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 slk_restore(3) -- curses soft label routines
    The slk* functions manipulate the set of soft function-key labels that exist on many terminals. For those terminals that do not have soft labels, curses takes over the bottom line of stdscr, reducing ...
 slk_set(3) -- curses soft label routines
    The slk* functions manipulate the set of soft function-key labels that exist on many terminals. For those terminals that do not have soft labels, curses takes over the bottom line of stdscr, reducing ...
 slk_touch(3) -- curses soft label routines
    The slk* functions manipulate the set of soft function-key labels that exist on many terminals. For those terminals that do not have soft labels, curses takes over the bottom line of stdscr, reducing ...
 snprintf(3) -- formatted output conversion
    The printf() family of functions produce output according to the given format as described below. This format may contain ``conversion specifiers''; the results of such conversions, if any, depend o...
 SPLAY_EMPTY(3) -- implementations of splay and redblack trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 SPLAY_ENTRY(3) -- implementations of splay and redblack trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 SPLAY_FIND(3) -- implementations of splay and redblack trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 SPLAY_FOREACH(3) -- implementations of splay and redblack trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 SPLAY_GENERATE(3) -- implementations of splay and redblack trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 SPLAY_HEAD(3) -- implementations of splay and redblack trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 SPLAY_INIT(3) -- implementations of splay and redblack trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 SPLAY_INITIALIZER(3) -- implementations of splay and redblack trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 SPLAY_INSERT(3) -- implementations of splay and redblack trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 SPLAY_LEFT(3) -- implementations of splay and redblack trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
 SPLAY_MAX(3) -- implementations of splay and redblack trees
    These macros define data structures for different types of trees: splay trees and red-black trees. In the macro definitions, TYPE is the name tag of a user defined structure that must contain a field ...
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