  command  will  flip  the bitmap image with
       respect to the vertical axes. If a marked area of the grid
       is  highlighted,  it  will  operate only inside the marked
       area.  Pressing V inside the bitmap window  has  the  same
       effect.   This command moves the bitmap image one pixel to
       the left.  If a marked area of the grid is highlighted, it
       will  operate only inside the marked area.  Pressing LeftArrow
 inside the bitmap window has the same effect.   This
       command  will  fold  the bitmap image so that the opposite
       corners become adjacent.  This  is  useful  when  creating
       bitmap  images  for  tiling.  Pressing F inside the bitmap
       window has the same effect.  This command moves the bitmap
       image  one  pixel  to  the right.  If a marked area of the
       grid is highlighted,  it  will  operate  only  inside  the
       marked area.  Pressing RightArrow inside the bitmap window
       has the same effect.   This  command  rotates  the  bitmap
       image  90  degrees  to  the left (counter clockwise.) If a
       marked area of the grid is highlighted,  it  will  operate
       only inside the marked area.  Pressing L inside the bitmap
       window has the same effect.  This command moves the bitmap
       image  one  pixel  down.  If  a marked area of the grid is
       highlighted, it will operate only inside the marked  area.
       Pressing  DownArrow  inside the bitmap window has the same
       effect.  This command rotates the bitmap image 90  degrees
       to  the right (clockwise.) If a marked area of the grid is
       highlighted, it will operate only inside the marked  area.
       Pressing  R  inside the bitmap window has the same effect.
       This command will change the grid squares  underneath  the
       mouse pointer if a mouse button is being pressed down.  If
       you drag the mouse button continuously, the line  may  not
       be  continuous,  depending on the speed of your system and
       frequency of  mouse  motion  events.   This  command  will
       change  the grid squares underneath the mouse pointer if a
       mouse button is being pressed down.  If you drag the mouse
       button  continuously,  it  will make sure that the line is
       continuous.  If your system is  slow  or  bitmap  receives
       very  few  mouse  motion  events,  it  might  behave quite
       strangely.  This command will change the gird squares in a
       line between two squares. Once you press a mouse button in
       the grid window, bitmap will highlight the line  from  the
       square where the mouse button was initially pressed to the
       square where the mouse pointer is located.   By  releasing
       the mouse button you will cause the change to take effect,
       and the highlighted line  will  disappear.   This  command
       will  change  the  gird squares in a rectangle between two
       squares. Once you press a mouse button in the grid window,
       bitmap  will highlight the rectangle from the square where
       the mouse button was initially pressed to the square where
       the mouse pointer is located.  By releasing the mouse button
 you will cause the change  to  take  effect,  and  the
       highlighted  rectangle  will  disappear.   This command is
       identical to Rectangle, except at the  end  the  rectangle
       will  be  filled  rather than outlined.  This command will
       change the gird squares in a circle between  two  squares.
       Once  you  press a mouse button in the grid window, bitmap
       will highlight the circle from the square where the  mouse
       button was initially pressed to the square where the mouse
       pointer is located.  By releasing  the  mouse  button  you
       will  cause the change to take effect, and the highlighted
       circle will disappear.  This command is identical to  Circle,
  except  at  the end the circle will be filled rather
       than outlined.  This command will flood fill the connected
       area  underneath  the  mouse pointer when you click on the
       desired square.  Diagonally adjacent squares are not  considered
  to  be  connected.   This  command designates one
       square in the grid as the hot spot if this bitmap image is
       to be used for defining a cursor.  Pressing a mouse button
       in the desired square will cause a  diamond  shape  to  be
       displayed.   This  command removes any designated hot spot
       from the bitmap image.  This command will  undo  the  last
       executed  command.   It  has  depth one, that is, pressing
       Undo after Undo will undo itself.

FILE MENU    [Toc]    [Back]

       The File menu commands can be  accessed  by  pressing  the
       File  button  and selecting the appropriate menu entry, or
       by pressing Ctrl key with  another  key.   These  commands
       deal  with  files  and  global  bitmap parameters, such as
       size, basename, filename and so forth.  This command  will
       clear  the editing area and prompt for the name of the new
       file to be edited.  It will not  load  in  the  new  file.
       This  command  is  used to load a new bitmap file into the
       bitmap editor. If the current image has  not  been  saved,
       user  will be asked whether to save or ignore the changes.
       The editor can edit only one file at a time.  If you  need
       interactive  editing,  run a number of editors and use cut
       and paste mechanism as described below.  This  command  is
       used  to  insert  a  bitmap file into the image being currently
 edited.  After being  prompted  for  the  filename,
       click inside the grid window and drag the outlined rectangle
 to the location where you want to insert the new file.
       This  command  will  save  the  bitmap image.  It will not
       prompt for the filename unless it is said  to  be  <none>.
       If  you  leave  the filename undesignated or -, the output
       will be piped to  stdout.   This  command  will  save  the
       bitmap  image  after  prompting  for  a  new filename.  It
       should be used if you want to change the  filename.   This
       command is used to resize the editing area to the new number
 of pixels.  The size should be entered in the  WIDTHxHEIGHT
  format.  The information in the image being edited
       will not be lost unless the new size is smaller  that  the
       current  image  size.  The editor was not designed to edit
       huge files.  This command is used to rescale  the  editing
       area  to  the  new  width  and height.  The size should be
       entered in  the  WIDTHxHEIGHT  format.   It  will  not  do
       antialiasing  and  information will be lost if you rescale
       to the smaller sizes.  Feel free to add you own algorithms
       for  better rescaling.  This command is used to change the
       filename without changing  the  basename  nor  saving  the
       file.  If you specify - for a filename, the output will be
       piped to stdout.  This command is used to change the basename,
  if  a  different one from the specified filename is
       desired.  This command will terminate the bitmap  application.
   If  the  file was not saved, user will be prompted
       and asked whether to save the image or not.  This  command
       is preferred over killing the process.

EDIT MENU    [Toc]    [Back]

       The  Edit  menu  commands  can be accessed by pressing the
       Edit button and selecting the appropriate menu  entry,  or
       by  pressing  Meta  key  with another key.  These commands
       deal with editing facilities such as grid, axes,  zooming,
       cut  and  paste,  and so forth.  This command will display
       the image being edited and its inverse in its actual  size
       in  a  separate  window.   The window can be moved away to
       continue with editing.  Pressing the left mouse button  in
       the  image  window  will  cause  it  to disappear from the
       screen.  This command controls the  grid  in  the  editing
       area.  If the grid spacing is below the value specified by
       gridTolerance resource (8 by default), the  grid  will  be
       automatically  turned  off.  It can be enforced by explicitly
 activating this command.  This command  controls  the
       stipple for drawing the grid lines.  The stipple specified
       by dashes resource can be turned on or off  by  activating
       this  command.   This command controls the highlighting of
       the main axes of the image being edited.  The actual lines
       are  not part of the image.  They are provided to aid user
       when constructing symmetrical images, or  whenever  having
       the  main  axes highlighted helps your editing.  This command
 controls the stippling of the  highlighted  areas  of
       the  bitmap  image.   The  stipple  specified  by  stipple
       resource can be turned on or off by activating  this  command.
   This  command  controls the proportional mode.  If
       the proportional mode is on, width and height of all image
       squares  are forced to be equal, regardless of the proportions
 of the bitmap window.   This  command  controls  the
       zoom mode.  If there is a marked area of the image already
       displayed, bitmap will automatically zoom into it.  Otherwise,
  user will have to highlight an area to be edited in
       the zoom mode and bitmap will  automatically  switch  into
       it.  One can use all the editing commands and other utilities
 in the zoom mode.  When you zoom  out,  undo  command
       will  undo the whole zoom session.  This commands cuts the
       contents of the highlighted image area into  the  internal
       cut and paste buffer.  This command copies the contents of
       the highlighted image area into the internal cut and paste
       buffer.   This  command  will check if there are any other
       bitmap applications with a highlighted image area,  or  if
       there  is  something  in the internal cut and paste buffer
       and copy it to the image.   To  place  the  copied  image,
       click in the editing window and drag the outlined image to
       the position where you want to place i, and  then  release
       the button.

CUT AND PASTE    [Toc]    [Back]

       bitmap supports two cut and paste mechanisms; the internal
       cut and paste and the global X selection  cut  and  paste.
       The internal cut and paste is used when executing copy and
       move drawing commands and also cut and copy commands  from
       the  edit  menu.   The global X selection cut and paste is
       used whenever there is a  highlighted  area  of  a  bitmap
       image displayed anywhere on the screen.  To copy a part of
       image from another  bitmap  editor  simply  highlight  the
       desired  area  by  using  the Mark command or pressing the
       shift key and dragging the area with the left  mouse  button.
   When  the  selected  area  becomes highlighted, any
       other applications (such as xterm, and  so  forth.)   that
       use  primary selection will discard their selection values
       and unhighlight the appropriate information.  Now, use the
       Paste command for the Edit menu or control mouse button to
       copy the selected part of image into another (or the same)
       bitmap  application.   If you attempt to do this without a
       visible highlighted image area, the bitmap will fall  back
       to  the  internal  cut and paste buffer and paste whatever
       was there stored at the moment.

WIDGETS    [Toc]    [Back]

       Below is the widget structure of the  bitmap  application.
       Indentation  indicates hierarchical structure.  The widget
       class name is given first, followed by the widget instance
       name.   All  widgets except the bitmap widget are from the
       standard Athena widget set.

       Bitmap bitmap
             TransientShell image
                   Box box
                         Label normalImage
                         Label invertedImage
             TransientShell input
                   Dialog dialog
                         Command okay
                         Command cancel
             TransientShell error
                   Dialog dialog
                         Command abort
                         Command retry
             TransientShell qsave
                   Dialog dialog
                         Command yes
                         Command no
                         Command cancel
             Paned parent
                   Form formy
                         MenuButton fileButton
                         SimpleMenu fileMenu
                               SmeBSB  new
                               SmeBSB  load
                               SmeBSB  insert
                               SmeBSB  save
                               SmeBSB  saveAs
                               SmeBSB  resize
                               SmeBSB  rescale
                               SmeBSB  filename
                               SmeBSB  basename
                               SmeLine line
                               SmeBSB  quit
                         MenuButton editButton
                         SimpleMenu editMenu
                               SmeBSB  image
                               SmeBSB  grid
                               SmeBSB  dashed
                               SmeBSB  axes
                               SmeBSB  stippled
                               SmeBSB  proportional
                               SmeBSB  zoom
                               SmeLine line
                               SmeBSB  cut
                               SmeBSB  copy
                               SmeBSB  paste
                         Label status
                   Pane pane
                         Bitmap bitmap
                         Form form
                               Command clear
                               Command set
                               Command invert
                               Toggle  mark
                               Command unmark
                               Toggle  copy
                               Toggle  move
                               Command flipHoriz
                               Command up
                               Command flipVert
                               Command left
                               Command fold
                               Command right
                               Command rotateLeft
                               Command down
                               Command rotateRight
                               Toggle  point
                               Toggle  curve
                               Toggle  line
                               Toggle  rectangle
                               Toggle  filledRectangle
                               Toggle  circle
                               Toggle  filledCircle
                               Toggle  floodFill
                               Toggle  setHotSpot
                               Command clearHotSpot
                               Command undo

COLORS    [Toc]    [Back]

       If you would like bitmap to be viewable in color,  include
       the  following in the #ifdef COLOR section of the file you
       read with xrdb:

       *customization:                 -color

       This will cause bitmap to pick up the colors in  the  appdefaults
 color customization file:

       <XRoot>/lib/X11/app-defaults/Bitmap-color

       where  <XRoot> refers to the root of the X11 install tree.

BITMAP WIDGET    [Toc]    [Back]

       Bitmap widget is a stand-alone widget for  editing  raster
       images.  It is not designed to edit large images, although
       it may be used in that purpose as well.  It can be  freely
       incorporated  with  other applications and used as a standard
 editing tool.  The following are the  resources  provided
 by the bitmap widget.

       Bitmap Widget

       Header file   Bitmap.h
       Class         bitmapWidgetClass
       Class Name    Bitmap
       Superclass    Bitmap

       All the Simple Widget resources plus ...

       -----------------------------------------------------------------------
       Name              Class             Type              Default Value
       -----------------------------------------------------------------------
       foreground        Foreground        Pixel             XtDefaultForeground

       highlight         Highlight         Pixel             XtDefaultForeground

       framing           Framing           Pixel             XtDefaultForeground

       gridTolerance     GridTolerance     Dimension         8
       size              Size              String            32x32
       dashed            Dashed            Boolean           True
       grid              Grid              Boolean           True
       stippled          Stippled          Boolean           True
       proportional      Proportional      Boolean           True
       axes              Axes              Boolean           False
       squareWidth       SquareWidth       Dimension         16
       squareHeight      SquareHeight      Dimension         16
       margin            Margin            Dimension         16
       xHot              XHot              Position          NotSet (-1)
       yHot              YHot              Position          NotSet (-1)
       button1Function   Button1Function   DrawingFunction   Set
       button2Function   Button2Function   DrawingFunction   Invert
       button3Function   Button3Function   DrawingFunction   Clear
       button4Function   Button4Function   DrawingFunction   Invert
       button5Function   Button5Function   DrawingFunction   Invert
       filename          Filename          String            None ()
       basename          Basename          String            None ()
       -----------------------------------------------------------------------

AUTHOR    [Toc]    [Back]

       Davor Matic, MIT X Consortium



                                                       bitmap(1X)
[ Back ]
 Similar pages
Name OS Title
pdftopbm Linux Portable Document Format (PDF) to Portable Bitmap (PBM) converter (version 1.00)
util NetBSD system utilities library
sysklogd Linux Linux system logging utilities.
advfs Tru64 A local file system and utilities
cgen Tru64 Generates UDC attributes files that are used by system utilities
runsyscheck Tru64 Utilities for generating system configuration information and analysis [Versions 124 through 126]
use_sys_check Tru64 Utilities for generating system configuration information and analysis [Versions 124 through 126]
sys_check Tru64 Utilities for generating system configuration information and analysis [Versions 124 through 126]
prompter Tru64 prompting editor front-end (only available within the message handling system, mh)
twm IRIX Tab Window Manager for the X Window System
Copyright © 2004-2005 DeniX Solutions SRL
newsletter delivery service