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ROBOTS(6)

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NAME    [Toc]    [Back]

     robots - fight off villainous robots

SYNOPSIS    [Toc]    [Back]

     robots [-sjtar] [scorefile]

DESCRIPTION    [Toc]    [Back]

     robots pits you against evil robots, who are trying to  kill
you (which is
     why  they  are evil).  Fortunately for you, even though they
are evil, they
     are not very bright and have a habit of  bumping  into  each
other, thus destroying
 themselves.  In order to survive, you must get them
to kill each
     other off, since you have no offensive  weaponry.   You  are
endowed with
     one  piece  of  defensive  weaponry: a teleportation device.
When two robots
     run into each other or a junk pile, they die.   If  a  robot
runs into you,
     you die.  When a robot dies, you get 10 points, and when all
the robots
     die, you start on the next field.  This keeps up until  they
finally get
     you.

     Robots  are  represented  on  the  screen by a `+', the junk
heaps from their
     collisions by a `*', and you (the good guy) by a `@'.

     The commands are:
     h       move one square left
     l       move one square right
     k       move one square up
     j       move one square down
     y       move one square up and left
     u       move one square up and right
     b       move one square down and left
     n       move one square down and right
     .       (also space) do nothing for one turn
     HJKLBNYU
             run as far as possible in the given direction
     >       do nothing for as long as possible
     t       teleport to a random location
     w       wait until you die or they all do
     q       quit
     ^L      redraw the screen

     All commands can be preceded by a count unless the  game  is
in real-time
     mode.

     If  you  use  the `w' command and survive to the next level,
you will get a
     bonus of 10% for each robot which died after you decided  to
wait.  If you
     die,  however, you get nothing.  For all other commands, the
program will
     save you from typos by stopping short of being eaten.   However, with `w'
     you take the risk of dying by miscalculation.

     Only five scores are allowed per user on the score file.  If
you make it
     into the score file, you will be shown the list at  the  end
of the game.
     If an alternative score file is specified, that will be used
instead of
     the standard file for scores.

     The options are

     -s      Don't play, just show the score file.

     -j      Jump, i.e., when you run, don't show any  intermediate positions;
             only show things at the end.  This is useful on slow
terminals.

     -t      Teleport automatically when you have  no  other  option.  This is a
             little  disconcerting  until you get used to it, and
then it is
             very nice.

     -a      Advance into the higher  levels  directly,  skipping
the lower, easier
 levels.

     -r       Real-time mode.  After your first move, robots will
advance at
             least every three seconds.

FILES    [Toc]    [Back]

     /var/games/robots_roll  the score file

AUTHORS    [Toc]    [Back]

     Ken Arnold

BUGS    [Toc]    [Back]

     Bugs?  You crazy, man?!?

OpenBSD      3.6                           May      31,      1993
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